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236 lines
5.5 KiB
C
236 lines
5.5 KiB
C
/*
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Force Feedback Board (FFB)
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This board is used by many SEGA games to provide force feedback to the player.
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It is driven by the game software over a serial connection and is used by many
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games such as SEGA World Drivers Championship, Initial D Arcade, ...
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Part number in schematics is "838-15069 MOTOR DRIVE BD RS232/422 Board".
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Some observations:
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The maximal strength for any effect is 127, except Damper which maxes out at 40.
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The period for rumble effects is in the range 0-40.
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*/
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#include "board/ffb.h"
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#include <assert.h>
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#include <stdint.h>
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#include <windows.h>
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#include "hook/iohook.h"
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#include "hooklib/uart.h"
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#include "util/dprintf.h"
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#include "util/dump.h"
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// request format:
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// 0x?? - sync + command
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// 0x?? - direction/additional command
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// 0x?? - strength
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// 0x?? - checksum (sum of everything except the sync byte)
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enum {
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FFB_CMD_TOGGLE = 0x80,
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FFB_CMD_CONSTANT_FORCE = 0x84,
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FFB_CMD_RUMBLE = 0x85,
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FFB_CMD_DAMPER = 0x86,
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};
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struct ffb_hdr {
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uint8_t cmd;
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};
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union ffb_req_any {
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struct ffb_hdr hdr;
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uint8_t bytes[3];
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};
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static HRESULT ffb_handle_irp(struct irp *irp);
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static HRESULT ffb_req_dispatch(const union ffb_req_any *req);
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static HRESULT ffb_req_toggle(const uint8_t *bytes);
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static HRESULT ffb_req_constant_force(const uint8_t *bytes);
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static HRESULT ffb_req_rumble(const uint8_t *bytes);
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static HRESULT ffb_req_damper(const uint8_t *bytes);
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static const struct ffb_ops *ffb_ops;
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static struct uart ffb_uart;
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static bool ffb_started;
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static HRESULT ffb_start_hr;
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static uint8_t ffb_written[4];
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static uint8_t ffb_readable[4];
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/* Static variables to store maximum strength values */
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static uint8_t max_constant_force = 0;
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static uint8_t max_rumble = 0;
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static uint8_t max_period = 0;
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static uint8_t max_damper = 0;
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HRESULT ffb_hook_init(
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const struct ffb_config *cfg,
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const struct ffb_ops *ops,
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unsigned int port_no)
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{
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assert(cfg != NULL);
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assert(ops != NULL);
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if (!cfg->enable) {
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return S_FALSE;
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}
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ffb_ops = ops;
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uart_init(&ffb_uart, port_no);
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ffb_uart.written.bytes = ffb_written;
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ffb_uart.written.nbytes = sizeof(ffb_written);
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ffb_uart.readable.bytes = ffb_readable;
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ffb_uart.readable.nbytes = sizeof(ffb_readable);
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dprintf("FFB: hook enabled.\n");
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return iohook_push_handler(ffb_handle_irp);
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}
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static HRESULT ffb_handle_irp(struct irp *irp)
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{
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HRESULT hr;
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assert(irp != NULL);
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if (!uart_match_irp(&ffb_uart, irp)) {
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return iohook_invoke_next(irp);
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}
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hr = uart_handle_irp(&ffb_uart, irp);
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if (FAILED(hr) || irp->op != IRP_OP_WRITE) {
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return hr;
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}
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assert(&ffb_uart.written != NULL);
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assert(ffb_uart.written.bytes != NULL || ffb_uart.written.nbytes == 0);
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assert(ffb_uart.written.pos <= ffb_uart.written.nbytes);
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// dprintf("FFB TX:\n");
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hr = ffb_req_dispatch((const union ffb_req_any *) ffb_uart.written.bytes);
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if (FAILED(hr)) {
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dprintf("FFB: Processing error: %x\n", (int)hr);
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}
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// dump_iobuf(&ffb_uart.written);
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ffb_uart.written.pos = 0;
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return hr;
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}
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static HRESULT ffb_req_dispatch(const union ffb_req_any *req)
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{
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switch (req->hdr.cmd) {
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case FFB_CMD_TOGGLE:
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return ffb_req_toggle(req->bytes);
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case FFB_CMD_CONSTANT_FORCE:
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return ffb_req_constant_force(req->bytes);
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case FFB_CMD_RUMBLE:
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return ffb_req_rumble(req->bytes);
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case FFB_CMD_DAMPER:
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return ffb_req_damper(req->bytes);
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/* There are some test mode specfic commands which doesn't seem to be used in
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game at all. The same is true for the initialization phase. */
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default:
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dprintf("FFB: Unhandled command %02x\n", req->hdr.cmd);
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return S_OK;
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}
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}
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static HRESULT ffb_req_toggle(const uint8_t *bytes)
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{
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uint8_t activate = bytes[2];
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if (activate == 0x01) {
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dprintf("FFB: Activated\n");
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} else {
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dprintf("FFB: Deactivated\n");
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}
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if (ffb_ops->toggle != NULL) {
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ffb_ops->toggle(activate == 0x01);
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}
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return S_OK;
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}
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static HRESULT ffb_req_constant_force(const uint8_t *bytes)
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{
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// dprintf("FFB: Constant force\n");
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uint8_t direction = bytes[1];
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uint8_t force = bytes[2];
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if (direction == 0x0) {
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// Right
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force = 128 - force;
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}
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// Update max strength if the current force is greater
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if (force > max_constant_force) {
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max_constant_force = force;
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}
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// dprintf("FFB: Constant Force Strength: %d (Max: %d)\n", force, max_constant_force);
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if (ffb_ops->constant_force != NULL) {
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ffb_ops->constant_force(direction, force);
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}
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return S_OK;
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}
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static HRESULT ffb_req_rumble(const uint8_t *bytes)
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{
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// dprintf("FFB: Rumble\n");
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uint8_t force = bytes[1];
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uint8_t period = bytes[2];
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// Update max strength if the current force is greater
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if (force > max_rumble) {
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max_rumble = force;
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}
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if (period > max_period) {
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max_period = period;
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}
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// dprintf("FFB: Rumble Period: %d (Max %d), Strength: %d (Max: %d)\n", period, max_period, force, max_rumble);
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if (ffb_ops->rumble != NULL) {
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ffb_ops->rumble(force, period);
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}
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return S_OK;
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}
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static HRESULT ffb_req_damper(const uint8_t *bytes)
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{
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// dprintf("FFB: Damper\n");
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uint8_t force = bytes[2];
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// Update max strength if the current force is greater
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if (force > max_damper) {
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max_damper = force;
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}
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// dprintf("FFB: Damper Strength: %d (Max: %d)\n", force, max_damper);
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if (ffb_ops->damper != NULL) {
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ffb_ops->damper(force);
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}
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return S_OK;
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}
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