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Delete joypad.ino
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joypad.ino
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joypad.ino
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/*
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___ _ _ ___ _
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/ __|___ _ _| |_ _ _ ___| | | __| _ ___ __ _| |__
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| (__/ _ \ ' \ _| '_/ _ \ | | _| '_/ -_) _` | / /
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\___\___/_||_\__|_| \___/_| |_||_| \___\__,_|_\_\
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https://hackaday.io/project/170908-control-freak
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Danjovic 2020
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PC Joystick - 12/04/2020
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*/
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#include "HID-Project.h"
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// Button Pinout
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#define BT_0 0
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#define BT_1 1
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#define BT_2 2
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#define BT_3 3
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#define BT_4 4
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#define BT_5 5
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#define BT_6 6
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#define BT_7 7
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#define BT_8 8
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#define BT_9 9
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#define BT_10 10
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#define BT_11 21
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#define BT_12 20
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#define BT_13 19
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#define BT_14 18
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#define BT_15 15
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#define BT_16 14
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#define BT_17 16
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uint8_t buttonPins[] = {BT_0, BT_1, BT_2, BT_3, BT_4, BT_5, BT_6, BT_7, BT_8, BT_9, BT_10, BT_11, BT_12, BT_13, BT_14, BT_15, BT_16, BT_17 };
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uint8_t buttonCount = sizeof(buttonPins) / sizeof(buttonPins[0]);
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#define holdCaps() DDRF = 0xf0
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#define releaseCaps() DDRF = 0x00
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#define pullupsOff() PORTF = 0x00
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// _ _ _ _
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// | (_) |__ _ _ __ _ _ _(_)___ ___
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// | | | '_ \ '_/ _` | '_| / -_|_-<
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// |_|_|_.__/_| \__,_|_| |_\___/__/
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//
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#include "HID-Project.h"
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#define maxCounts 1024
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#define midRange 200
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//#define DEBUG
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// ___ _
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// / __| ___| |_ _ _ _ __
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// \__ \/ -_) _| || | '_ \
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// |___/\___|\__|\_,_| .__/
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// |_|
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void setup() {
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pullupsOff(); // turn off pullups
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holdCaps(); // start with caps discharged
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pinMode(BT_0, INPUT_PULLUP);
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pinMode(BT_1, INPUT_PULLUP);
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pinMode(BT_2, INPUT_PULLUP);
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pinMode(BT_3, INPUT_PULLUP);
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pinMode(BT_4, INPUT_PULLUP);
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pinMode(BT_5, INPUT_PULLUP);
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pinMode(BT_6, INPUT_PULLUP);
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pinMode(BT_7, INPUT_PULLUP);
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pinMode(BT_8, INPUT_PULLUP);
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pinMode(BT_9, INPUT_PULLUP);
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pinMode(BT_10, INPUT_PULLUP);
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pinMode(BT_11, INPUT_PULLUP);
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pinMode(BT_12, INPUT_PULLUP);
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pinMode(BT_13, INPUT_PULLUP);
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pinMode(BT_14, INPUT_PULLUP);
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pinMode(BT_15, INPUT_PULLUP);
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pinMode(BT_16, INPUT_PULLUP);
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pinMode(BT_17, INPUT_PULLUP);
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// Sends a clean report to the host. This is important on any Arduino type.
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Gamepad.begin();
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#if defined (DEBUG)
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Serial.begin(9600);
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#endif
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}
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// __ __ _ _
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// | \/ |__ _(_)_ _ | | ___ ___ _ __
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// | |\/| / _` | | ' \ | |__/ _ \/ _ \ '_ \
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// |_| |_\__,_|_|_||_| |____\___/\___/ .__/
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// |_|
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void loop() {
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// Start with a clean slate
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Gamepad.releaseAll();
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if (digitalRead(BT_0) == 0) Gamepad.press(1);
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if (digitalRead(BT_1) == 0) Gamepad.press(2);
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if (digitalRead(BT_2) == 0) Gamepad.press(3);
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if (digitalRead(BT_3) == 0) Gamepad.press(4);
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if (digitalRead(BT_4) == 0) Gamepad.press(5);
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if (digitalRead(BT_5) == 0) Gamepad.press(6);
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if (digitalRead(BT_6) == 0) Gamepad.press(7);
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if (digitalRead(BT_7) == 0) Gamepad.press(8);
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if (digitalRead(BT_8) == 0) Gamepad.press(9);
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if (digitalRead(BT_9) == 0) Gamepad.press(10);
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if (digitalRead(BT_10) == 0) Gamepad.press(11);
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if (digitalRead(BT_11) == 0) Gamepad.press(12);
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if (digitalRead(BT_12) == 0) Gamepad.press(13);
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if (digitalRead(BT_13) == 0) Gamepad.press(14);
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if (digitalRead(BT_14) == 0) Gamepad.press(15);
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if (digitalRead(BT_15) == 0) Gamepad.press(16);
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if (digitalRead(BT_16) == 0) Gamepad.press(17);
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if (digitalRead(BT_17) == 0) Gamepad.press(18);
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Gamepad.write();
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#if defined (DEBUG)
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#endif
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// Simple debounce
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delay(10);
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}
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