mirror of
https://gitea.tendokyu.moe/Hay1tsme/segatools.git
synced 2024-11-25 01:40:11 +01:00
9ea6e09fdc
This makes things more consistent with the button/analog APIs.
82 lines
3.2 KiB
C
82 lines
3.2 KiB
C
#pragma once
|
|
|
|
#include <windows.h>
|
|
|
|
#include <stdbool.h>
|
|
#include <stdint.h>
|
|
|
|
/* Initialize the Project Diva IO provider DLL. This is the first function to be
|
|
called on this DLL. Returning failure from this function will cause the main
|
|
application to immediately exit.
|
|
|
|
All subsequent calls may originate from arbitrary threads and some may
|
|
overlap with each other. Ensuring synchronization inside your IO DLL is
|
|
your responsibility. */
|
|
|
|
HRESULT diva_io_init(void);
|
|
|
|
/* Poll JVS input.
|
|
|
|
opbtn returns the cabinet test/service state, where bit 0 is Test and Bit 1
|
|
is Service.
|
|
|
|
gamebtn bits, from least significant to most significant, are:
|
|
|
|
Circle Cross Square Triangle Start UNUSED UNUSED UNUSED */
|
|
|
|
void diva_io_jvs_poll(uint8_t *opbtn, uint8_t *gamebtn);
|
|
|
|
/* Read the current state of the coin counter. This value should be incremented
|
|
for every coin detected by the coin acceptor mechanism. This count does not
|
|
need to persist beyond the lifetime of the process. */
|
|
|
|
void diva_io_jvs_read_coin_counter(uint16_t *out);
|
|
|
|
/* Set the state of the coin blocker. Parameter is true if the blocker is
|
|
disengaged (i.e. coins can be inserted) and false if the blocker is engaged
|
|
(i.e. the coin slot should be physically blocked). */
|
|
|
|
void diva_io_jvs_set_coin_blocker(bool open);
|
|
|
|
/* Project Diva touch sliders consist of 32 pressure sensitive cells, where
|
|
cell 1 (array index 0) is the rightmost cell and cell 32 (array index 31) is
|
|
the leftmost cell. */
|
|
|
|
/* Callback function supplied to your IO DLL. This must be called with a
|
|
pointer to a 32-byte array of pressure values, one byte per slider cell.
|
|
Cells reporting a pressure value of at least 20 are considered to be pressed.
|
|
This threshold is not configurable.
|
|
|
|
The callback will copy the pressure state data out of your buffer before
|
|
returning. The pointer will not be retained. */
|
|
|
|
typedef void (*diva_io_slider_callback_t)(const uint8_t *state);
|
|
|
|
/* Start polling the slider. Your DLL must start a polling thread and call the
|
|
supplied function periodically from that thread with new input state. The
|
|
update interval is up to you, but if your input device doesn't have any
|
|
preferred interval then 1 kHz is a reasonable maximum frequency.
|
|
|
|
Note that you do have to have to call the callback "occasionally" even if
|
|
nothing is changing, otherwise the game will raise a comm timeout error. */
|
|
|
|
void diva_io_slider_start(diva_io_slider_callback_t callback);
|
|
|
|
/* Stop polling the slider. You must cease to invoke the input callback before
|
|
returning from this function.
|
|
|
|
This *will* be called in the course of regular operation. For example,
|
|
every time you go into the operator menu the slider and all of the other I/O
|
|
on the cabinet gets restarted.
|
|
|
|
Following on from the above, the slider polling loop *will* be restarted
|
|
after being stopped in the course of regular operation. Do not permanently
|
|
tear down your input driver in response to this function call. */
|
|
|
|
void diva_io_slider_stop(void);
|
|
|
|
/* Update the RGB lighting on the slider. A pointer to an array of 32 * 3 = 96
|
|
bytes is supplied. Layout is probably strictly linear but still TBD. */
|
|
|
|
void diva_io_slider_set_leds(const uint8_t *rgb);
|