Tau
9ae697d4fc
Statically link mu3io
2021-06-13 11:27:01 -04:00
Tau
9fc45e2df1
Load and bind mu3io at runtime
2021-06-13 11:27:01 -04:00
Tau
2cd6bdb695
Fix comment in idzio/di.c
2021-06-13 11:27:01 -04:00
Tau
d2b9c6034d
Load and bind divaio at runtime
2021-06-13 11:27:01 -04:00
Tau
645e6cba1d
Add api versioning to divaio
2021-06-13 11:27:01 -04:00
Tau
cb3c55d037
Statically link default divaio
2021-06-13 11:27:01 -04:00
Tau
7b71b944e1
chuniio 0x0101: Fix IR beam mapping
2021-06-13 11:27:01 -04:00
Tau
01cfc4e48f
Load and bind chuniio at runtime
2021-06-13 11:27:01 -04:00
Tau
ef8c844403
Statically link default chuniio
2021-06-13 11:27:01 -04:00
Tau
f65f816497
Add API versioning mechanism to chuniio
2021-06-13 11:27:01 -04:00
Tau
0c7a9c87c0
Load and bind aimeio at runtime
2021-06-13 11:27:01 -04:00
Tau
e49e1ec804
Add DLL binding helper
2021-06-13 11:27:00 -04:00
Tau
ef248d7e0e
Export aimeio symbols from hook DLLs
2021-06-13 11:27:00 -04:00
Tau
5e14b595ae
Add API versioning scheme to aimeio
2021-06-13 11:27:00 -04:00
Tau
7fb846a839
Document the aimeio API
...
This is de-facto a published API now so we have to support it.
2021-06-13 11:27:00 -04:00
Tau
ebef97e75a
Drop aime_io_fini
...
This isn't used, and due to the way that the hook machinery works
it is not likely to come into use later on either. Since we can't
rely on existing implementations actually being correct, if it does
somehow start being used then we will need to advance the aimeio API
version in order to support it.
2021-06-13 11:27:00 -04:00
Tau
fb0fd41b6f
Statically link current aimeio implementation
2021-06-13 11:27:00 -04:00
Tau
45e2416702
Simplify DLL hook mechanism
...
This change deletes the GetProcAddress hook and exports symbols
corresponding to the hooked functions from each hook DLL instead;
we stop at redirecting LoadLibrary/GetModuleHandle calls to the
hook DLL. This simplified approach has less hidden magic going on
behind the scenes and is more readily composable (i.e. a hook DLL
can export redirect symbols for more than one dynamically-loaded
DLL).
2021-06-13 11:27:00 -04:00
Tau
b4cd868f85
Add module DEF file for chunihook
2021-06-13 11:27:00 -04:00
Tau
fab50e5e34
Fix Diva slider startup
2021-06-13 11:27:00 -04:00
Tau
972b3a5de8
Fix hook startup failure path
...
Returning from the EXE PE entry point merely terminates the main
thread and leaves the process hanging. We need to explicitly exit
from the process since the NTDLL RTL Start code won't do it for us.
2021-06-13 11:27:00 -04:00
Tau
1d6b7591ef
Fix DLL loader hook logic
...
Seems this was quite buggy in its original form.
2021-06-13 11:27:00 -04:00
Tau
d9d206a160
Whitespace fix
2021-06-13 11:27:00 -04:00
Tau
81f90981b4
Delete draft debris that was never used
2021-06-13 11:27:00 -04:00
Tau
5ee0bb2afb
Suppress vscode auto-format for the time being
...
Eventually we would like to set up clang-format rules and enforce
them from CI.
2021-06-13 11:27:00 -04:00
icex2
c1242f1f45
Add another build option for Windows using Docker Desktop to README
2021-05-28 22:40:15 +02:00
icex2
de829d3b8c
Add docker-build.bat for building on Windows with Docker Desktop
...
Initial contribution by Vincent Kocks. Script simplified to fit the
new build setup with a common build/ folder. Build folder can
be deleted on every invocation because it will just be copied
from the docker container anyway.
