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diva, fgo: added gfx, close #46

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Dniel97 2024-11-03 23:00:43 +01:00
parent 892eb2b859
commit 8fc24503c8
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GPG Key ID: 6180B3C768FB2E08
23 changed files with 274 additions and 14 deletions

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@ -64,6 +64,8 @@ subnet=192.168.126.0
; ----------------------------------------------------------------------------- ; -----------------------------------------------------------------------------
[gfx] [gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed. ; Force the game to run windowed.
windowed=1 windowed=1
; Add a frame to the game window if running windowed. ; Add a frame to the game window if running windowed.

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@ -56,6 +56,8 @@ subnet=192.168.139.0
; ----------------------------------------------------------------------------- ; -----------------------------------------------------------------------------
[gfx] [gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed. ; Force the game to run windowed.
windowed=1 windowed=1
; Add a frame to the game window if running windowed. ; Add a frame to the game window if running windowed.

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@ -82,6 +82,8 @@ dipsw3=1
; ----------------------------------------------------------------------------- ; -----------------------------------------------------------------------------
[gfx] [gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed. ; Force the game to run windowed.
windowed=1 windowed=1
; Add a frame to the game window if running windowed. ; Add a frame to the game window if running windowed.

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@ -75,6 +75,8 @@ path=../DEVICE/sram.bin
; ----------------------------------------------------------------------------- ; -----------------------------------------------------------------------------
[gfx] [gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed. ; Force the game to run windowed.
windowed=1 windowed=1
; Add a frame to the game window if running windowed. ; Add a frame to the game window if running windowed.

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@ -5,7 +5,7 @@
[vfs] [vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2) ; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs= amfs=
; Insert the path to the game Option directory here (contains Axxx directories) ; Insert the path to the game Option (mdata) directory here (contains Mxxx directories)
option= option=
; Create an empty directory somewhere and insert the path here. ; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games. ; This directory may be shared between multiple SEGA games.
@ -36,6 +36,10 @@ default=127.0.0.1
; Chunithm is extremely picky about its LAN environment, so leaving this ; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended. ; setting enabled is strongly recommended.
enable=1 enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; ----------------------------------------------------------------------------- ; -----------------------------------------------------------------------------
; Board settings ; Board settings
@ -54,6 +58,18 @@ dipsw1=1
; that subnet must start with 192.168. ; that subnet must start with 192.168.
subnet=192.168.78.0 subnet=192.168.78.0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=0
; ----------------------------------------------------------------------------- ; -----------------------------------------------------------------------------
; Custom IO settings ; Custom IO settings
; ----------------------------------------------------------------------------- ; -----------------------------------------------------------------------------

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@ -85,6 +85,14 @@ freeplay=0
; Misc. hook settings ; Misc. hook settings
; ----------------------------------------------------------------------------- ; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=0
; Add a frame to the game window if running windowed.
framed=0
[touch] [touch]
; WinTouch emulation setting. ; WinTouch emulation setting.
enable=1 enable=1

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@ -74,6 +74,7 @@ dipsw1=1
; ----------------------------------------------------------------------------- ; -----------------------------------------------------------------------------
[gfx] [gfx]
; Enables the graphics hook.
enable=1 enable=1
; Hooks related to the touch boards ; Hooks related to the touch boards

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@ -70,6 +70,7 @@ dipsw1=1
; ----------------------------------------------------------------------------- ; -----------------------------------------------------------------------------
[gfx] [gfx]
; Enables the graphics hook.
enable=1 enable=1
[unity] [unity]

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@ -8,6 +8,9 @@
#include "board/config.h" #include "board/config.h"
#include "board/sg-reader.h" #include "board/sg-reader.h"
#include "hooklib/config.h"
#include "hooklib/dvd.h"
#include "divahook/config.h" #include "divahook/config.h"
#include "platform/config.h" #include "platform/config.h"
@ -47,6 +50,8 @@ void diva_hook_config_load(
platform_config_load(&cfg->platform, filename); platform_config_load(&cfg->platform, filename);
amex_config_load(&cfg->amex, filename); amex_config_load(&cfg->amex, filename);
aime_config_load(&cfg->aime, filename); aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
gfx_config_load(&cfg->gfx, filename);
diva_dll_config_load(&cfg->dll, filename); diva_dll_config_load(&cfg->dll, filename);
slider_config_load(&cfg->slider, filename); slider_config_load(&cfg->slider, filename);
} }

