mirror of
https://gitea.tendokyu.moe/Dniel97/segatools.git
synced 2024-11-27 22:40:48 +01:00
idac: add ffb emulation
This commit is contained in:
parent
53fb8c28ea
commit
c06bb408e7
@ -93,3 +93,11 @@ void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename)
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cfg->port = GetPrivateProfileIntW(L"vfd", L"portNo", 0, filename);
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cfg->utf_conversion = GetPrivateProfileIntW(L"vfd", L"utfConversion", 0, filename);
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}
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void ffb_config_load(struct ffb_config *cfg, const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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cfg->enable = GetPrivateProfileIntW(L"ffb", L"enable", 1, filename);
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}
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@ -6,7 +6,9 @@
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#include "board/io4.h"
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#include "board/sg-reader.h"
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#include "board/vfd.h"
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#include "board/ffb.h"
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void aime_config_load(struct aime_config *cfg, const wchar_t *filename);
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void io4_config_load(struct io4_config *cfg, const wchar_t *filename);
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void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename);
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void ffb_config_load(struct ffb_config *cfg, const wchar_t *filename);
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234
board/ffb.c
Normal file
234
board/ffb.c
Normal file
@ -0,0 +1,234 @@
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/*
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Force Feedback Board (FFB)
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This board is used by many SEGA games to provide force feedback to the player.
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It is driven by the game software over a serial connection and is used by many
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games such as SEGA World Drivers Championship, Initial D Arcade, ...
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Part number in schematics is "838-15069 MOTOR DRIVE BD RS232/422 Board".
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Some observations:
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The maximal strength for any effect is 127, except Damper which maxes out at 40.
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The period for rumble effects is in the range 0-40.
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*/
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#include "board/ffb.h"
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#include <assert.h>
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#include <stdint.h>
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#include <windows.h>
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#include "hook/iohook.h"
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#include "hooklib/uart.h"
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#include "util/dprintf.h"
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#include "util/dump.h"
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// request format:
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// 0x?? - sync + command
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// 0x?? - direction/additional command
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// 0x?? - strength
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// 0x?? - checksum (sum of everything except the sync byte)
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enum {
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FFB_CMD_TOGGLE = 0x80,
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FFB_CMD_CONSTANT_FORCE = 0x84,
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FFB_CMD_RUMBLE = 0x85,
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FFB_CMD_DAMPER = 0x86,
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};
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struct ffb_hdr {
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uint8_t cmd;
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};
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union ffb_req_any {
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struct ffb_hdr hdr;
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uint8_t bytes[3];
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};
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static HRESULT ffb_handle_irp(struct irp *irp);
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static HRESULT ffb_req_dispatch(const union ffb_req_any *req);
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static HRESULT ffb_req_toggle(const uint8_t *bytes);
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static HRESULT ffb_req_constant_force(const uint8_t *bytes);
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static HRESULT ffb_req_rumble(const uint8_t *bytes);
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static HRESULT ffb_req_damper(const uint8_t *bytes);
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static const struct ffb_ops *ffb_ops;
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static struct uart ffb_uart;
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static bool ffb_started;
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static HRESULT ffb_start_hr;
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static uint8_t ffb_written[4];
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static uint8_t ffb_readable[4];
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/* Static variables to store maximum strength values */
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static uint8_t max_constant_force = 0;
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static uint8_t max_rumble = 0;
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static uint8_t max_period = 0;
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static uint8_t max_damper = 0;
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HRESULT ffb_hook_init(
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const struct ffb_config *cfg,
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const struct ffb_ops *ops,
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unsigned int port_no)
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{
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assert(cfg != NULL);
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assert(ops != NULL);
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if (!cfg->enable) {
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return S_FALSE;
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}
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ffb_ops = ops;
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uart_init(&ffb_uart, port_no);
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ffb_uart.written.bytes = ffb_written;
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ffb_uart.written.nbytes = sizeof(ffb_written);
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ffb_uart.readable.bytes = ffb_readable;
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ffb_uart.readable.nbytes = sizeof(ffb_readable);
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dprintf("FFB: hook enabled.\n");
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return iohook_push_handler(ffb_handle_irp);
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}
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static HRESULT ffb_handle_irp(struct irp *irp)
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{
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HRESULT hr;
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assert(irp != NULL);
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if (!uart_match_irp(&ffb_uart, irp)) {
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return iohook_invoke_next(irp);
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}
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hr = uart_handle_irp(&ffb_uart, irp);
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if (FAILED(hr) || irp->op != IRP_OP_WRITE) {
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return hr;
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}
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assert(&ffb_uart.written != NULL);
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assert(ffb_uart.written.bytes != NULL || ffb_uart.written.nbytes == 0);
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assert(ffb_uart.written.pos <= ffb_uart.written.nbytes);
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// dprintf("FFB TX:\n");
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hr = ffb_req_dispatch((const union ffb_req_any *) ffb_uart.written.bytes);
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if (FAILED(hr)) {