Co-authored-by: Vincent Kocks <engineering@vingenuity.net>
2021-05-28 22:40:04 +02:00
icex2
aecd7aa749
Add instructions to build on Windows using WSL2 and docker
2021-05-28 21:39:37 +02:00
icex2
8fcea92271
Extend .dockerignore, ignore git related stuff
2021-05-28 20:55:47 +02:00
icex2
76dbbdd665
Overhaul root readme
...
Provide a more user/developer-friendly entry point to the project
2021-04-10 15:04:28 +02:00
icex2
7db3d4af47
Fix headline levels, first level needs to denote root of doc
2021-04-10 15:03:49 +02:00
icex2
7e97eb9d13
doc: Add doc for chunihook
...
Stolen from various threads from our favorite place
2021-04-10 15:02:39 +02:00
icex2
1b1f64486f
Update .gitignore, ignore single build/ output dir
2021-04-10 15:02:06 +02:00
icex2
27793dcc48
Remove now obsolete mkdist script, part of Package.mk now
2021-04-10 15:01:53 +02:00
icex2
4ea9e6ffb6
Add Dockerfile for building in docker
...
Make build environment (kinda) independent of the current machine
2021-04-10 15:01:12 +02:00
icex2
b01bbf1658
Add Makefile with easy to use targets for building and dist packaging
...
Similar to what we used on other projects. Makes the build process
more streamlined
2021-04-10 15:00:16 +02:00
Felix
fffc737df2
chunihook: Explicitly load dbghelp.dll so path hooks apply to it
...
- This allows AMLib (in Chunithm and other games) to successfully
initialize without requiring the game to be run as Administrator on
first boot to create `C:\Users\AppUser\temp`.
2021-02-13 15:53:40 -05:00
e76cd2ec3a63f11710dc9fa0bc5b66176521af0a
b73ded3597
eeprom: fill in actual geometry
2021-02-13 15:51:16 -05:00
6cb1008cabfc0d4485696f6df7431a5e27604e1b
0152ede6f0
mkdist: set correct shebang
2021-02-09 01:24:46 +01:00
888be1df7c6f962725a28a172a5394eec3e228e7
bc57f7fe33
doc: fix ACA2 description and document ACA4 board type
2020-08-07 16:49:09 +02:00
85be42b2ce67a8e34b32793360824b056c0c2444
43428a6502
Add support for specifing monitor number for dx9 games
2020-06-06 22:27:07 +02:00
9c2a94eb294ac460ccbd019f5f01f45fffff7759
1e2788795c
divaio: Wire up input config
2020-06-06 15:56:35 -04:00
9c2a94eb294ac460ccbd019f5f01f45fffff7759
415b06af7c
divaio: Add config
2020-06-06 15:56:35 -04:00
9c2a94eb294ac460ccbd019f5f01f45fffff7759
11a656ef9d
Fix instructions in README.md
2020-06-06 15:56:35 -04:00
Tau
c7912c93a3
Document common INI settings
2020-06-06 11:14:46 -04:00
Matt Bilker
eef0f74ac0
hooklib/path.c: hook Ex variants of CreateDirectory
2020-05-21 00:58:24 +00:00
Matt Bilker
bd1e893b7a
platform/amvideo.c: remove left-over brace from debug messages
2020-05-21 00:58:24 +00:00
Matt Bilker
ce46262c00
board/io4.c: add system status fix for Ongeki
2020-05-21 00:58:24 +00:00
Matt Bilker
c7a4c66419
mu3hook/dllmain.c: fix hook initialization order to fix path hook
...
- If the Unity `LoadLibraryW` hook is done too early, then it somehow
interferes with the other DLL and hook table IAT hooks. Workaround
this by moving the Unity `LoadLibraryW` hook initialization after all
other hooks are done.
- Also, correct the platform ID to the ALLS HX
2020-05-21 00:58:24 +00:00
Matt Bilker
8607faea7f
hooklib/gfx.c: add dynamic DLL hook on d3d9.dll
...
- Somehow doing `dll_hook_push` on `d3d9.dll` fixes the path hooks for
Ongeki's `mu3.exe`
2020-05-21 00:58:23 +00:00