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diva, fgo: added gfx, close #46

This commit is contained in:
Dniel97 2024-11-03 23:00:43 +01:00
parent 892eb2b859
commit 8fc24503c8
No known key found for this signature in database
GPG Key ID: 6180B3C768FB2E08
23 changed files with 274 additions and 14 deletions

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@ -64,6 +64,8 @@ subnet=192.168.126.0
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.

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@ -56,6 +56,8 @@ subnet=192.168.139.0
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.

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@ -82,6 +82,8 @@ dipsw3=1
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.

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@ -75,6 +75,8 @@ path=../DEVICE/sram.bin
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.

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@ -5,7 +5,7 @@
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
; Insert the path to the game Option (mdata) directory here (contains Mxxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
@ -36,6 +36,10 @@ default=127.0.0.1
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
@ -54,6 +58,18 @@ dipsw1=1
; that subnet must start with 192.168.
subnet=192.168.78.0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------

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@ -85,6 +85,14 @@ freeplay=0
; Misc. hook settings
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=0
; Add a frame to the game window if running windowed.
framed=0
[touch]
; WinTouch emulation setting.
enable=1

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@ -74,6 +74,7 @@ dipsw1=1
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Hooks related to the touch boards

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@ -70,6 +70,7 @@ dipsw1=1
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
[unity]

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@ -8,6 +8,9 @@
#include "board/config.h"
#include "board/sg-reader.h"
#include "hooklib/config.h"
#include "hooklib/dvd.h"
#include "divahook/config.h"
#include "platform/config.h"
@ -47,6 +50,8 @@ void diva_hook_config_load(
platform_config_load(&cfg->platform, filename);
amex_config_load(&cfg->amex, filename);
aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
gfx_config_load(&cfg->gfx, filename);
diva_dll_config_load(&cfg->dll, filename);
slider_config_load(&cfg->slider, filename);
}

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@ -6,15 +6,25 @@
#include "board/sg-reader.h"
#include "hooklib/dvd.h"
#include "hooklib/touch.h"
#include "gfxhook/config.h"
#include "platform/config.h"
#include "divahook/3mpxsc.h"
#include "divahook/diva-dll.h"
#include "divahook/slider.h"
#include "platform/platform.h"
struct diva_hook_config {
struct platform_config platform;
struct amex_config amex;
struct aime_config aime;
struct dvd_config dvd;
struct gfx_config gfx;
struct touch3mpxsc_config touch3mpxsc;
struct touch_screen_config touch;
struct diva_dll_config dll;
struct slider_config slider;
};

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@ -22,6 +22,9 @@
#include "divahook/jvs.h"
#include "divahook/slider.h"
#include "gfxhook/gfx.h"
#include "gfxhook/gl.h"
#include "hook/process.h"
#include "hooklib/serial.h"
@ -38,15 +41,30 @@ static struct diva_hook_config diva_hook_cfg;
static DWORD CALLBACK diva_pre_startup(void)
{
HRESULT hr;
HMODULE dbghelp;
dprintf("--- Begin diva_pre_startup ---\n");
/* Pin dbghelp so the path hooks apply to it. */
dbghelp = LoadLibraryW(L"dbghelp.dll");
if (dbghelp != NULL) {
dprintf("Pinned debug helper library, hMod=%p\n", dbghelp);
}
else {
dprintf("Failed to load debug helper library!\n");
}
/* Config load */
diva_hook_config_load(&diva_hook_cfg, L".\\segatools.ini");
/* Hook Win32 APIs */
dvd_hook_init(&diva_hook_cfg.dvd, diva_hook_mod);
gfx_hook_init(&diva_hook_cfg.gfx);
gfx_gl_hook_init(&diva_hook_cfg.gfx, diva_hook_mod);
serial_hook_init();
/* Initialize emulation hooks */

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@ -63,33 +63,33 @@ static void diva_jvs_read_switches(void *ctx, struct io3_switch_state *out)
diva_dll.jvs_poll(&opbtn, &gamebtn);
if (gamebtn & 0x01) {
if (gamebtn & DIVA_IO_GAMEBTN_CIRCLE) {
out->p1 |= 1 << 6;
}
if (gamebtn & 0x02) {
if (gamebtn & DIVA_IO_GAMEBTN_CROSS) {
out->p1 |= 1 << 7;
}
if (gamebtn & 0x04) {
if (gamebtn & DIVA_IO_GAMEBTN_SQUARE) {
out->p1 |= 1 << 8;
}
if (gamebtn & 0x08) {
if (gamebtn & DIVA_IO_GAMEBTN_TRIANGLE) {
out->p1 |= 1 << 9;
}
if (gamebtn & 0x10) {
if (gamebtn & DIVA_IO_GAMEBTN_START) {
out->p1 |= 1 << 15;
}
if (opbtn & 0x01) {
if (opbtn & DIVA_IO_OPBTN_TEST) {
out->system = 0x80;
} else {
out->system = 0;
}
if (opbtn & 0x02) {
if (opbtn & DIVA_IO_OPBTN_SERVICE) {
out->p1 |= 1 << 14;
}
}