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dprintf("FFB: Processing error: %x\n", (int)hr);
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}
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// dump_iobuf(&ffb_uart.written);
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ffb_uart.written.pos = 0;
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return hr;
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}
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static HRESULT ffb_req_dispatch(const union ffb_req_any *req)
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{
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switch (req->hdr.cmd) {
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case FFB_CMD_TOGGLE:
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return ffb_req_toggle(req->bytes);
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case FFB_CMD_CONSTANT_FORCE:
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return ffb_req_constant_force(req->bytes);
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case FFB_CMD_RUMBLE:
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return ffb_req_rumble(req->bytes);
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case FFB_CMD_DAMPER:
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return ffb_req_damper(req->bytes);
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/* There are some test mode specfic commands which doesn't seem to be used in
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game at all. The same is true for the initialization phase. */
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default:
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dprintf("FFB: Unhandled command %02x\n", req->hdr.cmd);
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return S_OK;
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}
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}
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static HRESULT ffb_req_toggle(const uint8_t *bytes)
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{
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uint8_t activate = bytes[2];
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if (activate == 0x01) {
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dprintf("FFB: Activated\n");
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} else {
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dprintf("FFB: Deactivated\n");
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}
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if (ffb_ops->toggle != NULL) {
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ffb_ops->toggle(activate == 0x01);
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}
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return S_OK;
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}
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static HRESULT ffb_req_constant_force(const uint8_t *bytes)
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{
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// dprintf("FFB: Constant force\n");
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uint8_t direction = bytes[1];
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uint8_t force = bytes[2];
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if (direction == 0x0) {
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// Right
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force = 128 - force;
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}
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// Update max strength if the current force is greater
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if (force > max_constant_force) {
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max_constant_force = force;
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}
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// dprintf("FFB: Constant Force Strength: %d (Max: %d)\n", force, max_constant_force);
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if (ffb_ops->constant_force != NULL) {
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ffb_ops->constant_force(direction, force);
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}
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return S_OK;
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}
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static HRESULT ffb_req_rumble(const uint8_t *bytes)
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{
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// dprintf("FFB: Rumble\n");
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uint8_t force = bytes[1];
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uint8_t period = bytes[2];
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// Update max strength if the current force is greater
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if (force > max_rumble) {
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max_rumble = force;
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}
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if (period > max_period) {
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max_period = period;
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}
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// dprintf("FFB: Rumble Period: %d (Min %d, Max %d), Strength: %d (Max: %d)\n", period, min_period, max_period, force, max_rumble);
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if (ffb_ops->rumble != NULL) {
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ffb_ops->rumble(force, period);
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}
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return S_OK;
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}
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static HRESULT ffb_req_damper(const uint8_t *bytes)
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{
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// dprintf("FFB: Damper\n");
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uint8_t force = bytes[2];
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// Update max strength if the current force is greater
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if (force > max_damper) {
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max_damper = force;
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}
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// dprintf("FFB: Damper Strength: %d (Max: %d)\n", force, max_damper);
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if (ffb_ops->damper != NULL) {
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ffb_ops->damper(force);
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}
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return S_OK;
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}
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20
board/ffb.h
Normal file
20
board/ffb.h
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@ -0,0 +1,20 @@
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#pragma once
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#include <windows.h>
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#include <stdbool.h>
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struct ffb_config {
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bool enable;
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};
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struct ffb_ops {
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void (*toggle)(bool active);
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void (*constant_force)(uint8_t direction, uint8_t force);
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void (*rumble)(uint8_t force, uint8_t period);
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void (*damper)(uint8_t force);
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};
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HRESULT ffb_hook_init(
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const struct ffb_config *cfg,
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const struct ffb_ops *ops,
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unsigned int port_no);
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@ -50,5 +50,7 @@ board_lib = static_library(
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'vfd-cmd.h',
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'vfd-frame.c',
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'vfd-frame.h',
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'ffb.c',
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'ffb.h'
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],
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)
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26
dist/idac/segatools.ini
vendored
26
dist/idac/segatools.ini
vendored
@ -75,6 +75,11 @@ dipsw3=0
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dipsw4=0
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dipsw5=0
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[ffb]
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; Enable force feedback (838-15069) board emulation. This is required for
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; both DirectInput and XInput steering wheel effects.
