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mirror of https://gitea.tendokyu.moe/Dniel97/segatools.git synced 2024-11-24 05:20:10 +01:00

Add development.md documentation

Move stuff from root README and add a few more things that I took
from BT5.
This commit is contained in:
icex2 2021-06-12 22:35:55 +02:00
parent a1a41595d4
commit d6a66b1745
2 changed files with 124 additions and 66 deletions

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@ -20,71 +20,12 @@ Loaders and hardware emulators for SEGA games that run on the Nu and ALLS platfo
For setup and configuration guides, refer to the dedicated documents available for each game, see For setup and configuration guides, refer to the dedicated documents available for each game, see
[the links in the previous section](#list-of-supported-games). [the links in the previous section](#list-of-supported-games).
## Contributors
If you are/want to be a contributor of any kind, e.g. new features, bug fixes, documentation improvements, ..., please
read the [contributing documentation](CONTRIBUTING.md), first.
## Developers ## Developers
### Building For development setup and instructions how to build the project, refer to the
[dedicated development documentation](doc/development.md).
The root `Makefile` contains various targets that allow you to build the project easily.
#### Local build
For a local build, you need to install Meson and a recent build of MinGW-w64. Then you can start the
build process:
```shell
make build
```
Build output will be located in `build/build32` and `build/build64` folders.
#### Cleanup local build
```shell
make clean
```
#### Create distribution package (zip file)
```shell
make dist
```
The output will be located in `build/zip`.
#### Build and create distribution package using docker
You can also build using docker which avoids having to setup a full development environment if you
are just interested in building binaries of the latest changes. Naturally, this requires you to
have the docker daemon installed.
```shell
make build-docker
```
Once completed successfully, the build output is located in the `build/docker/zip` sub-folder.
#### Building with Docker Desktop on Windows
* [Install WSL2](https://docs.microsoft.com/en-us/windows/wsl/install-win10)
* [Install Docker Desktop](https://docs.docker.com/docker-for-windows/install/)
* Run Docker Desktop to start the Docker Engine
* Open a command prompt (`cmd.exe`) and `cd` to your `segatools` folder
* Run `docker-build.bat`
* Once completed successfully, build output is located in the `build/docker/zip` sub-folder.
#### Building with Docker on Windows using WSL2
* [Install WSL2](https://docs.microsoft.com/en-us/windows/wsl/install-win10)
* Regarding Linux distribution, we recommend using Ubuntu 20.04
* Run the "Ubuntu 20.04 LTS" App which opens a Linux shell
* Install `make` and `docker` by running
* `sudo apt-get update`
* `sudo apt-get install make docker.io`
* Add the current user to the docker group that you don't have to run docker commands with root:
`sudo usermod -a -G docker $USER`
* Run the docker daemon in the background: `sudo dockerd > /dev/null 2>&1 &`
* Navigate to your segatools folder. If it is located on the `C:` drive, WSL automatically provides
a mountpoint for that under `/mnt/c`, e.g. `cd /mnt/c/segatools` (if the folder `segatools` is
located under `C:\segatools` on Windows).
* Build segatools: `make build-docker`
* Once completed successfully, build output is located in the `build/docker/zip` sub-folder.

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doc/development.md Normal file
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# Development
This document is intended for developers interested in contributing to segatools. Please read this document before
you start developing/contributing.
## Goals
We want you to understand what this project is about and its goals. The following list serves as a guidance for all
developers to identify valuable contributions for this project. As the project evolves, these gaols might do as well.
* Allow running Sega arcade (rhythm) games on arbitrary hardware
* Emulate required software and hardware features
* Provide means to cope with incompatibility issues resulting from using a different software platform (e.g. version of Windows).
* Provide an API for custom interfaces and configuring fundamental application features
## Development environment
The following tooling is required in order to build this project.
### Tooling
#### Linux / MacOSX
* git
* make
* mingw-w64
* docker (optional)
On MacOSX, you can use homebrew or macports to install these packages.
#### Windows
TODO
### IDE
Ultimately, you are free to use whatever you feel comfortable with for development. The following is our preferred
development environment which we run on a Linux distribution of our choice:
* Visual Studio Code with the following extensions
* C/C++
* C++ Intellisense
### Further tools for testing and debugging
* Debugger: Can be part of your reverse engineering IDE of your choice or stand-along like
[OllyDbg](http://www.ollydbg.de/)
* [apitrace](https://apitrace.github.io/): Trace render calls to graphics APIs like D3D and OpenGL.
This tool allows you to record and re-play render calls of an application with frame-by-frame
debugging. Very useful to analyze the render pipeline or debug graphicial glitches
## Building
The root `Makefile` contains various targets that allow you to build the project easily.
### Local build
For a local build, you need to install Meson and a recent build of MinGW-w64. Then you can start the
build process:
```shell
make build
```
Build output will be located in `build/build32` and `build/build64` folders.
### Cleanup local build
```shell
make clean
```
### Create distribution package (zip file)
```shell
make dist
```
The output will be located in `build/zip`.
### Build and create distribution package using docker
You can also build using docker which avoids having to setup a full development environment if you
are just interested in building binaries of the latest changes. Naturally, this requires you to
have the docker daemon installed.
```shell
make build-docker
```
Once completed successfully, the build output is located in the `build/docker/zip` sub-folder.
### Building with Docker Desktop on Windows
* [Install WSL2](https://docs.microsoft.com/en-us/windows/wsl/install-win10)
* [Install Docker Desktop](https://docs.docker.com/docker-for-windows/install/)
* Run Docker Desktop to start the Docker Engine
* Open a command prompt (`cmd.exe`) and `cd` to your `segatools` folder
* Run `docker-build.bat`
* Once completed successfully, build output is located in the `build/docker/zip` sub-folder.
### Building with Docker on Windows using WSL2
* [Install WSL2](https://docs.microsoft.com/en-us/windows/wsl/install-win10)
* Regarding Linux distribution, we recommend using Ubuntu 20.04
* Run the "Ubuntu 20.04 LTS" App which opens a Linux shell
* Install `make` and `docker` by running
* `sudo apt-get update`
* `sudo apt-get install make docker.io`
* Add the current user to the docker group that you don't have to run docker commands with root:
`sudo usermod -a -G docker $USER`
* Run the docker daemon in the background: `sudo dockerd > /dev/null 2>&1 &`
* Navigate to your segatools folder. If it is located on the `C:` drive, WSL automatically provides
a mountpoint for that under `/mnt/c`, e.g. `cd /mnt/c/segatools` (if the folder `segatools` is
located under `C:\segatools` on Windows).
* Build segatools: `make build-docker`
* Once completed successfully, build output is located in the `build/docker/zip` sub-folder