mirror of
https://gitea.tendokyu.moe/Dniel97/segatools.git
synced 2024-11-28 06:50:49 +01:00
121 lines
4.2 KiB
INI
121 lines
4.2 KiB
INI
[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Insert the path to the game Option directory here (contains OPxx directories)
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option=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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[aime]
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; Controls emulation of the Aime card reader assembly.
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enable=1
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aimePath=DEVICE\aime.txt
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; SEGA games are somewhat picky about their LAN environment, so leaving this
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; setting enabled is recommended.
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enable=1
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; You must set this to your LAN's IP subnet, and that subnet must start with 192.168,
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; in order to find the MAIN cabinet.
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subnet=192.168.100.0
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[aimeio]
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; To use a custom card reader IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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[swdcio]
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; To use a custom SEGA World Drivers Championship DLL enter its path here.
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; Leave empty if you want to use Segatools built-in gamepad/wheel input.
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path=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[io4]
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; Test button virtual-key code. Default is the 1 key.
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test=0x31
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; Service button virtual-key code. Default is the 2 key.
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service=0x32
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; Keyboard button to increment coin counter. Default is the 3 key.
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coin=0x33
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; Input API selection for IO4 input emulator.
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; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
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mode=xinput
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[xinput]
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; Use the left thumbstick for steering instead of both on XInput Controllers.
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; Not recommended as it will not give you the precision needed for this game.
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singleStickSteering=1
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; Use linear steering instead of the default non-linear cubing steering.
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linearSteering=0
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; Configure deadzones for the left and right thumbsticks.
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; The default value for the left stick is 7849, max value is 32767.
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leftStickDeadzone=7849
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; The default value for the right stick is 8689, max value is 32767.
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rightStickDeadzone=8689
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; Adjust scaling for steering wheel input.
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;
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; This setting scales the steering wheel input so that the maximum positive
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; and minimum negative steering inputs reported in the operator menu's input
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; test screen do not exceed the value below. The maximum possible value is 128,
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; and the value that matches the input range of a real cabinet is 128.
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;
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; NOTE: This is not the same thing as DirectInput steering wheel movement
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; range! Segatools cannot control the maximum angle of your physical steering
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; wheel controller, this setting is vendor-specific and can only be adjusted
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; in the Control Panel.
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restrict=128
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[dinput]
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; Name of the DirectInput wheel to use (or any text that occurs in its name)
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; Example: G29
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;
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; If this is left blank then the first DirectInput device will be used.
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deviceName=
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; Pedal mappings. Valid axis names are:
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;
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; X, Y, Z, RX, RY, RZ, U, V
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;
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; (U and V are old names for Slider 1 and Slider 2).
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; The examples below are valid for a Logitech G29.
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brakeAxis=RZ
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accelAxis=Y
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; DirectInput button numbers to map to menu inputs. Note that buttons are
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; numbered from 1; some software numbers buttons from 0.
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start=1
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viewChg=2
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; Button mappings for the steering wheel paddles.
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paddleLeft=6
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paddleRight=5
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; Button mappings for the steering wheel buttons.
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wheelRed=7
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wheelBlue=8
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wheelYellow=9
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wheelGreen=10
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; Invert the accelerator and or brake axis
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; (Needed when using DirectInput for the Dualshock 4 for example)
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reverseAccelAxis=0
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reverseBrakeAxis=0
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