mirror of
https://github.com/Kantakii/Jubeat-3D-printed-cab-eddition-.git
synced 2024-11-27 17:00:54 +01:00
Delete joypad.ino
This commit is contained in:
parent
ca95051d59
commit
106e0a82a8
131
joypad.ino
131
joypad.ino
@ -1,131 +0,0 @@
|
||||
/*
|
||||
___ _ _ ___ _
|
||||
/ __|___ _ _| |_ _ _ ___| | | __| _ ___ __ _| |__
|
||||
| (__/ _ \ ' \ _| '_/ _ \ | | _| '_/ -_) _` | / /
|
||||
\___\___/_||_\__|_| \___/_| |_||_| \___\__,_|_\_\
|
||||
|
||||
https://hackaday.io/project/170908-control-freak
|
||||
|
||||
Danjovic 2020
|
||||
|
||||
PC Joystick - 12/04/2020
|
||||
*/
|
||||
#include "HID-Project.h"
|
||||
// Button Pinout
|
||||
#define BT_0 0
|
||||
#define BT_1 1
|
||||
#define BT_2 2
|
||||
#define BT_3 3
|
||||
#define BT_4 4
|
||||
#define BT_5 5
|
||||
#define BT_6 6
|
||||
#define BT_7 7
|
||||
#define BT_8 8
|
||||
#define BT_9 9
|
||||
#define BT_10 10
|
||||
#define BT_11 21
|
||||
#define BT_12 20
|
||||
#define BT_13 19
|
||||
#define BT_14 18
|
||||
#define BT_15 15
|
||||
#define BT_16 14
|
||||
#define BT_17 16
|
||||
uint8_t buttonPins[] = {BT_0, BT_1, BT_2, BT_3, BT_4, BT_5, BT_6, BT_7, BT_8, BT_9, BT_10, BT_11, BT_12, BT_13, BT_14, BT_15, BT_16, BT_17 };
|
||||
uint8_t buttonCount = sizeof(buttonPins) / sizeof(buttonPins[0]);
|
||||
|
||||
#define holdCaps() DDRF = 0xf0
|
||||
#define releaseCaps() DDRF = 0x00
|
||||
#define pullupsOff() PORTF = 0x00
|
||||
|
||||
|
||||
// _ _ _ _
|
||||
// | (_) |__ _ _ __ _ _ _(_)___ ___
|
||||
// | | | '_ \ '_/ _` | '_| / -_|_-<
|
||||
// |_|_|_.__/_| \__,_|_| |_\___/__/
|
||||
//
|
||||
#include "HID-Project.h"
|
||||
|
||||
#define maxCounts 1024
|
||||
#define midRange 200
|
||||
|
||||
//#define DEBUG
|
||||
|
||||
|
||||
|
||||
// ___ _
|
||||
// / __| ___| |_ _ _ _ __
|
||||
// \__ \/ -_) _| || | '_ \
|
||||
// |___/\___|\__|\_,_| .__/
|
||||
// |_|
|
||||
void setup() {
|
||||
|
||||
pullupsOff(); // turn off pullups
|
||||
holdCaps(); // start with caps discharged
|
||||
|
||||
pinMode(BT_0, INPUT_PULLUP);
|
||||
pinMode(BT_1, INPUT_PULLUP);
|
||||
pinMode(BT_2, INPUT_PULLUP);
|
||||
pinMode(BT_3, INPUT_PULLUP);
|
||||
pinMode(BT_4, INPUT_PULLUP);
|
||||
pinMode(BT_5, INPUT_PULLUP);
|
||||
pinMode(BT_6, INPUT_PULLUP);
|
||||
pinMode(BT_7, INPUT_PULLUP);
|
||||
pinMode(BT_8, INPUT_PULLUP);
|
||||
pinMode(BT_9, INPUT_PULLUP);
|
||||
pinMode(BT_10, INPUT_PULLUP);
|
||||
pinMode(BT_11, INPUT_PULLUP);
|
||||
pinMode(BT_12, INPUT_PULLUP);
|
||||
pinMode(BT_13, INPUT_PULLUP);
|
||||
pinMode(BT_14, INPUT_PULLUP);
|
||||
pinMode(BT_15, INPUT_PULLUP);
|
||||
pinMode(BT_16, INPUT_PULLUP);
|
||||
pinMode(BT_17, INPUT_PULLUP);
|
||||
|
||||
// Sends a clean report to the host. This is important on any Arduino type.
|
||||
Gamepad.begin();
|
||||
|
||||
#if defined (DEBUG)
|
||||
Serial.begin(9600);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// __ __ _ _
|
||||
// | \/ |__ _(_)_ _ | | ___ ___ _ __
|
||||
// | |\/| / _` | | ' \ | |__/ _ \/ _ \ '_ \
|
||||
// |_| |_\__,_|_|_||_| |____\___/\___/ .__/
|
||||
// |_|
|
||||
void loop() {
|
||||
|
||||
// Start with a clean slate
|
||||
Gamepad.releaseAll();
|
||||
|
||||
if (digitalRead(BT_0) == 0) Gamepad.press(1);
|
||||
if (digitalRead(BT_1) == 0) Gamepad.press(2);
|
||||
if (digitalRead(BT_2) == 0) Gamepad.press(3);
|
||||
if (digitalRead(BT_3) == 0) Gamepad.press(4);
|
||||
if (digitalRead(BT_4) == 0) Gamepad.press(5);
|
||||
if (digitalRead(BT_5) == 0) Gamepad.press(6);
|
||||
if (digitalRead(BT_6) == 0) Gamepad.press(7);
|
||||
if (digitalRead(BT_7) == 0) Gamepad.press(8);
|
||||
if (digitalRead(BT_8) == 0) Gamepad.press(9);
|
||||
if (digitalRead(BT_9) == 0) Gamepad.press(10);
|
||||
if (digitalRead(BT_10) == 0) Gamepad.press(11);
|
||||
if (digitalRead(BT_11) == 0) Gamepad.press(12);
|
||||
if (digitalRead(BT_12) == 0) Gamepad.press(13);
|
||||
if (digitalRead(BT_13) == 0) Gamepad.press(14);
|
||||
if (digitalRead(BT_14) == 0) Gamepad.press(15);
|
||||
if (digitalRead(BT_15) == 0) Gamepad.press(16);
|
||||
if (digitalRead(BT_16) == 0) Gamepad.press(17);
|
||||
if (digitalRead(BT_17) == 0) Gamepad.press(18);
|
||||
|
||||
Gamepad.write();
|
||||
|
||||
#if defined (DEBUG)
|
||||
|
||||
#endif
|
||||
|
||||
// Simple debounce
|
||||
delay(10);
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user