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chunihook/jvs.c: Add Chunithm cabinet JVS callbacks
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96
chunihook/jvs.c
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96
chunihook/jvs.c
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#include <windows.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "board/io3.h"
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#include "jvs/jvs-bus.h"
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#include "nu/jvs.h"
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#include "util/dprintf.h"
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static void chunithm_jvs_read_switches(void *ctx, struct io3_switch_state *out);
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static uint16_t chunithm_jvs_consume_coins(void *ctx, uint8_t slot_no);
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static const struct io3_ops chunithm_jvs_io3_ops = {
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.read_switches = chunithm_jvs_read_switches,
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.consume_coins = chunithm_jvs_consume_coins,
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};
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static struct io3 chunithm_jvs_io3;
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static size_t chunithm_jvs_rise_pos;
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static bool chunithm_jvs_coin;
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void chunithm_jvs_init(void)
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{
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io3_init(&chunithm_jvs_io3, NULL, &chunithm_jvs_io3_ops, NULL);
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jvs_attach(&chunithm_jvs_io3.jvs);
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}
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static void chunithm_jvs_read_switches(void *ctx, struct io3_switch_state *out)
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{
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assert(out != NULL);
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/* Update simulated raise/lower state */
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if (GetAsyncKeyState(VK_SPACE)) {
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if (chunithm_jvs_rise_pos < 6) {
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chunithm_jvs_rise_pos++;
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}
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} else {
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if (chunithm_jvs_rise_pos > 0) {
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chunithm_jvs_rise_pos--;
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}
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}
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/* Render the state. Every case falls through, this is intentional. */
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out->p1 = 0;
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out->p2 = 0;
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switch (chunithm_jvs_rise_pos) {
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case 0: out->p2 |= 0x0020;
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case 1: out->p1 |= 0x0020;
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case 2: out->p2 |= 0x0010;
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case 3: out->p1 |= 0x0010;
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case 4: out->p2 |= 0x0008;
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case 5: out->p1 |= 0x0008;
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}
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/* Update test/service buttons */
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if (GetAsyncKeyState('1')) {
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out->system = 0x80;
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} else {
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out->system = 0;
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}
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if (GetAsyncKeyState('2')) {
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out->p1 |= 0x4000;
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}
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}
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static uint16_t chunithm_jvs_consume_coins(void *ctx, uint8_t slot_no)
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{
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if (slot_no > 0) {
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return 0;
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}
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if (GetAsyncKeyState('3')) {
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if (chunithm_jvs_coin) {
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return 0;
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} else {
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dprintf("Chunithm JVS: Coin drop\n");
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chunithm_jvs_coin = true;
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return 1;
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}
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} else {
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chunithm_jvs_coin = false;
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return 0;
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}
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}
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3
chunihook/jvs.h
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3
chunihook/jvs.h
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#pragma once
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void chunithm_jvs_init(void);
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@ -16,5 +16,7 @@ shared_library(
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util_lib,
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],
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sources : [
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'jvs.c',
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'jvs.h',
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],
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)
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