Kevin Trocolli
c51cf52b62
small logging improvement
2022-05-29 00:23:24 -04:00
Kevin Trocolli
5e210b9e0e
cleaned up touch emu code a bit
2022-05-18 01:33:09 -04:00
Kevin Trocolli
890cad75e7
non-working coin insert emulation
2022-02-23 02:44:23 -05:00
Hay1tsme
6e85541493
Added d3d11 hook, better touch naming
2022-02-10 12:17:10 -05:00
Hay1tsme
194ee1a1ce
Merge branch 'gfx' of https://dev.s-ul.net/Felix/segatools
2022-02-10 11:31:22 -05:00
Kevin Trocolli
0d84a59b94
changed default vol buttons to up and down
...
because that's what a sane person would set them to
2022-01-15 23:18:52 -05:00
Kevin Trocolli
0fae115734
update wacca start.bat to more closely mirror official game.bat
2022-01-14 16:07:26 -05:00
Kevin Trocolli
56d08a93c3
update dist start.bat for wacca
2022-01-10 20:31:01 -05:00
Kevin Trocolli
ca69474837
it finally, FINALLY works
2022-01-10 19:36:11 -05:00
Kevin Trocolli
95192fbee2
WACCA Console - Touch : Success
2022-01-10 01:07:01 -05:00
Hay1tsme
c91ef4005a
switched uint8_t -> bool in input, no pressure sense
2022-01-09 12:30:31 -05:00
Hay1tsme
1bc2fc141b
crash is fixed, new touch board dip sw error
2022-01-08 22:57:34 -05:00
Hay1tsme
028b6bb6e7
whoops, at least it compiles now
2022-01-08 17:42:09 -05:00
Hay1tsme
7c3719e352
added code for auto scanning, but it crashes...
2022-01-08 17:19:10 -05:00
Hay1tsme
1fa485143c
+ vol btns, / test and service remap, - gfx hook
2022-01-08 02:25:42 -05:00
Hay1tsme
0d3e93ce82
IO device shows as connected, no auto read tho
2022-01-07 21:16:33 -05:00
Kevin Trocolli
5bfd5ae850
added werror, slider doesn't freeze the game
2022-01-05 05:07:29 -05:00
Kevin Trocolli
802b827ab7
broke everything do not use
2022-01-05 02:03:55 -05:00
Kevin Trocolli
c0a5f97ea9
added touch emulator
2022-01-04 03:46:30 -05:00
Hay1tsme
8702cc9e99
LED board done
2022-01-04 00:10:46 -05:00
Hay1tsme
cc0f8dc595
changed everything and nothing
2021-12-30 13:57:05 -05:00
Kevin Trocolli
2dff5278ef
fixed messed up guid on elisabeth.h
2021-12-30 13:08:20 -05:00
Kevin Trocolli
6803eb6d7b
Merge branch 'master' of https://dev.s-ul.net/djhackers/segatools
2021-12-30 12:00:35 -05:00
Hay1tsme
99068f4fb3
removed prints, added phantom device
2021-12-30 00:51:44 -05:00
Kevin Trocolli
7473791db2
added setupapi hook to elisabeth
2021-12-29 21:58:00 -05:00
Tau
42b9a4bcf6
Update CHANGELOG
2021-12-27 20:56:30 -05:00
Tau
e374c0ab42
Update CHANGELOG
2021-12-27 20:56:30 -05:00
Tau
4d1f072755
Add the Unlicense to the repository
2021-12-27 20:55:20 -05:00
Tau
21d52482be
Add the Unlicense to the repository
2021-12-27 20:55:20 -05:00
Tau
9bbcac6536
Document IO DLL configuration
2021-12-27 20:55:10 -05:00
Tau
7c2fefb515
Document IO DLL configuration
2021-12-27 20:55:10 -05:00
Hay1tsme
25977052d6
Set up hooks for GetProcAddress and LoadLibraryW
2021-12-24 03:05:37 -05:00
Kevin Trocolli
7ba14fe071
renaming
2021-12-22 23:23:42 -05:00
Felix
3ca251374e
gfxhook: Fix imports
2021-12-22 11:32:20 -05:00
Felix
dc715baa55
gfxhook: Fix some clang-tidy warnings
2021-12-22 11:31:22 -05:00
Felix
494b3d684b
gfxhook: Fix MSVC build
2021-12-21 23:57:14 -05:00
Felix
cdbf6ad4e2
gfxhook/gfx.c: Remove unused self parameter
2021-12-21 23:57:09 -05:00
Felix
798446ec79
gfxhook/d3d9.c: Add Direct3D 9 Ex hook
2021-12-21 23:57:04 -05:00
Bemani Witch
7c7dbe918f
iccard/felica.c: improve spelling in comment
2021-12-21 06:23:56 +01:00
Kevin Trocolli
6b2a4e5c65
Added wacca stub code
2021-12-21 00:02:17 -05:00
Hay1tsme
68e71c845b
Update README.md
2021-12-21 04:56:59 +00:00
Bemani Witch
0b5cc281e7
iccard/felica.c: replace pmm with new, more compatible one
2021-12-17 06:38:46 +01:00
Felix
ea94dd8085
wip: move gfx to gfxhook, some borderless window stuff
2021-11-03 17:14:24 +00:00
Felix
a24cd0a1a5
Draft: hooklib/gfx/dxgi.c: Delegate IDXGIFactory hook selection to helper method
2021-10-25 22:00:20 +00:00
Felix
636ed0f41b
Draft: hooklib/gfx/dxgi.c: Add CreateDXGIFactory2 hook
2021-10-25 22:00:20 +00:00
Felix
b072f2d82a
idzhook: Force framed window for ServerBox.exe in graphics hook
2021-10-25 22:00:20 +00:00
Felix
f251283eb6
hooklib: Add D3D11 and DXGI graphics hooks
...
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default.
This also includes a window hook and fullscreen fix for problematic
games (I am looking at you IDZ).
2021-10-25 22:00:20 +00:00
Felix
8412ee2c16
util/lib.c: Add module file path utility
2021-10-25 20:18:43 +00:00
Felix
22d6c3b8f9
amex/sram.c: Handle ABI version ioctl
2021-09-01 23:25:52 +00:00
Felix
bbb7cdf4a5
amex/sram.c: Handle ABI version ioctl
2021-09-01 23:25:52 +00:00