icex2
c1242f1f45
Add another build option for Windows using Docker Desktop to README
2021-05-28 22:40:15 +02:00
icex2
de829d3b8c
Add docker-build.bat for building on Windows with Docker Desktop
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Initial contribution by Vincent Kocks. Script simplified to fit the
new build setup with a common build/ folder. Build folder can
be deleted on every invocation because it will just be copied
from the docker container anyway.
Co-authored-by: Vincent Kocks <engineering@vingenuity.net>
2021-05-28 22:40:04 +02:00
icex2
aecd7aa749
Add instructions to build on Windows using WSL2 and docker
2021-05-28 21:39:37 +02:00
icex2
8fcea92271
Extend .dockerignore, ignore git related stuff
2021-05-28 20:55:47 +02:00
icex2
76dbbdd665
Overhaul root readme
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Provide a more user/developer-friendly entry point to the project
2021-04-10 15:04:28 +02:00
icex2
7db3d4af47
Fix headline levels, first level needs to denote root of doc
2021-04-10 15:03:49 +02:00
icex2
7e97eb9d13
doc: Add doc for chunihook
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Stolen from various threads from our favorite place
2021-04-10 15:02:39 +02:00
icex2
1b1f64486f
Update .gitignore, ignore single build/ output dir
2021-04-10 15:02:06 +02:00
icex2
27793dcc48
Remove now obsolete mkdist script, part of Package.mk now
2021-04-10 15:01:53 +02:00
icex2
4ea9e6ffb6
Add Dockerfile for building in docker
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Make build environment (kinda) independent of the current machine
2021-04-10 15:01:12 +02:00
icex2
b01bbf1658
Add Makefile with easy to use targets for building and dist packaging
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Similar to what we used on other projects. Makes the build process
more streamlined
2021-04-10 15:00:16 +02:00
Felix
fffc737df2
chunihook: Explicitly load dbghelp.dll so path hooks apply to it
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- This allows AMLib (in Chunithm and other games) to successfully
initialize without requiring the game to be run as Administrator on
first boot to create `C:\Users\AppUser\temp`.
2021-02-13 15:53:40 -05:00
e76cd2ec3a63f11710dc9fa0bc5b66176521af0a
b73ded3597
eeprom: fill in actual geometry
2021-02-13 15:51:16 -05:00
6cb1008cabfc0d4485696f6df7431a5e27604e1b
0152ede6f0
mkdist: set correct shebang
2021-02-09 01:24:46 +01:00
888be1df7c6f962725a28a172a5394eec3e228e7
bc57f7fe33
doc: fix ACA2 description and document ACA4 board type
2020-08-07 16:49:09 +02:00
85be42b2ce67a8e34b32793360824b056c0c2444
43428a6502
Add support for specifing monitor number for dx9 games
2020-06-06 22:27:07 +02:00
9c2a94eb294ac460ccbd019f5f01f45fffff7759
1e2788795c
divaio: Wire up input config
2020-06-06 15:56:35 -04:00
9c2a94eb294ac460ccbd019f5f01f45fffff7759
415b06af7c
divaio: Add config
2020-06-06 15:56:35 -04:00
9c2a94eb294ac460ccbd019f5f01f45fffff7759
11a656ef9d
Fix instructions in README.md
2020-06-06 15:56:35 -04:00
Tau
c7912c93a3
Document common INI settings
2020-06-06 11:14:46 -04:00
Matt Bilker
eef0f74ac0
hooklib/path.c: hook Ex variants of CreateDirectory
2020-05-21 00:58:24 +00:00
Matt Bilker
bd1e893b7a
platform/amvideo.c: remove left-over brace from debug messages
2020-05-21 00:58:24 +00:00
Matt Bilker
ce46262c00
board/io4.c: add system status fix for Ongeki
2020-05-21 00:58:24 +00:00
Matt Bilker
c7a4c66419
mu3hook/dllmain.c: fix hook initialization order to fix path hook
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- If the Unity `LoadLibraryW` hook is done too early, then it somehow
interferes with the other DLL and hook table IAT hooks. Workaround
this by moving the Unity `LoadLibraryW` hook initialization after all
other hooks are done.
- Also, correct the platform ID to the ALLS HX
2020-05-21 00:58:24 +00:00
Matt Bilker
8607faea7f
hooklib/gfx.c: add dynamic DLL hook on d3d9.dll
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- Somehow doing `dll_hook_push` on `d3d9.dll` fixes the path hooks for
Ongeki's `mu3.exe`
2020-05-21 00:58:23 +00:00
Matt Bilker
7a51533194
mu3hook/dllmain.c: initialize graphics hook
2020-05-21 00:58:23 +00:00
Matt Bilker
20d5d480fb
mu3hook/unity.c: hook Unity plugin DLLs
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- Unity loads plugin DLLs and Mono dynamically.
