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f251283eb6
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default. This also includes a window hook and fullscreen fix for problematic games (I am looking at you IDZ).
33 lines
734 B
C
33 lines
734 B
C
#pragma once
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#include <stdbool.h>
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#include <stddef.h>
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#include "amex/amex.h"
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#include "board/sg-reader.h"
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#include "chunihook/chuni-dll.h"
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#include "chunihook/slider.h"
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#include "hooklib/gfx/gfx.h"
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#include "platform/platform.h"
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struct chuni_hook_config {
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struct platform_config platform;
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struct amex_config amex;
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struct aime_config aime;
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struct gfx_config gfx;
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struct chuni_dll_config dll;
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struct slider_config slider;
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};
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void chuni_dll_config_load(
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struct chuni_dll_config *cfg,
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const wchar_t *filename);
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void slider_config_load(struct slider_config *cfg, const wchar_t *filename);
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void chuni_hook_config_load(
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struct chuni_hook_config *cfg,
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const wchar_t *filename);
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