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@ -6,15 +6,25 @@
#include "board/sg-reader.h" #include "board/sg-reader.h"
#include "hooklib/dvd.h"
#include "hooklib/touch.h"
#include "gfxhook/config.h"
#include "platform/config.h"
#include "divahook/3mpxsc.h"
#include "divahook/diva-dll.h" #include "divahook/diva-dll.h"
#include "divahook/slider.h" #include "divahook/slider.h"
#include "platform/platform.h"
struct diva_hook_config { struct diva_hook_config {
struct platform_config platform; struct platform_config platform;
struct amex_config amex; struct amex_config amex;
struct aime_config aime; struct aime_config aime;
struct dvd_config dvd;
struct gfx_config gfx;
struct touch3mpxsc_config touch3mpxsc;
struct touch_screen_config touch;
struct diva_dll_config dll; struct diva_dll_config dll;
struct slider_config slider; struct slider_config slider;
}; };

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@ -22,6 +22,9 @@
#include "divahook/jvs.h" #include "divahook/jvs.h"
#include "divahook/slider.h" #include "divahook/slider.h"
#include "gfxhook/gfx.h"
#include "gfxhook/gl.h"
#include "hook/process.h" #include "hook/process.h"
#include "hooklib/serial.h" #include "hooklib/serial.h"
@ -38,15 +41,30 @@ static struct diva_hook_config diva_hook_cfg;
static DWORD CALLBACK diva_pre_startup(void) static DWORD CALLBACK diva_pre_startup(void)
{ {
HRESULT hr; HRESULT hr;
HMODULE dbghelp;
dprintf("--- Begin diva_pre_startup ---\n"); dprintf("--- Begin diva_pre_startup ---\n");
/* Pin dbghelp so the path hooks apply to it. */
dbghelp = LoadLibraryW(L"dbghelp.dll");
if (dbghelp != NULL) {
dprintf("Pinned debug helper library, hMod=%p\n", dbghelp);
}
else {
dprintf("Failed to load debug helper library!\n");
}
/* Config load */ /* Config load */
diva_hook_config_load(&diva_hook_cfg, L".\\segatools.ini"); diva_hook_config_load(&diva_hook_cfg, L".\\segatools.ini");
/* Hook Win32 APIs */ /* Hook Win32 APIs */
dvd_hook_init(&diva_hook_cfg.dvd, diva_hook_mod);
gfx_hook_init(&diva_hook_cfg.gfx);
gfx_gl_hook_init(&diva_hook_cfg.gfx, diva_hook_mod);
serial_hook_init(); serial_hook_init();
/* Initialize emulation hooks */ /* Initialize emulation hooks */

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@ -63,33 +63,33 @@ static void diva_jvs_read_switches(void *ctx, struct io3_switch_state *out)
diva_dll.jvs_poll(&opbtn, &gamebtn); diva_dll.jvs_poll(&opbtn, &gamebtn);
if (gamebtn & 0x01) { if (gamebtn & DIVA_IO_GAMEBTN_CIRCLE) {
out->p1 |= 1 << 6; out->p1 |= 1 << 6;
} }
if (gamebtn & 0x02) { if (gamebtn & DIVA_IO_GAMEBTN_CROSS) {
out->p1 |= 1 << 7; out->p1 |= 1 << 7;
} }
if (gamebtn & 0x04) { if (gamebtn & DIVA_IO_GAMEBTN_SQUARE) {
out->p1 |= 1 << 8; out->p1 |= 1 << 8;
} }
if (gamebtn & 0x08) { if (gamebtn & DIVA_IO_GAMEBTN_TRIANGLE) {
out->p1 |= 1 << 9; out->p1 |= 1 << 9;
} }
if (gamebtn & 0x10) { if (gamebtn & DIVA_IO_GAMEBTN_START) {
out->p1 |= 1 << 15; out->p1 |= 1 << 15;
} }
if (opbtn & 0x01) { if (opbtn & DIVA_IO_OPBTN_TEST) {
out->system = 0x80; out->system = 0x80;
} else { } else {
out->system = 0; out->system = 0;
} }
if (opbtn & 0x02) { if (opbtn & DIVA_IO_OPBTN_SERVICE) {
out->p1 |= 1 << 14; out->p1 |= 1 << 14;
} }
} }

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@ -14,6 +14,7 @@ shared_library(
amex_lib, amex_lib,
board_lib, board_lib,
divaio_lib, divaio_lib,
gfxhook_lib,
hooklib_lib, hooklib_lib,
jvs_lib, jvs_lib,
platform_lib, platform_lib,

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@ -37,11 +37,11 @@ void diva_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
opbtn = 0; opbtn = 0;
if (GetAsyncKeyState(diva_io_cfg.vk_test) & 0x8000) { if (GetAsyncKeyState(diva_io_cfg.vk_test) & 0x8000) {
opbtn |= 1; opbtn |= DIVA_IO_OPBTN_TEST;
} }
if (GetAsyncKeyState(diva_io_cfg.vk_service) & 0x8000) { if (GetAsyncKeyState(diva_io_cfg.vk_service) & 0x8000) {
opbtn |= 2; opbtn |= DIVA_IO_OPBTN_SERVICE;
} }
for (i = 0 ; i < _countof(diva_io_cfg.vk_buttons) ; i++) { for (i = 0 ; i < _countof(diva_io_cfg.vk_buttons) ; i++) {

