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b6f1ca6437
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default. This also includes a window hook and fullscreen fix for problematic games (I am looking at you IDZ).
8 lines
138 B
C
8 lines
138 B
C
#pragma once
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#include <windows.h>
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#include "hooklib/gfx/gfx.h"
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void gfx_d3d11_hook_init(const struct gfx_config *cfg, HINSTANCE self);
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