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hooklib/path.c: Hook RemoveDirectory
- A certain game uses RemoveDirectory to clear out some data in the Y:
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@ -93,6 +93,10 @@ static BOOL WINAPI hook_GetFileAttributesExW(
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GET_FILEEX_INFO_LEVELS fInfoLevelId,
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void *lpFileInformation);
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static BOOL WINAPI hook_RemoveDirectoryA(const char *lpFileName);
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static BOOL WINAPI hook_RemoveDirectoryW(const wchar_t *lpFileName);
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/* Link pointers */
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static BOOL (WINAPI *next_CreateDirectoryA)(
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@ -169,6 +173,10 @@ static BOOL (WINAPI *next_GetFileAttributesExW)(
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GET_FILEEX_INFO_LEVELS fInfoLevelId,
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void *lpFileInformation);
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static BOOL (WINAPI *next_RemoveDirectoryA)(const char *lpFileName);
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static BOOL (WINAPI *next_RemoveDirectoryW)(const wchar_t *lpFileName);
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/* Hook table */
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static const struct hook_symbol path_hook_syms[] = {
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@ -228,6 +236,14 @@ static const struct hook_symbol path_hook_syms[] = {
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.name = "GetFileAttributesExW",
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.patch = hook_GetFileAttributesExW,
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.link = (void **) &next_GetFileAttributesExW,
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}, {
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.name = "RemoveDirectoryA",
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.patch = hook_RemoveDirectoryA,
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.link = (void **) &next_RemoveDirectoryA,
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}, {
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.name = "RemoveDirectoryW",
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.patch = hook_RemoveDirectoryW,
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.link = (void **) &next_RemoveDirectoryW,
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}
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};
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@ -802,3 +818,39 @@ static BOOL WINAPI hook_GetFileAttributesExW(
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return ok;
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}
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static BOOL WINAPI hook_RemoveDirectoryA(const char *lpFileName)
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{
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char *trans;
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BOOL ok;
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ok = path_transform_a(&trans, lpFileName);
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if (!ok) {
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return FALSE;
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}
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ok = next_RemoveDirectoryA(trans ? trans : lpFileName);
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free(trans);
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return ok;
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}
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static BOOL WINAPI hook_RemoveDirectoryW(const wchar_t *lpFileName)
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{
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wchar_t *trans;
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BOOL ok;
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ok = path_transform_w(&trans, lpFileName);
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if (!ok) {
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return FALSE;
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}
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ok = next_RemoveDirectoryW(trans ? trans : lpFileName);
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free(trans);
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return ok;
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}
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