- Ongeki uses Criware for videos so hook the Criware plugin DLL so the
path hooks load the videos from the hooked paths.
2020-05-21 00:58:23 +00:00
Matt Bilker
8bde573bdd
hooklib/path.c: add function to hook apply path hooks to another module
2020-05-21 00:58:20 +00:00
Matt Bilker
8108ec2130
platform/vfs.c: allow nthome and option path hooks without ending back-slash
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- This actually fixed option loading.
- Ongeki uses forward-slashes for Y:/SDDT/log
2020-05-20 18:09:23 +00:00
5d3b9130281102eb36519ddd0a2c6868ff061a3b
901cedce89
Unify LED command name for Diva/Chunithm slider
2019-12-29 22:48:35 -04:00
5d3b9130281102eb36519ddd0a2c6868ff061a3b
16094c0720
Style fixes
2019-12-29 22:20:54 -04:00
5d3b9130281102eb36519ddd0a2c6868ff061a3b
180dc3378a
Diva: Fix slider detection & sensor order
2019-12-29 21:13:40 -04:00
5d3b9130281102eb36519ddd0a2c6868ff061a3b
d32f6ab18b
divahook: Add an option to disable slider emulation
2019-12-29 13:28:32 -04:00
Tau
37252be684
Add CHANGELOG
2019-12-28 11:16:06 -05:00
Tau
d98dc984f3
aimeio: Fix INI loading
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Got bitten by the win32 INI API's handling of relative paths again.
2019-12-25 16:29:01 -05:00
888be1df7c6f962725a28a172a5394eec3e228e7
b8c960b526
platform/vfs.c: allow relative paths in configuration
2019-12-22 22:41:08 +01:00
888be1df7c6f962725a28a172a5394eec3e228e7
5a57a409a1
build: enable "secure" CRT headers on MinGW
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Some distributions of MinGW, recent builds included, require
`MINGW_HAS_SECURE_API` to be defined in order to expose `_s` variants of
functions, as defined by Annex K of the C standard, in the headers.
Omitting this definition leads to a bunch of compiler warnings clobbering
the build output, as well as possibly incorrect inference of argument and
return types by the compiler.
It needs to be set to `1` as opposed to simply defined as per
https://sourceforge.net/p/mingw-w64/bugs/714/ .
2019-12-22 21:55:55 +01:00
888be1df7c6f962725a28a172a5394eec3e228e7
e97f6b5d8d
platform/vfs.c: add option path redirection
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Optional for now, since not all games or configurations may need it.
It may be better eventually to refactor hooklib/path.c to allow for
static path remapping, to minimize boilerplate code around the functions.
2019-12-22 18:27:19 +01:00
888be1df7c6f962725a28a172a5394eec3e228e7
54cd2f6e9a
hooklib/path.c: add slash-insensitive path comparison API
2019-12-19 08:31:44 +01:00
888be1df7c6f962725a28a172a5394eec3e228e7
03c7954ada
hooklib/path.c: add support for FindFirstFile{A,W}
2019-12-18 20:23:35 +01:00
Tau
e62957c4d5
Add INI comments for Chunithm IO config
2019-11-27 21:14:44 -05:00
Tau
b799f9f446
Simplify configurable GetAsyncKeyState
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Setting the VK code to zero effectively disables these anyway.
2019-11-27 21:02:51 -05:00
Tau
beeebf3946
chuniio: Add input config
2019-11-27 21:02:51 -05:00
Tau
39abee3a75
chuniio: Increase touch pressure
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The touch pressure threshold is configurable, probably best not to
set this to the bare minimum.
2019-11-24 18:44:39 -05:00
Tau
9ac573801a
idzio: Adjust and document [io3] restrict= setting
2019-11-24 18:44:39 -05:00
Tau
65eda2a9f1
Uncomment default subnet INI setting
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The default value being commented out is no doubt a great source
of confusion whenever somebody attempts to edit it without
realizing that it is a comment.
2019-11-24 12:46:40 -05:00
85be42b2ce67a8e34b32793360824b056c0c2444
5b50824e2f
Added more controller options to idzio
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Add axis reversal for dinput and single stick steering for xinput.
2019-11-22 00:59:08 +00:00
Will Toohey
4bc7eee909
Allow dns hook to fail a resolve and add domains
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This lets people with crap ISPs that resolve domains
that they shouldn't to use the game without
changing their DNS server
2019-11-17 15:08:25 +10:00
Will Toohey
9f933bb371
Fix compile due to undefined CERT_NAME_BLOB
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mingw-w64 bug 523 means that compile fails with missing type CERT_NAME_BLOB
Pulling in wincrypt.h solves this
2019-11-17 14:31:23 +10:00
5d56ff255b4bb8866101856f9e0def651041e410
f5aa7f4d88
Fix build on msbuild
2019-11-09 15:44:46 -07:00