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@ -14,6 +14,7 @@ shared_library(
amex_lib,
board_lib,
divaio_lib,
gfxhook_lib,
hooklib_lib,
jvs_lib,
platform_lib,

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@ -37,11 +37,11 @@ void diva_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
opbtn = 0;
if (GetAsyncKeyState(diva_io_cfg.vk_test) & 0x8000) {
opbtn |= 1;
opbtn |= DIVA_IO_OPBTN_TEST;
}
if (GetAsyncKeyState(diva_io_cfg.vk_service) & 0x8000) {
opbtn |= 2;
opbtn |= DIVA_IO_OPBTN_SERVICE;
}
for (i = 0 ; i < _countof(diva_io_cfg.vk_buttons) ; i++) {

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@ -5,6 +5,19 @@
#include <stdbool.h>
#include <stdint.h>
enum {
DIVA_IO_OPBTN_TEST = 0x01,
DIVA_IO_OPBTN_SERVICE = 0x02
};
enum {
DIVA_IO_GAMEBTN_CIRCLE = 0x01,
DIVA_IO_GAMEBTN_CROSS = 0x02,
DIVA_IO_GAMEBTN_SQUARE = 0x04,
DIVA_IO_GAMEBTN_TRIANGLE = 0x08,
DIVA_IO_GAMEBTN_START = 0x10,
};
/* Get the version of the Project Diva IO API that this DLL supports. This
function should return a positive 16-bit integer, where the high byte is
the major version and the low byte is the minor version (as defined by the

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@ -122,5 +122,6 @@ void fgo_hook_config_load(
fgo_deck_config_load(&cfg->deck, filename);
ftdi_config_load(&cfg->ftdi, filename);
led15093_config_load(&cfg->led15093, filename);
gfx_config_load(&cfg->gfx, filename);
fgo_dll_config_load(&cfg->dll, filename);
}

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@ -9,6 +9,8 @@
#include "hooklib/touch.h"
#include "hooklib/printer.h"
#include "gfxhook/config.h"
#include "fgohook/deck.h"
#include "fgohook/ftdi.h"
#include "fgohook/fgo-dll.h"
@ -26,6 +28,7 @@ struct fgo_hook_config {
struct deck_config deck;
struct ftdi_config ftdi;
struct led15093_config led15093;
struct gfx_config gfx;
struct fgo_dll_config dll;
};

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@ -34,6 +34,8 @@
#include "hooklib/serial.h"
#include "hooklib/spike.h"
#include "gfxhook/gfx.h"
#include "fgohook/config.h"
#include "fgohook/io4.h"
#include "fgohook/fgo-dll.h"
@ -50,9 +52,21 @@ static struct fgo_hook_config fgo_hook_cfg;
static DWORD CALLBACK fgo_pre_startup(void)
{
HRESULT hr;
HMODULE dbghelp;
dprintf("--- Begin fgo_pre_startup ---\n");
/* Pin dbghelp so the path hooks apply to it. */
dbghelp = LoadLibraryW(L"dbghelp.dll");
if (dbghelp != NULL) {
dprintf("Pinned debug helper library, hMod=%p\n", dbghelp);
}
else {
dprintf("Failed to load debug helper library!\n");
}
/* Load config */
fgo_hook_config_load(&fgo_hook_cfg, L".\\segatools.ini");
@ -60,6 +74,7 @@ static DWORD CALLBACK fgo_pre_startup(void)
/* Hook Win32 APIs */
dvd_hook_init(&fgo_hook_cfg.dvd, fgo_hook_mod);
gfx_hook_init(&fgo_hook_cfg.gfx);
touch_screen_hook_init(&fgo_hook_cfg.touch, fgo_hook_mod);
serial_hook_init();

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@ -13,6 +13,7 @@ shared_library(
link_with : [
aimeio_lib,
board_lib,
gfxhook_lib,
hooklib_lib,
fgoio_lib,
platform_lib,