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enable=1
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; -----------------------------------------------------------------------------
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; LED settings
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; -----------------------------------------------------------------------------
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@ -231,6 +236,21 @@ reverseAccelAxis=0
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reverseBrakeAxis=0
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; Force feedback settings.
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; Strength of the force feedback spring effect in percent. Possible values
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; are 0-100.
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centerSpringStrength=30
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; Only works when FFB board emulation is enabled!
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;
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; It is recommended to change the strength inside the Game Test Mode!
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;
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; These settings are only used when using DirectInput for the wheel.
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; The values are in the range 0%-100%, where 0 disables the effect and
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; 100 is the maximum.
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; Constant force strength, used for centering spring effect.
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constantForceStrength=100
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; Damper strength, used for steering wheel damper effect.
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damperStrength=100
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; Rumble strength, used for road surface effects.
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; WARNING: THIS WILL CRASH ON FANATEC (maybe even more) WHEELS!
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rumbleStrength=100
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; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
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rumbleDuration=1000
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@ -82,7 +82,7 @@ int WINAPI fwdlusb_getErrorLog(uint16_t index, uint8_t *rData, uint16_t *rResult
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int WINAPI chcusb_MakeThread(uint16_t maxCount);
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int WINAPI chcusb_open(uint16_t *rResult);
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__stdcall void chcusb_close();
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void WINAPI chcusb_close();
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int WINAPI chcusb_ReleaseThread(uint16_t *rResult);
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int WINAPI chcusb_listupPrinter(uint8_t *rIdArray);
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int WINAPI chcusb_listupPrinterSN(uint64_t *rSerialArray);
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@ -89,6 +89,7 @@ void idac_hook_config_load(
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zinput_config_load(&cfg->zinput, filename);
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dvd_config_load(&cfg->dvd, filename);
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io4_config_load(&cfg->io4, filename);
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ffb_config_load(&cfg->ffb, filename);
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led15070_config_load(&cfg->led15070, filename);
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indrun_config_load(&cfg->indrun, filename);
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}
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@ -19,6 +19,7 @@ struct idac_hook_config {
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struct aime_config aime;
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struct dvd_config dvd;
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struct io4_config io4;
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struct ffb_config ffb;
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struct idac_dll_config dll;
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struct zinput_config zinput;
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struct led15070_config led15070;
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@ -28,6 +28,7 @@
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#include "idachook/config.h"
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#include "idachook/idac-dll.h"
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#include "idachook/io4.h"
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#include "idachook/ffb.h"
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#include "idachook/zinput.h"
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#include "platform/platform.h"
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@ -84,6 +85,12 @@ static DWORD CALLBACK idac_pre_startup(void)
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goto fail;
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}
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hr = idac_ffb_hook_init(&idac_hook_cfg.ffb, 1);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = led15070_hook_init(&idac_hook_cfg.led15070, idac_dll.led_init,
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idac_dll.led_set_fet_output, NULL, idac_dll.led_gs_update, 2, 1);
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59
idachook/ffb.c
Normal file
59
idachook/ffb.c
Normal file
@ -0,0 +1,59 @@
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#include <windows.h>
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#include <xinput.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "board/ffb.h"
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#include "idachook/idac-dll.h"
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#include "util/dprintf.h"
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static void idac_ffb_toggle(bool active);
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static void idac_ffb_constant_force(uint8_t direction, uint8_t force);
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static void idac_ffb_rumble(uint8_t force, uint8_t period);
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static void idac_ffb_damper(uint8_t force);
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static const struct ffb_ops idac_ffb_ops = {
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.toggle = idac_ffb_toggle,
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.constant_force = idac_ffb_constant_force,
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.rumble = idac_ffb_rumble,
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.damper = idac_ffb_damper
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};
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HRESULT idac_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no)
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{
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HRESULT hr;
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assert(idac_dll.init != NULL);
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hr = ffb_hook_init(cfg, &idac_ffb_ops, port_no);
