mirror of
https://gitea.tendokyu.moe/Dniel97/segatools.git
synced 2024-12-18 06:45:53 +01:00
9ea6e09fdc
This makes things more consistent with the button/analog APIs.
129 lines
2.6 KiB
C
129 lines
2.6 KiB
C
#include <windows.h>
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#include <process.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "divaio/divaio.h"
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static unsigned int __stdcall diva_io_slider_thread_proc(void *ctx);
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static bool diva_io_coin;
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static uint16_t diva_io_coins;
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static HANDLE diva_io_slider_thread;
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static bool diva_io_slider_stop_flag;
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HRESULT diva_io_init(void)
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{
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return S_OK;
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}
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void diva_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
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{
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static const int opbtn_vk[] = { '1', '2' };
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static const int gamebtn_vk[] = { 'L', 'J', 'F', 'S', ' ' };
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uint8_t opbtn;
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uint8_t gamebtn;
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size_t i;
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opbtn = 0;
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gamebtn = 0;
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for (i = 0 ; i < _countof(opbtn_vk) ; i++) {
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if (GetAsyncKeyState(opbtn_vk[i]) & 0x8000) {
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opbtn |= 1 << i;
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}
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}
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for (i = 0 ; i < _countof(gamebtn_vk) ; i++) {
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if (GetAsyncKeyState(gamebtn_vk[i]) & 0x8000) {
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gamebtn |= 1 << i;
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}
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}
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*opbtn_out = opbtn;
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*gamebtn_out = gamebtn;
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}
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void diva_io_jvs_read_coin_counter(uint16_t *out)
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{
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if (out == NULL) {
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return;
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}
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if (GetAsyncKeyState('3')) {
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if (!diva_io_coin) {
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diva_io_coin = true;
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diva_io_coins++;
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}
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} else {
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diva_io_coin = false;
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}
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*out = diva_io_coins;
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}
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void diva_io_jvs_set_coin_blocker(bool open)
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{}
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void diva_io_slider_start(diva_io_slider_callback_t callback)
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{
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if (diva_io_slider_thread != NULL) {
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return;
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}
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diva_io_slider_thread = (HANDLE) _beginthreadex(
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NULL,
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0,
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diva_io_slider_thread_proc,
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callback,
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0,
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NULL);
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}
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void diva_io_slider_stop(void)
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{
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diva_io_slider_stop_flag = true;
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WaitForSingleObject(diva_io_slider_thread, INFINITE);
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CloseHandle(diva_io_slider_thread);
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diva_io_slider_thread = NULL;
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diva_io_slider_stop_flag = false;
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}
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void diva_io_slider_set_leds(const uint8_t *rgb)
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{}
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static unsigned int __stdcall diva_io_slider_thread_proc(void *ctx)
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{
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static const int keys[] = {
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'Q', 'W', 'E', 'R', 'U', 'I', 'O', 'P',
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};
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diva_io_slider_callback_t callback;
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uint8_t pressure_val;
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uint8_t pressure[32];
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size_t i;
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callback = ctx;
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while (!diva_io_slider_stop_flag) {
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for (i = 0 ; i < 8 ; i++) {
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if(GetAsyncKeyState(keys[i]) & 0x8000) {
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pressure_val = 20;
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} else {
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pressure_val = 0;
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}
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memset(&pressure[28 - 4 * i], pressure_val, 4);
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}
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callback(pressure);
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Sleep(1);
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}
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return 0;
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}
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