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@ -9,18 +9,53 @@
#include "util/dprintf.h"
typedef BOOL (WINAPI *ShowWindow_t)(HWND hWnd, int nCmdShow);
/* Hook functions */
static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow);
static BOOL WINAPI hook_CreateWindowExA(
DWORD dwExStyle,
LPCSTR lpClassName,
LPCSTR lpWindowName,
DWORD dwStyle,
int X,
int Y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
);
/* Link pointers */
static BOOL (WINAPI *next_ShowWindow)(HWND hWnd, int nCmdShow);
static BOOL (WINAPI *next_CreateWindowExA)(
DWORD dwExStyle,
LPCSTR lpClassName,
LPCSTR lpWindowName,
DWORD dwStyle,
int X,
int Y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
);
static struct gfx_config gfx_config;
static ShowWindow_t next_ShowWindow;
static const struct hook_symbol gfx_hooks[] = {
{
.name = "ShowWindow",
.patch = hook_ShowWindow,
.link = (void **) &next_ShowWindow,
}, {
.name = "CreateWindowExA",
.patch = hook_CreateWindowExA,
.link = (void **) &next_CreateWindowExA,
},
};
@ -46,3 +81,45 @@ static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow)
return next_ShowWindow(hWnd, nCmdShow);
}
static BOOL WINAPI hook_CreateWindowExA(
DWORD dwExStyle,
LPCSTR lpClassName,
LPCSTR lpWindowName,
DWORD dwStyle,
int X,
int Y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
)
{
dprintf("Gfx: CreateWindowExA hook hit\n");
// Set to WS_OVERLAPPEDWINDOW to enable a window with a border and windowed style
if (gfx_config.windowed) {
dwStyle = WS_OVERLAPPEDWINDOW;
if (!gfx_config.framed) {
dwStyle = WS_POPUP;
}
}
return next_CreateWindowExA(
dwExStyle,
lpClassName,
lpWindowName,
dwStyle,
X,
Y,
nWidth,
nHeight,
hWndParent,
hMenu,
hInstance,
lpParam
);
}

77
gfxhook/gl.c Normal file
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@ -0,0 +1,77 @@
#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include "gfxhook/gfx.h"
#include "gfxhook/gl.h"
#include "hook/table.h"
#include "hooklib/dll.h"
#include "util/dprintf.h"
/* Hook functions */
static void WINAPI hook_glutFullScreen(void);
static void WINAPI hook_glutInitDisplayMode(unsigned int mode);
/* Link pointers */
static void (WINAPI *next_glutFullScreen)(void);
static void (WINAPI *next_glutInitDisplayMode)(unsigned int mode);
static struct gfx_config gfx_config;
static const struct hook_symbol glut_hooks[] = {
{
.name = "glutFullScreen",
.patch = hook_glutFullScreen,
.link = (void **) &next_glutFullScreen,
}, {
.name = "glutInitDisplayMode",
.patch = hook_glutInitDisplayMode,
.link = (void **) &next_glutInitDisplayMode,
},
};
void gfx_gl_hook_init(const struct gfx_config *cfg, HINSTANCE self)
{
assert(cfg != NULL);
if (!cfg->enable) {
return;
}
memcpy(&gfx_config, cfg, sizeof(*cfg));
hook_table_apply(NULL, "glut32.dll", glut_hooks, _countof(glut_hooks));
if (self != NULL) {
dll_hook_push(self, L"glut32.dll");
}
}
static void WINAPI hook_glutFullScreen(void)
{
dprintf("Gfx: glutFullScreen hook hit\n");
if (gfx_config.windowed) {
return;
}
return next_glutFullScreen();
}
static void WINAPI hook_glutInitDisplayMode(unsigned int mode)
{
dprintf("Gfx: glutInitDisplayMode hook hit\n");
// GLUT adds a frame when going windowed
if (gfx_config.windowed && !gfx_config.framed) {
// GLUT_BORDERLESS
mode |= 0x0800;
}
return next_glutInitDisplayMode(mode);
}

3
gfxhook/gl.h Normal file
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@ -0,0 +1,3 @@
#pragma once
void gfx_gl_hook_init(const struct gfx_config *cfg, HINSTANCE self);

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@ -22,6 +22,8 @@ gfxhook_lib = static_library(
'dxgi.h',
'gfx.c',
'gfx.h',
'gl.c',
'gl.h',
'util.c',
'util.h',
],