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if (FAILED(hr)) {
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return hr;
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}
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return idac_dll.ffb_init();
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}
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static void idac_ffb_toggle(bool active)
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{
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idac_dll.ffb_toggle(active);
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}
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static void idac_ffb_constant_force(uint8_t direction, uint8_t force)
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{
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idac_dll.ffb_constant_force(direction, force);
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}
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static void idac_ffb_rumble(uint8_t force, uint8_t period)
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{
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idac_dll.ffb_rumble(force, period);
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}
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static void idac_ffb_damper(uint8_t force)
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{
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idac_dll.ffb_damper(force);
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}
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7
idachook/ffb.h
Normal file
7
idachook/ffb.h
Normal file
@ -0,0 +1,7 @@
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#pragma once
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#include <windows.h>
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#include "board/ffb.h"
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HRESULT idac_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no);
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@ -36,7 +36,22 @@ const struct dll_bind_sym idac_dll_syms[] = {
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}, {
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.sym = "idac_io_led_set_leds",
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.off = offsetof(struct idac_dll, led_set_leds),
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}
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}, {
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.sym = "idac_io_ffb_init",
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.off = offsetof(struct idac_dll, ffb_init),
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}, {
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.sym = "idac_io_ffb_toggle",
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.off = offsetof(struct idac_dll, ffb_toggle),
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}, {
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.sym = "idac_io_ffb_constant_force",
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.off = offsetof(struct idac_dll, ffb_constant_force),
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}, {
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.sym = "idac_io_ffb_rumble",
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.off = offsetof(struct idac_dll, ffb_rumble),
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}, {
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.sym = "idac_io_ffb_damper",
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.off = offsetof(struct idac_dll, ffb_damper),
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},
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};
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struct idac_dll idac_dll;
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@ -15,6 +15,11 @@ struct idac_dll {
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void (*led_set_fet_output)(const uint8_t *rgb);
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void (*led_gs_update)(const uint8_t *rgb);
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void (*led_set_leds)(const uint8_t *rgb);
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HRESULT (*ffb_init)(void);
|
||||
void (*ffb_toggle)(bool active);
|
||||
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
||||
struct idac_dll_config {
|
||||
|
@ -21,3 +21,8 @@ EXPORTS
|
||||
idac_io_led_set_fet_output
|
||||
idac_io_led_gs_update
|
||||
idac_io_led_set_leds
|
||||
idac_io_ffb_init
|
||||
idac_io_ffb_toggle
|
||||
idac_io_ffb_constant_force
|
||||
idac_io_ffb_rumble
|
||||
idac_io_ffb_damper
|
||||
|
@ -30,5 +30,7 @@ shared_library(
|
||||
'zinput.h',
|
||||
'indrun.c',
|
||||
'indrun.h',
|
||||
'ffb.c',
|
||||
'ffb.h',
|
||||
],
|
||||
)
|
||||
|
@ -9,4 +9,9 @@ struct idac_io_backend {
|
||||
void (*get_gamebtns)(uint8_t *gamebtn);
|
||||
void (*get_shifter)(uint8_t *gear);
|
||||
void (*get_analogs)(struct idac_io_analog_state *state);
|
||||
HRESULT (*ffb_init)(void);
|
||||
void (*ffb_toggle)(bool active);
|
||||
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
@ -80,13 +80,29 @@ void idac_di_config_load(struct idac_di_config *cfg, const wchar_t *filename)
|
||||
}
|
||||
|
||||
// FFB configuration
|
||||
cfg->ffb_constant_force_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"constantForceStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->center_spring_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"centerSpringStrength",
|
||||
30,
|
||||
filename);
|
||||
cfg->ffb_rumble_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"rumbleStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_damper_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"damperStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_rumble_duration = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"rumbleDuration",
|
||||
1000,
|
||||
filename);
|
||||
}
|
||||
|
||||
void idac_xi_config_load(struct idac_xi_config *cfg, const wchar_t *filename)
|
||||
|
@ -25,7 +25,11 @@ struct idac_di_config {
|
||||
bool reverse_accel_axis;
|
||||
|
||||
// FFB configuration
|
||||
uint16_t center_spring_strength;
|
||||
uint8_t ffb_constant_force_strength;
|
||||
uint8_t ffb_rumble_strength;
|
||||
uint8_t ffb_damper_strength;
|
||||
|
||||
uint32_t ffb_rumble_duration;
|
||||
};
|
||||
|
||||
struct idac_xi_config {
|
||||
|
446
idacio/di-dev.c
446
idacio/di-dev.c
@ -1,134 +1,39 @@
|
||||
#include <windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "idacio/di-dev.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd)
|
||||
const struct idac_di_config *idac_di_cfg;
|
||||
static HWND idac_di_wnd;
|
||||
static IDirectInputDevice8W *idac_di_dev;
|
||||
|
||||
/* Individual DI Effects */
|
||||
static IDirectInputEffect *idac_di_fx;
|
||||
static IDirectInputEffect *idac_di_fx_rumble;
|
||||
static IDirectInputEffect *idac_di_fx_damper;
|
||||
|
||||
/* Max FFB Board value is 127 */
|
||||
static const double idac_di_ffb_scale = 127.0;
|
||||
|
||||
HRESULT idac_di_dev_init(
|
||||
const struct idac_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
idac_di_cfg = cfg;
|
||||
idac_di_dev = dev;
|
||||
idac_di_wnd = wnd;
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
void idac_di_dev_start_fx(
|
||||
IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength)
|
||||
{
|
||||
/* Set up force-feedback on devices that support it. This is just a stub
|
||||
for the time being, since we don't yet know how the serial port force
|
||||
feedback protocol works.