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@ -5,6 +5,19 @@
#include <stdbool.h> #include <stdbool.h>
#include <stdint.h> #include <stdint.h>
enum {
DIVA_IO_OPBTN_TEST = 0x01,
DIVA_IO_OPBTN_SERVICE = 0x02
};
enum {
DIVA_IO_GAMEBTN_CIRCLE = 0x01,
DIVA_IO_GAMEBTN_CROSS = 0x02,
DIVA_IO_GAMEBTN_SQUARE = 0x04,
DIVA_IO_GAMEBTN_TRIANGLE = 0x08,
DIVA_IO_GAMEBTN_START = 0x10,
};
/* Get the version of the Project Diva IO API that this DLL supports. This /* Get the version of the Project Diva IO API that this DLL supports. This
function should return a positive 16-bit integer, where the high byte is function should return a positive 16-bit integer, where the high byte is
the major version and the low byte is the minor version (as defined by the the major version and the low byte is the minor version (as defined by the

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@ -122,5 +122,6 @@ void fgo_hook_config_load(
fgo_deck_config_load(&cfg->deck, filename); fgo_deck_config_load(&cfg->deck, filename);
ftdi_config_load(&cfg->ftdi, filename); ftdi_config_load(&cfg->ftdi, filename);
led15093_config_load(&cfg->led15093, filename); led15093_config_load(&cfg->led15093, filename);
gfx_config_load(&cfg->gfx, filename);
fgo_dll_config_load(&cfg->dll, filename); fgo_dll_config_load(&cfg->dll, filename);
} }

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@ -9,6 +9,8 @@
#include "hooklib/touch.h" #include "hooklib/touch.h"
#include "hooklib/printer.h" #include "hooklib/printer.h"
#include "gfxhook/config.h"
#include "fgohook/deck.h" #include "fgohook/deck.h"
#include "fgohook/ftdi.h" #include "fgohook/ftdi.h"
#include "fgohook/fgo-dll.h" #include "fgohook/fgo-dll.h"
@ -26,6 +28,7 @@ struct fgo_hook_config {
struct deck_config deck; struct deck_config deck;
struct ftdi_config ftdi; struct ftdi_config ftdi;
struct led15093_config led15093; struct led15093_config led15093;
struct gfx_config gfx;
struct fgo_dll_config dll; struct fgo_dll_config dll;
}; };

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@ -34,6 +34,8 @@
#include "hooklib/serial.h" #include "hooklib/serial.h"
#include "hooklib/spike.h" #include "hooklib/spike.h"
#include "gfxhook/gfx.h"
#include "fgohook/config.h" #include "fgohook/config.h"
#include "fgohook/io4.h" #include "fgohook/io4.h"
#include "fgohook/fgo-dll.h" #include "fgohook/fgo-dll.h"
@ -50,9 +52,21 @@ static struct fgo_hook_config fgo_hook_cfg;
static DWORD CALLBACK fgo_pre_startup(void) static DWORD CALLBACK fgo_pre_startup(void)
{ {
HRESULT hr; HRESULT hr;
HMODULE dbghelp;
dprintf("--- Begin fgo_pre_startup ---\n"); dprintf("--- Begin fgo_pre_startup ---\n");
/* Pin dbghelp so the path hooks apply to it. */
dbghelp = LoadLibraryW(L"dbghelp.dll");
if (dbghelp != NULL) {
dprintf("Pinned debug helper library, hMod=%p\n", dbghelp);
}
else {
dprintf("Failed to load debug helper library!\n");
}
/* Load config */ /* Load config */
fgo_hook_config_load(&fgo_hook_cfg, L".\\segatools.ini"); fgo_hook_config_load(&fgo_hook_cfg, L".\\segatools.ini");
@ -60,6 +74,7 @@ static DWORD CALLBACK fgo_pre_startup(void)
/* Hook Win32 APIs */ /* Hook Win32 APIs */
dvd_hook_init(&fgo_hook_cfg.dvd, fgo_hook_mod); dvd_hook_init(&fgo_hook_cfg.dvd, fgo_hook_mod);
gfx_hook_init(&fgo_hook_cfg.gfx);
touch_screen_hook_init(&fgo_hook_cfg.touch, fgo_hook_mod); touch_screen_hook_init(&fgo_hook_cfg.touch, fgo_hook_mod);
serial_hook_init(); serial_hook_init();

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@ -13,6 +13,7 @@ shared_library(
link_with : [ link_with : [
aimeio_lib, aimeio_lib,
board_lib, board_lib,
gfxhook_lib,
hooklib_lib, hooklib_lib,
fgoio_lib, fgoio_lib,
platform_lib, platform_lib,

