mirror of
https://gitea.tendokyu.moe/Dniel97/segatools.git
synced 2024-11-15 09:37:35 +01:00
8ebdf67d6e
Credits: somewhatlurker, skogaby https://dev.s-ul.net/skogaby/segatools/-/blob/ongeki-15093/
87 lines
2.5 KiB
C
87 lines
2.5 KiB
C
#pragma once
|
|
|
|
#include <windows.h>
|
|
|
|
#include <stdint.h>
|
|
|
|
enum {
|
|
FGO_IO_OPBTN_TEST = 0x01,
|
|
FGO_IO_OPBTN_SERVICE = 0x02,
|
|
FGO_IO_OPBTN_COIN = 0x04,
|
|
};
|
|
|
|
enum {
|
|
FGO_IO_GAMEBTN_SPEED_UP = 0x01,
|
|
FGO_IO_GAMEBTN_TARGET = 0x02,
|
|
FGO_IO_GAMEBTN_ATTACK = 0x04,
|
|
FGO_IO_GAMEBTN_NOBLE_PHANTASHM = 0x08,
|
|
FGO_IO_GAMEBTN_CAMERA = 0x10,
|
|
};
|
|
|
|
/* Get the version of the Fate Grand Order IO API that this DLL supports. This
|
|
function should return a positive 16-bit integer, where the high byte is
|
|
the major version and the low byte is the minor version (as defined by the
|
|
Semantic Versioning standard).
|
|
|
|
The latest API version as of this writing is 0x0100. */
|
|
|
|
uint16_t fgo_io_get_api_version(void);
|
|
|
|
/* Initialize the IO DLL. This is the second function that will be called on
|
|
your DLL, after fgo_io_get_api_version.
|
|
|
|
All subsequent calls to this API may originate from arbitrary threads.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
HRESULT fgo_io_init(void);
|
|
|
|
/* Send any queued outputs (of which there are currently none, though this may
|
|
change in subsequent API versions) and retrieve any new inputs.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
HRESULT fgo_io_poll(void);
|
|
|
|
/* Get the state of the cabinet's operator buttons as of the last poll. See
|
|
FGO_IO_OPBTN enum above: this contains bit mask definitions for button
|
|
states returned in *opbtn. All buttons are active-high.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
void fgo_io_get_opbtns(uint8_t *opbtn);
|
|
|
|
/* Get the state of the cabinet's gameplay buttons as of the last poll. See
|
|
FGO_IO_GAMEBTN enum above for bit mask definitions. Inputs are split into
|
|
a left hand side set of inputs and a right hand side set of inputs: the bit
|
|
mappings are the same in both cases.
|
|
|
|
All buttons are active-high, even though some buttons' electrical signals
|
|
on a real cabinet are active-low.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
void fgo_io_get_gamebtns(uint8_t *btn);
|
|
|
|
/* Get the position of the cabinet stick as of the last poll. The center
|
|
position should be equal to or close to 32767.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
void fgo_io_get_analogs(int16_t *stick_x, int16_t *stick_y);
|
|
|
|
/* Initialize LED emulation. This function will be called before any
|
|
other fgo_io_led_*() function calls.
|
|
|
|
All subsequent calls may originate from arbitrary threads and some may
|
|
overlap with each other. Ensuring synchronization inside your IO DLL is
|
|
your responsibility. */
|
|
|
|
int fgo_io_led_init();
|
|
|
|
/* Update the RGB LEDs.
|
|
|
|
Exact layout is TBD. */
|
|
|
|
void fgo_io_led_set_leds(uint8_t board, uint8_t *rgb);
|