|
||||
|
||||
I'm currently developing with an Xbox One Thrustmaster TMX wheel, if
|
||||
we don't perform at least some perfunctory FFB initialization of this
|
||||
nature (or indeed if no DirectInput application is running) then the
|
||||
wheel exhibits considerable resistance, similar to that of a stationary
|
||||
car. Changing cf.lMagnitude to a nonzero value does cause the wheel to
|
||||
continuously turn in the given direction with the given force as one
|
||||
would expect (max magnitude per DirectInput docs is +/- 10000).
|
||||
|
||||
Failure here is non-fatal, we log any errors and move on.
|
||||
|
||||
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416353(v=vs.85)
|
||||
*/
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(out != NULL);
|
||||
|
||||
*out = NULL;
|
||||
|
||||
dprintf("DirectInput: Starting force feedback (may take a sec)\n");
|
||||
|
||||
// Auto-centering effect
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = strength;
|
||||
cond.lNegativeCoefficient = strength;
|
||||
cond.dwPositiveSaturation = strength; // For FG920?
|
||||
cond.dwNegativeSaturation = strength; // For FG920?
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
dev,
|
||||
&GUID_Spring,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Centering spring force feedback unavailable: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
IDirectInputEffect_Release(obj);
|
||||
dprintf("DirectInput: Centering spring force feedback start failed: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
*out = obj;
|
||||
|
||||
dprintf("DirectInput: Centering spring effects initialized with strength %d%%\n",
|
||||
strength / 100);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT idac_di_dev_poll(
|
||||
@ -167,3 +72,312 @@ HRESULT idac_di_dev_poll(
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd) {
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT idac_di_ffb_init(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
hr = idac_di_dev_start(idac_di_dev, idac_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void idac_di_ffb_toggle(bool active)
|
||||
{
|
||||
if (active) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Stop and release all effects */
|
||||
/* I never programmed DirectInput Effects, so this might be bad practice. */
|
||||
if (idac_di_fx != NULL) {
|
||||
IDirectInputEffect_Stop(idac_di_fx);
|
||||
IDirectInputEffect_Release(idac_di_fx);
|
||||
idac_di_fx = NULL;
|
||||
}
|
||||
|
||||
if (idac_di_fx_rumble != NULL) {
|
||||
IDirectInputEffect_Stop(idac_di_fx_rumble);
|
||||
IDirectInputEffect_Release(idac_di_fx_rumble);
|
||||
idac_di_fx_rumble = NULL;
|
||||
}
|
||||
|
||||
if (idac_di_fx_damper != NULL) {
|
||||
IDirectInputEffect_Stop(idac_di_fx_damper);
|
||||
IDirectInputEffect_Release(idac_di_fx_damper);
|
||||
idac_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void idac_di_ffb_constant_force(uint8_t direction_ffb, uint8_t force)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idac_di_cfg->ffb_constant_force_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONSTANTFORCE cf;
|
||||
HRESULT hr;
|
||||
|
||||
/* Direction 0: move to the right, 1: move to the left */
|
||||
LONG magnitude = (LONG)(((double)force / idac_di_ffb_scale) * ffb_strength);
|
||||
cf.lMagnitude = (direction_ffb == 0) ? -magnitude : magnitude;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
/* Irrelevant as magnitude descripbes the direction */
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cf);
|
||||
fx.lpvTypeSpecificParams = &cf;
|
||||
|
||||
if (idac_di_fx != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(idac_di_fx, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update constant force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(idac_di_fx);
|
||||
IDirectInputEffect_Release(idac_di_fx);
|
||||
idac_di_fx = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new constant force effect
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idac_di_dev,
|
||||
&GUID_ConstantForce,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idac_di_fx = obj;
|
||||
}
|
||||
|
||||
void idac_di_ffb_rumble(uint8_t force, uint8_t period)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idac_di_cfg->ffb_rumble_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t ffb_duration = idac_di_cfg->ffb_rumble_duration;
