Kevin Trocolli
9715a788bf
add hooklib for external functions loaded via getprocaddress
2022-12-11 06:22:00 -05:00
Kevin Trocolli
5a5ffee819
mercury: fix coin counter (thanks Raki!)
2022-11-18 16:37:48 -05:00
Hay1tsme
194ee1a1ce
Merge branch 'gfx' of https://dev.s-ul.net/Felix/segatools
2022-02-10 11:31:22 -05:00
Hay1tsme
99068f4fb3
removed prints, added phantom device
2021-12-30 00:51:44 -05:00
Kevin Trocolli
7473791db2
added setupapi hook to elisabeth
2021-12-29 21:58:00 -05:00
Felix
dc715baa55
gfxhook: Fix some clang-tidy warnings
2021-12-22 11:31:22 -05:00
Felix
ea94dd8085
wip: move gfx to gfxhook, some borderless window stuff
2021-11-03 17:14:24 +00:00
Felix
a24cd0a1a5
Draft: hooklib/gfx/dxgi.c: Delegate IDXGIFactory hook selection to helper method
2021-10-25 22:00:20 +00:00
Felix
636ed0f41b
Draft: hooklib/gfx/dxgi.c: Add CreateDXGIFactory2 hook
2021-10-25 22:00:20 +00:00
Felix
f251283eb6
hooklib: Add D3D11 and DXGI graphics hooks
...
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default.
This also includes a window hook and fullscreen fix for problematic
games (I am looking at you IDZ).
2021-10-25 22:00:20 +00:00
Felix
5a383b804b
hooklib/dll.c: Ensure LoadLibraryExW is always available
2021-08-15 23:08:18 +00:00
Felix
dd363ed000
hooklib/dll.c: Add LoadLibraryEx hooks
...
- Initial D: Zero uses `LoadLibraryExW` to load `d3d11.dll` and `dxgi.dll`.
2021-08-15 23:08:18 +00:00
Felix
25f5ca944e
hooklib/path.c: Hook RemoveDirectory
...
- A certain game uses RemoveDirectory to clear out some data in the Y:
2021-08-12 23:20:05 +00:00
Bemani Witch
3a5258a9c9
dvd: move thread safety comment into header file
2021-06-17 04:13:50 +02:00
Bemani Witch
f79144edc1
Add dvd hook to allow hiding connected dvd drives
2021-06-17 04:02:55 +02:00
Felix
88128af7c8
Remove leftover GetProcAddress definition
2021-06-17 01:39:52 +00:00
Tau
e57aeb03c3
Simplify DLL hook mechanism
...
This change deletes the GetProcAddress hook and exports symbols
corresponding to the hooked functions from each hook DLL instead;
we stop at redirecting LoadLibrary/GetModuleHandle calls to the
hook DLL. This simplified approach has less hidden magic going on
behind the scenes and is more readily composable (i.e. a hook DLL
can export redirect symbols for more than one dynamically-loaded
DLL).
2021-06-13 11:27:00 -04:00
Tau
5410941944
Fix DLL loader hook logic
...
Seems this was quite buggy in its original form.
2021-06-13 11:27:00 -04:00
Tau
1627a0c850
Delete draft debris that was never used
2021-06-13 11:27:00 -04:00
Bemani Witch
30e1d033c5
Add support for specifing monitor number for dx9 games
2020-06-06 22:27:07 +02:00
Matt Bilker
008d53dd45
hooklib/path.c: hook Ex variants of CreateDirectory
2020-05-21 00:58:24 +00:00
Matt Bilker
c037dd73e4
hooklib/gfx.c: add dynamic DLL hook on d3d9.dll
...
- Somehow doing `dll_hook_push` on `d3d9.dll` fixes the path hooks for
Ongeki's `mu3.exe`
2020-05-21 00:58:23 +00:00
Matt Bilker
533683e595
hooklib/path.c: add function to hook apply path hooks to another module
2020-05-21 00:58:20 +00:00
Matt Bilker
00819a2721
platform/vfs.c: allow nthome and option path hooks without ending back-slash
...
- This actually fixed option loading.
- Ongeki uses forward-slashes for Y:/SDDT/log
2020-05-20 18:09:23 +00:00
Shiz
a31557c5cd
hooklib/path.c: add slash-insensitive path comparison API
2019-12-19 08:31:44 +01:00
Shiz
28e9594b98
hooklib/path.c: add support for FindFirstFile{A,W}
2019-12-18 20:23:35 +01:00
Will Toohey
e15a61a7d0
Allow dns hook to fail a resolve and add domains
...
This lets people with crap ISPs that resolve domains
that they shouldn't to use the game without
changing their DNS server
2019-11-17 15:08:25 +10:00
Sam Sun
33621dd1e8
Fix build on msbuild
2019-11-09 15:44:46 -07:00
Tau
8485879ff7
hooklib: Shift config structs around
2019-11-05 19:31:51 -05:00
Tau
06df306c52
Fix some dprintf() message prefixes
2019-11-03 09:44:40 -05:00
Tau
46e5c6127d
Fix function pointer calling convention syntax
...
Fixes MSVC build
2019-11-03 08:36:37 -05:00
Tau
b270eaf1c6
hooklib/gfx.c: Add option to frame the d3d window
2019-10-19 17:05:09 -04:00
Tau
7c721aa1f8
hooklib/gfx.c: Wire up gfx config
2019-10-19 17:05:02 -04:00
Tau
871b82a8ad
hooklib/config.c: Add struct gfx_config
2019-10-19 17:03:17 -04:00
Tau
dfcf3d8bd1
hooklib/spike.c: Add a measure of configurability
2019-10-19 16:15:14 -04:00
Tau
e918795445
Make clock hook configurable
2019-10-14 23:18:18 -04:00
Tau
2864d22df2
hooklib/dns.c: Hook classic getaddrinfo() API too
2019-09-07 16:26:10 -04:00
Tau
697c6c6893
hooklib/dns.c: Fix locking
2019-09-07 16:25:44 -04:00
Tau
63729cc95e
hooklib/dns.c: Delineate declarations
2019-09-07 16:25:12 -04:00
Tau
3902757427
hooklib/path.c: Hook FindFirstFileEx
2019-09-04 13:47:31 -04:00
Tau
8ecbb860d8
hooklib/dns.c: Add initial WinDNS hook
...
We'll probably need to intercept the more traditional
gethostbyname() API and friends at some point too.
2019-09-04 13:47:31 -04:00
Tau
05e4dda8e6
Add missing <assert.h> includes
...
Fixes non-PCH build.
2019-09-01 11:48:14 -04:00
Tau
94005de9e9
hooklib/clock.c: Split clock read and write hooks
2019-08-21 12:54:10 -04:00
Tau
943c4e41c0
hooklib/reg.c: Don't log read accesses
...
Output volume there is a little much.
2019-05-28 17:13:26 -04:00
Tau
744a7e6560
hooklib/path.c: Add initial path rewriting hooks
2019-05-17 23:07:20 -04:00
Tau
2ab3a353df
hooklib/reg.c: Add registry hook mechanism
2019-05-17 23:07:20 -04:00
Tau
96b1981e01
hooklib/dll.c: Add dynamic loader hook mechanism
2019-05-14 17:13:08 -04:00
Tau
1b93551a41
hooklib: Split out of util
...
This is distinct from capnhook's hooklib, although the intent is
the same. Hopefully these two libraries sharing a name won't get
too confusing...
2019-05-14 17:13:08 -04:00