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synced 2024-11-27 22:40:48 +01:00
80 lines
1.6 KiB
C
80 lines
1.6 KiB
C
#include <windows.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "board/io4.h"
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#include "mercuryhook/mercury-dll.h"
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#include "util/dprintf.h"
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static HRESULT mercury_io4_poll(void *ctx, struct io4_state *state);
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static const struct io4_ops mercury_io4_ops = {
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.poll = mercury_io4_poll,
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};
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HRESULT mercury_io4_hook_init(const struct io4_config *cfg)
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{
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HRESULT hr;
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assert(mercury_dll.init != NULL);
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hr = io4_hook_init(cfg, &mercury_io4_ops, NULL);
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if (FAILED(hr)) {
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return hr;
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}
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return mercury_dll.init();
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}
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static HRESULT mercury_io4_poll(void *ctx, struct io4_state *state)
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{
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uint8_t opbtn;
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uint8_t gamebtn;
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HRESULT hr;
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assert(mercury_dll.poll != NULL);
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assert(mercury_dll.get_opbtns != NULL);
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assert(mercury_dll.get_gamebtns != NULL);
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memset(state, 0, sizeof(*state));
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hr = mercury_dll.poll();
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if (FAILED(hr)) {
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return hr;
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}
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opbtn = 0;
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gamebtn = 0;
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mercury_dll.get_opbtns(&opbtn);
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mercury_dll.get_gamebtns(&gamebtn);
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if (opbtn & MERCURY_IO_OPBTN_TEST) {
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state->buttons[0] |= IO4_BUTTON_TEST;
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}
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if (opbtn & MERCURY_IO_OPBTN_SERVICE) {
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state->buttons[0] |= IO4_BUTTON_SERVICE;
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}
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if (opbtn & MERCURY_IO_OPBTN_COIN) {
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state->chutes[0] |= 1 << 8; // FIXME: Inserts 15 extra coins on release of button
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}
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if (gamebtn & MERCURY_IO_GAMEBTN_VOL_UP) {
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state->buttons[0] |= 1 << 1;
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}
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if (gamebtn & MERCURY_IO_GAMEBTN_VOL_DOWN) {
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state->buttons[0] |= 1 << 0;
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}
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return S_OK;
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}
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