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DIPERIODIC pe;
|
||||
HRESULT hr;
|
||||
|
||||
/* Duration in microseconds,
|
||||
Might be totally wrong as especially on FANATEC wheels as this code will
|
||||
crash the game. TODO: Figure out why this effect will crash on FANATEC! */
|
||||
DWORD duration = (DWORD)((double)force * ffb_duration);
|
||||
|
||||
memset(&pe, 0, sizeof(pe));
|
||||
pe.dwMagnitude = (DWORD)(((double)force / idac_di_ffb_scale) * ffb_strength);
|
||||
pe.lOffset = 0;
|
||||
pe.dwPhase = 0;
|
||||
pe.dwPeriod = duration;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = duration;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(pe);
|
||||
fx.lpvTypeSpecificParams = &pe;
|
||||
|
||||
if (idac_di_fx_rumble != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(idac_di_fx_rumble, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update periodic force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(idac_di_fx_rumble);
|
||||
IDirectInputEffect_Release(idac_di_fx_rumble);
|
||||
idac_di_fx_rumble = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idac_di_dev,
|
||||
&GUID_Sine,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Periodic force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Periodic force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idac_di_fx_rumble = obj;
|
||||
}
|
||||
|
||||
void idac_di_ffb_damper(uint8_t force)
|
||||
{
|
||||
/* DI expects a coefficient in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idac_di_cfg->ffb_damper_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = (LONG)(((double)force / idac_di_ffb_scale) * ffb_strength);
|
||||
cond.lNegativeCoefficient = (LONG)(((double)force / idac_di_ffb_scale) * ffb_strength);
|
||||
/* Not sure on this one */
|
||||
cond.dwPositiveSaturation = DI_FFNOMINALMAX;
|
||||
cond.dwNegativeSaturation = DI_FFNOMINALMAX;
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
if (idac_di_fx_damper != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(idac_di_fx_damper, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update damper force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(idac_di_fx_damper);
|
||||
IDirectInputEffect_Release(idac_di_fx_damper);
|
||||
idac_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new damper force effect
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idac_di_dev,
|
||||
&GUID_Damper,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Damper force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Damper force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idac_di_fx_damper = obj;
|
||||
}
|
||||
|
@ -5,15 +5,26 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "idacio/config.h"
|
||||
|
||||
union idac_di_state {
|
||||
DIJOYSTATE st;
|
||||
uint8_t bytes[sizeof(DIJOYSTATE)];
|
||||
};
|
||||
|
||||
HRESULT idac_di_dev_init(
|
||||
const struct idac_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd);
|
||||
|
||||
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd);
|
||||
void idac_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength);
|
||||
HRESULT idac_di_dev_poll(
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd,
|
||||
union idac_di_state *out);
|
||||
|
||||
HRESULT idac_di_ffb_init(void);
|
||||
void idac_di_ffb_toggle(bool active);
|
||||
void idac_di_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
void idac_di_ffb_rumble(uint8_t force, uint8_t period);
|
||||
void idac_di_ffb_damper(uint8_t force);
|
||||
|
37
idacio/di.c
37
idacio/di.c
@ -52,9 +52,14 @@ static const struct idac_di_axis idac_di_axes[] = {
|
||||
};
|
||||
|
||||
static const struct idac_io_backend idac_di_backend = {
|
||||
.get_gamebtns = idac_di_get_buttons,
|
||||
.get_shifter = idac_di_get_shifter,
|
||||
.get_analogs = idac_di_get_analogs,
|
||||
.get_gamebtns = idac_di_get_buttons,
|
||||
.get_shifter = idac_di_get_shifter,
|
||||
.get_analogs = idac_di_get_analogs,
|
||||
.ffb_init = idac_di_ffb_init,
|
||||
.ffb_toggle = idac_di_ffb_toggle,
|
||||
.ffb_constant_force = idac_di_ffb_constant_force,
|
||||
.ffb_rumble = idac_di_ffb_rumble,
|
||||
.ffb_damper = idac_di_ffb_damper
|
||||
};
|
||||
|
||||
static HWND idac_di_wnd;
|
||||
@ -62,7 +67,6 @@ static IDirectInput8W *idac_di_api;
|
||||
static IDirectInputDevice8W *idac_di_dev;
|
||||
static IDirectInputDevice8W *idac_di_pedals;
|