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@ -9,18 +9,53 @@
#include "util/dprintf.h" #include "util/dprintf.h"
typedef BOOL (WINAPI *ShowWindow_t)(HWND hWnd, int nCmdShow); /* Hook functions */
static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow); static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow);
static BOOL WINAPI hook_CreateWindowExA(
DWORD dwExStyle,
LPCSTR lpClassName,
LPCSTR lpWindowName,
DWORD dwStyle,
int X,
int Y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
);
/* Link pointers */
static BOOL (WINAPI *next_ShowWindow)(HWND hWnd, int nCmdShow);
static BOOL (WINAPI *next_CreateWindowExA)(
DWORD dwExStyle,
LPCSTR lpClassName,
LPCSTR lpWindowName,
DWORD dwStyle,
int X,
int Y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
);
static struct gfx_config gfx_config; static struct gfx_config gfx_config;
static ShowWindow_t next_ShowWindow;
static const struct hook_symbol gfx_hooks[] = { static const struct hook_symbol gfx_hooks[] = {
{ {
.name = "ShowWindow", .name = "ShowWindow",
.patch = hook_ShowWindow, .patch = hook_ShowWindow,
.link = (void **) &next_ShowWindow, .link = (void **) &next_ShowWindow,
}, {
.name = "CreateWindowExA",
.patch = hook_CreateWindowExA,
.link = (void **) &next_CreateWindowExA,
}, },
}; };
@ -46,3 +81,45 @@ static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow)
return next_ShowWindow(hWnd, nCmdShow); return next_ShowWindow(hWnd, nCmdShow);
} }
static BOOL WINAPI hook_CreateWindowExA(
DWORD dwExStyle,
LPCSTR lpClassName,
LPCSTR lpWindowName,
DWORD dwStyle,
int X,
int Y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
)
{
dprintf("Gfx: CreateWindowExA hook hit\n");
// Set to WS_OVERLAPPEDWINDOW to enable a window with a border and windowed style
if (gfx_config.windowed) {
dwStyle = WS_OVERLAPPEDWINDOW;
if (!gfx_config.framed) {
dwStyle = WS_POPUP;
}
}
return next_CreateWindowExA(
dwExStyle,
lpClassName,
lpWindowName,
dwStyle,
X,
Y,
nWidth,
nHeight,
hWndParent,
hMenu,
hInstance,
lpParam
);
}

77
gfxhook/gl.c Normal file
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@ -0,0 +1,77 @@
#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include "gfxhook/gfx.h"
#include "gfxhook/gl.h"
#include "hook/table.h"
#include "hooklib/dll.h"
#include "util/dprintf.h"
/* Hook functions */
static void WINAPI hook_glutFullScreen(void);
static void WINAPI hook_glutInitDisplayMode(unsigned int mode);
/* Link pointers */
static void (WINAPI *next_glutFullScreen)(void);
static void (WINAPI *next_glutInitDisplayMode)(unsigned int mode);
static struct gfx_config gfx_config;
static const struct hook_symbol glut_hooks[] = {
{
.name = "glutFullScreen",
.patch = hook_glutFullScreen,
.link = (void **) &next_glutFullScreen,
}, {
.name = "glutInitDisplayMode",
.patch = hook_glutInitDisplayMode,
.link = (void **) &next_glutInitDisplayMode,
},
};
void gfx_gl_hook_init(const struct gfx_config *cfg, HINSTANCE self)
{
assert(cfg != NULL);
if (!cfg->enable) {
return;
}
memcpy(&gfx_config, cfg, sizeof(*cfg));
hook_table_apply(NULL, "glut32.dll", glut_hooks, _countof(glut_hooks));
if (self != NULL) {
dll_hook_push(self, L"glut32.dll");
}
}
static void WINAPI hook_glutFullScreen(void)
{
dprintf("Gfx: glutFullScreen hook hit\n");
if (gfx_config.windowed) {
return;
}
return next_glutFullScreen();
}
static void WINAPI hook_glutInitDisplayMode(unsigned int mode)
{
dprintf("Gfx: glutInitDisplayMode hook hit\n");
// GLUT adds a frame when going windowed
if (gfx_config.windowed && !gfx_config.framed) {
// GLUT_BORDERLESS
mode |= 0x0800;
}
return next_glutInitDisplayMode(mode);
}

3
gfxhook/gl.h Normal file
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@ -0,0 +1,3 @@
#pragma once
void gfx_gl_hook_init(const struct gfx_config *cfg, HINSTANCE self);

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@ -22,6 +22,8 @@ gfxhook_lib = static_library(
'dxgi.h', 'dxgi.h',
'gfx.c', 'gfx.c',
'gfx.h', 'gfx.h',
'gl.c',
'gl.h',
'util.c', 'util.c',
'util.h', 'util.h',
], ],