mirror of
https://gitea.tendokyu.moe/Dniel97/segatools.git
synced 2024-11-24 05:20:10 +01:00
eccb5557d0
Fixes non-PCH build.
200 lines
5.1 KiB
C
200 lines
5.1 KiB
C
/* NTSTATUS chicanery. See precompiled.h */
|
|
#define WIN32_NO_STATUS
|
|
#include <windows.h>
|
|
#undef WIN32_NO_STATUS
|
|
#include <winternl.h>
|
|
#include <ntstatus.h>
|
|
|
|
#include <assert.h>
|
|
#include <process.h>
|
|
#include <stdbool.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "hook/iohook.h"
|
|
|
|
#include "util/async.h"
|
|
|
|
static unsigned int __stdcall async_thread_proc(void *param);
|
|
|
|
void async_init(struct async *async, void *ctx)
|
|
{
|
|
assert(async != NULL);
|
|
|
|
InitializeCriticalSection(&async->lock);
|
|
InitializeConditionVariable(&async->pend);
|
|
InitializeConditionVariable(&async->avail);
|
|
async->thread = NULL;
|
|
async->ctx = ctx;
|
|
async->stop = false;
|
|
}
|
|
|
|
void async_fini(struct async *async)
|
|
{
|
|
HANDLE thread;
|
|
|
|
if (async == NULL) {
|
|
return;
|
|
}
|
|
|
|
EnterCriticalSection(&async->lock);
|
|
|
|
async->stop = true;
|
|
thread = async->thread;
|
|
|
|
WakeConditionVariable(&async->pend);
|
|
LeaveCriticalSection(&async->lock);
|
|
|
|
WaitForSingleObject(thread, INFINITE);
|
|
CloseHandle(thread);
|
|
DeleteCriticalSection(&async->lock);
|
|
|
|
/* There is no DeleteConditionVariable function in the Win32 API. */
|
|
}
|
|
|
|
HRESULT async_submit(struct async *async, struct irp *irp, async_task_t task)
|
|
{
|
|
BOOL ok;
|
|
|
|
assert(async != NULL);
|
|
assert(irp != NULL);
|
|
assert(task != NULL);
|
|
|
|
if (irp->ovl == NULL) {
|
|
/* If there's no OVERLAPPED struct then just execute synchronously */
|
|
return task(async->ctx, irp);
|
|
}
|
|
|
|
EnterCriticalSection(&async->lock);
|
|
|
|
if (async->thread == NULL) {
|
|
/* Ensure our worker thread is running */
|
|
async->thread = (HANDLE) _beginthreadex(
|
|
NULL,
|
|
0,
|
|
async_thread_proc,
|
|
async,
|
|
0,
|
|
NULL);
|
|
|
|
if (async->thread == NULL) {
|
|
return HRESULT_FROM_WIN32(GetLastError());
|
|
}
|
|
}
|
|
|
|
while (async->task != NULL) {
|
|
ok = SleepConditionVariableCS(&async->avail, &async->lock, INFINITE);
|
|
|
|
if (!ok) {
|
|
abort();
|
|
}
|
|
}
|
|
|
|
async->task = task;
|
|
memcpy(&async->irp, irp, sizeof(*irp));
|
|
async->irp.next_handler = (size_t) -1;
|
|
irp->ovl->Internal = STATUS_PENDING;
|
|
|
|
WakeConditionVariable(&async->pend);
|
|
LeaveCriticalSection(&async->lock);
|
|
|
|
return HRESULT_FROM_WIN32(ERROR_IO_PENDING);
|
|
}
|
|
|
|
static unsigned int __stdcall async_thread_proc(void *param)
|
|
{
|
|
struct async *async;
|
|
struct irp irp;
|
|
async_task_t task;
|
|
OVERLAPPED *ovl;
|
|
HANDLE event;
|
|
HRESULT hr;
|
|
BOOL ok;
|
|
|
|
async = param;
|
|
|
|
for (;;) {
|
|
EnterCriticalSection(&async->lock);
|
|
|
|
if (async->stop) {
|
|
LeaveCriticalSection(&async->lock);
|
|
|
|
break;
|
|
} else if (async->task == NULL) {
|
|
ok = SleepConditionVariableCS(&async->pend, &async->lock, INFINITE);
|
|
|
|
if (!ok) {
|
|
abort();
|
|
}
|
|
|
|
LeaveCriticalSection(&async->lock);
|
|
} else {
|
|
memcpy(&irp, &async->irp, sizeof(irp));
|
|
task = async->task;
|
|
ovl = async->irp.ovl;
|
|
async->task = NULL;
|
|
|
|
WakeConditionVariable(&async->avail);
|
|
LeaveCriticalSection(&async->lock);
|
|
|
|
assert(ovl != NULL);
|
|
|
|
hr = task(async->ctx, &irp);
|
|
|
|
switch (irp.op) {
|
|
case IRP_OP_READ:
|
|
case IRP_OP_IOCTL:
|
|
ovl->InternalHigh = (DWORD) irp.read.pos;
|
|
|
|
break;
|
|
|
|
case IRP_OP_WRITE:
|
|
ovl->InternalHigh = (DWORD) irp.write.pos;
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* We have to do a slightly tricky dance with the hooked process'
|
|
call to GetOverlappedResult() here. This thread might be blocked
|
|
on ovl->hEvent, or it might be just about to read ovl->Internal
|
|
to determine whether the IO has completed (and thus determine
|
|
whether it needs to block on ovl->hEvent or not). So to avoid
|
|
any races and *ovl getting invalidated under our feet we must
|
|
wake the initiating thread as follows:
|
|
|
|
1. Take a local copy of ovl->hEvent
|
|
|
|
2. Issue a memory fence to ensure that the previous load does
|
|
not get re-ordered after the following store
|
|
|
|
https://bartoszmilewski.com/2008/11/05/who-ordered-memory-fences-on-an-x86/
|
|
|
|
3. Store the operation's NTSTATUS. At the moment that this store
|
|
gets issued the memory pointed to by ovl ceases to be safely
|
|
accessible.
|
|
|
|
4. Using our local copy of the event handle (if present), signal
|
|
the initiating thread to wake up and retire the IO. */
|
|
|
|
event = ovl->hEvent;
|
|
MemoryBarrier();
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
ovl->Internal = STATUS_SUCCESS;
|
|
} else if (hr & FACILITY_NT_BIT) {
|
|
ovl->Internal = hr & ~FACILITY_NT_BIT;
|
|
} else {
|
|
ovl->Internal = STATUS_UNSUCCESSFUL;
|
|
}
|
|
|
|
if (event != NULL) {
|
|
SetEvent(event);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|