||||
static IDirectInputDevice8W *idac_di_shifter;
|
||||
static IDirectInputEffect *idac_di_fx;
|
||||
static size_t idac_di_off_brake;
|
||||
static size_t idac_di_off_accel;
|
||||
static uint8_t idac_di_shift_dn;
|
||||
@ -105,7 +109,7 @@ HRESULT idac_di_init(
|
||||
return hr;
|
||||
}
|
||||
|
||||
/* Initial D Zero has some built-in DirectInput support that is not
|
||||
/* Initial D THE ARCADE has some built-in DirectInput support that is not
|
||||
particularly useful. idachook shorts this out by redirecting dinput8.dll
|
||||
to a no-op implementation of DirectInput. However, idacio does need to
|
||||
talk to the real operating system implementation of DirectInput without
|
||||
@ -168,16 +172,12 @@ HRESULT idac_di_init(
|
||||
return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);
|
||||
}
|
||||
|
||||
hr = idac_di_dev_start(idac_di_dev, idac_di_wnd);
|
||||
hr = idac_di_dev_init(cfg, idac_di_dev, idac_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Convert the strength from 0-100 to 0-10000 for DirectInput
|
||||
idac_di_dev_start_fx(idac_di_dev, &idac_di_fx,
|
||||
idac_di_center_spring_strength * 100);
|
||||
|
||||
if (cfg->pedals_name[0] != L'\0') {
|
||||
hr = IDirectInput8_EnumDevices(
|
||||
idac_di_api,
|
||||
@ -367,15 +367,24 @@ static HRESULT idac_di_config_apply(const struct idac_di_config *cfg)
|
||||
idac_di_gear[i] = cfg->gear[i];
|
||||
}
|
||||
|
||||
// FFB configuration
|
||||
/* FFB configuration */
|
||||
if (cfg->ffb_constant_force_strength < 0 || cfg->ffb_constant_force_strength > 100) {
|
||||
dprintf("Wheel: Invalid constant force strength: %i\n", cfg->ffb_constant_force_strength);
|
||||
|
||||
if (cfg->center_spring_strength < 0 || cfg->center_spring_strength > 100) {
|
||||
dprintf("Wheel: Invalid center spring strength: %i\n", cfg->center_spring_strength);
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
if (cfg->ffb_rumble_strength < 0 || cfg->ffb_rumble_strength > 100) {
|
||||
dprintf("Wheel: Invalid rumble strength: %i\n", cfg->ffb_rumble_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
idac_di_center_spring_strength = cfg->center_spring_strength;
|
||||
if (cfg->ffb_damper_strength < 0 || cfg->ffb_damper_strength > 100) {
|
||||
dprintf("Wheel: Invalid damper strength: %i\n", cfg->ffb_damper_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ static bool idac_io_coin;
|
||||
|
||||
uint16_t idac_io_get_api_version(void)
|
||||
{
|
||||
return 0x0101;
|
||||
return 0x0102;
|
||||
}
|
||||
|
||||
HRESULT idac_io_init(void)
|
||||
@ -62,6 +62,8 @@ void idac_io_get_opbtns(uint8_t *opbtn_out)
|
||||
|
||||
opbtn = 0;
|
||||
|
||||
/* Common operator buttons, not backend-specific */
|
||||
|
||||
if (GetAsyncKeyState(idac_io_cfg.vk_test) & 0x8000) {
|
||||
opbtn |= IDAC_IO_OPBTN_TEST;
|
||||
}
|
||||
@ -159,3 +161,38 @@ void idac_io_led_set_leds(const uint8_t *rgb)
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
HRESULT idac_io_ffb_init(void)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
return idac_io_backend->ffb_init();
|
||||
}
|
||||
|
||||
void idac_io_ffb_toggle(bool active)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
idac_io_backend->ffb_toggle(active);
|
||||
}
|
||||
|
||||
void idac_io_ffb_constant_force(uint8_t direction, uint8_t force)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
idac_io_backend->ffb_constant_force(direction, force);
|
||||
}
|
||||
|
||||
void idac_io_ffb_rumble(uint8_t period, uint8_t force)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
idac_io_backend->ffb_rumble(period, force);
|
||||
}
|
||||
|
||||
void idac_io_ffb_damper(uint8_t force)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
idac_io_backend->ffb_damper(force);
|
||||
}
|
||||
|
@ -10,3 +10,8 @@ EXPORTS
|
||||
idac_io_led_set_fet_output
|
||||
idac_io_led_gs_update
|
||||
idac_io_led_set_leds
|
||||
idac_io_ffb_init
|
||||
idac_io_ffb_toggle
|
||||
idac_io_ffb_constant_force
|
||||
idac_io_ffb_rumble
|
||||
idac_io_ffb_damper
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
enum {
|
||||
@ -160,3 +161,51 @@ void idac_io_led_gs_update(const uint8_t *rgb);
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void idac_io_led_set_leds(const uint8_t *rgb);
|
||||
|
||||
/* Initialize FFB emulation. This function will be called before any
|
||||
other idac_io_ffb_*() function calls.
