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segatools-dniel97/swdchook/ffb.c
2024-09-30 20:23:28 +02:00

60 lines
1.2 KiB
C

#include <windows.h>
#include <xinput.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "board/ffb.h"
#include "swdchook/swdc-dll.h"
#include "util/dprintf.h"
static void swdc_ffb_toggle(bool active);
static void swdc_ffb_constant_force(uint8_t direction, uint8_t force);
static void swdc_ffb_rumble(uint8_t force, uint8_t period);
static void swdc_ffb_damper(uint8_t force);
static const struct ffb_ops swdc_ffb_ops = {
.toggle = swdc_ffb_toggle,
.constant_force = swdc_ffb_constant_force,
.rumble = swdc_ffb_rumble,
.damper = swdc_ffb_damper
};
HRESULT swdc_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no)
{
HRESULT hr;
assert(swdc_dll.init != NULL);
hr = ffb_hook_init(cfg, &swdc_ffb_ops, port_no);
if (FAILED(hr)) {
return hr;
}
return swdc_dll.ffb_init();
}
static void swdc_ffb_toggle(bool active)
{
swdc_dll.ffb_toggle(active);
}
static void swdc_ffb_constant_force(uint8_t direction, uint8_t force)
{
swdc_dll.ffb_constant_force(direction, force);
}
static void swdc_ffb_rumble(uint8_t force, uint8_t period)
{
swdc_dll.ffb_rumble(force, period);
}
static void swdc_ffb_damper(uint8_t force)
{
swdc_dll.ffb_damper(force);
}