|
||||
|
||||
This will always be called even if FFB board emulation is disabled to allow
|
||||
the IO DLL to initialize any necessary resources.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
HRESULT idac_io_ffb_init(void);
|
||||
|
||||
/* Toggle FFB emulation. If active is true, FFB emulation should be enabled.
|
||||
If active is false, FFB emulation should be disabled and all FFB effects
|
||||
should be stopped and released.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idac_io_ffb_toggle(bool active);
|
||||
|
||||
/* Set a constant force FFB effect.
|
||||
|
||||
Direction is 0 for right and 1 for left.
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force in a given direction.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idac_io_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
|
||||
/* Set a (sine) periodic force FFB effect.
|
||||
|
||||
Period is the period of the effect in milliseconds (not sure).
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idac_io_ffb_rumble(uint8_t period, uint8_t force);
|
||||
|
||||
/* Set a damper FFB effect.
|
||||
|
||||
Force is the magnitude of the force, where 0 is no force and 40 is the
|
||||
maximum force. Theoretically the maximum force is 127, but the game only
|
||||
uses a maximum of 40.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idac_io_ffb_damper(uint8_t force);
|
||||
|
55
idacio/xi.c
55
idacio/xi.c
@ -1,5 +1,3 @@
|
||||
#include "idacio/xi.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include <stdbool.h>
|
||||
@ -7,22 +5,35 @@
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
|
||||
#include "idacio/xi.h"
|
||||
#include "idacio/backend.h"
|
||||
#include "idacio/config.h"
|
||||
#include "idacio/idacio.h"
|
||||
#include "idacio/shifter.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static void idac_xi_get_gamebtns(uint8_t *gamebtn_out);
|
||||
static void idac_xi_get_shifter(uint8_t *gear);
|
||||
static void idac_xi_get_analogs(struct idac_io_analog_state *out);
|
||||
|
||||
static HRESULT idac_xi_ffb_init(void);
|
||||
static void idac_xi_ffb_toggle(bool active);
|
||||
static void idac_xi_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
static void idac_xi_ffb_rumble(uint8_t force, uint8_t period);
|
||||
static void idac_xi_ffb_damper(uint8_t force);
|
||||
|
||||
static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg);
|
||||
|
||||
static const struct idac_io_backend idac_xi_backend = {
|
||||
.get_gamebtns = idac_xi_get_gamebtns,
|
||||
.get_shifter = idac_xi_get_shifter,
|
||||
.get_analogs = idac_xi_get_analogs,
|
||||
.get_gamebtns = idac_xi_get_gamebtns,
|
||||
.get_shifter = idac_xi_get_shifter,
|
||||
.get_analogs = idac_xi_get_analogs,
|
||||
.ffb_init = idac_xi_ffb_init,
|
||||
.ffb_toggle = idac_xi_ffb_toggle,
|
||||
.ffb_constant_force = idac_xi_ffb_constant_force,
|
||||
.ffb_rumble = idac_xi_ffb_rumble,
|
||||
.ffb_damper = idac_xi_ffb_damper
|
||||
};
|
||||
|
||||
static bool idac_xi_single_stick_steering;
|
||||
@ -46,7 +57,7 @@ HRESULT idac_xi_init(const struct idac_xi_config *cfg, const struct idac_io_back
|
||||
return hr;
|
||||
}
|
||||
|
||||
dprintf("XInput: Using XInput controller\n");
|
||||
dprintf("IDACIO: Using XInput controller\n");
|
||||
*backend = &idac_xi_backend;
|
||||
|
||||
return S_OK;
|
||||
@ -205,3 +216,35 @@ static void idac_xi_get_analogs(struct idac_io_analog_state *out) {
|
||||
out->accel = xi.Gamepad.bRightTrigger << 8;
|
||||
out->brake = xi.Gamepad.bLeftTrigger << 8;
|
||||
}
|
||||
|
||||
static HRESULT idac_xi_ffb_init(void) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static void idac_xi_ffb_toggle(bool active) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void idac_xi_ffb_constant_force(uint8_t direction, uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
||||
static void idac_xi_ffb_rumble(uint8_t force, uint8_t period) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
/* XInput max strength is 65.535, so multiply the 127.0 by 516. */
|
||||
uint16_t strength = force * 516;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
vibration.wLeftMotorSpeed = strength;
|
||||
vibration.wRightMotorSpeed = strength;
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void idac_xi_ffb_damper(uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user