create configuration program
This commit is contained in:
parent
41b6eb26aa
commit
e05f137eee
6
.gitignore
vendored
6
.gitignore
vendored
@ -1,5 +1,7 @@
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.vs/
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.vs/
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x64/
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x64/
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depthrush/x64/
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Release/
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Release/
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depthrush/Release/
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depthrush/x64/
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depthrush/Release/
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depthrushConfig/x64/
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depthrushConfig/Release/
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@ -5,6 +5,8 @@ VisualStudioVersion = 17.2.32616.157
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "depthrush", "depthrush\depthrush.vcxproj", "{04B17470-CB82-4724-904B-25445926AB86}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "depthrush", "depthrush\depthrush.vcxproj", "{04B17470-CB82-4724-904B-25445926AB86}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "depthrushConfig", "depthrushConfig\depthrushConfig.vcxproj", "{AF89F70A-7F60-4B1C-9532-CE7BBD02EA56}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x64 = Debug|x64
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@ -21,6 +23,14 @@ Global
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{04B17470-CB82-4724-904B-25445926AB86}.Release|x64.Build.0 = Release|x64
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{04B17470-CB82-4724-904B-25445926AB86}.Release|x64.Build.0 = Release|x64
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{04B17470-CB82-4724-904B-25445926AB86}.Release|x86.ActiveCfg = Release|Win32
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{04B17470-CB82-4724-904B-25445926AB86}.Release|x86.ActiveCfg = Release|Win32
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{04B17470-CB82-4724-904B-25445926AB86}.Release|x86.Build.0 = Release|Win32
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{04B17470-CB82-4724-904B-25445926AB86}.Release|x86.Build.0 = Release|Win32
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{AF89F70A-7F60-4B1C-9532-CE7BBD02EA56}.Debug|x64.ActiveCfg = Debug|x64
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{AF89F70A-7F60-4B1C-9532-CE7BBD02EA56}.Debug|x64.Build.0 = Debug|x64
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{AF89F70A-7F60-4B1C-9532-CE7BBD02EA56}.Debug|x86.ActiveCfg = Debug|Win32
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{AF89F70A-7F60-4B1C-9532-CE7BBD02EA56}.Debug|x86.Build.0 = Debug|Win32
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{AF89F70A-7F60-4B1C-9532-CE7BBD02EA56}.Release|x64.ActiveCfg = Release|x64
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{AF89F70A-7F60-4B1C-9532-CE7BBD02EA56}.Release|x64.Build.0 = Release|x64
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{AF89F70A-7F60-4B1C-9532-CE7BBD02EA56}.Release|x86.ActiveCfg = Release|Win32
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{AF89F70A-7F60-4B1C-9532-CE7BBD02EA56}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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52
depthrushConfig/calibration.cpp
Normal file
52
depthrushConfig/calibration.cpp
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#include "includes.h"
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Vector4 leftLegPos = { 1.5F, 1.5F, 1.5F, 1.5F };
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Vector4 rightLegPos = { 1.5F, 1.5F, 1.5F, 1.5F };
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int calibration() {
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// initialize Kinect
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HRESULT hr = NuiInitialize(NUI_INITIALIZE_FLAG_USES_SKELETON);
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if (FAILED(hr)) {
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std::cout << "Failed to initialize Kinect." << std::endl;
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return 1;
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}
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// open the skeleton stream
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HANDLE skeletonStream = nullptr;
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hr = NuiSkeletonTrackingEnable(nullptr, 0);
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if (FAILED(hr)) {
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std::cout << "Failed to open the skeleton stream." << std::endl;
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NuiShutdown();
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return 1;
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}
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// start calibration application
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std::thread calibrateMenu([] {
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std::cout << std::to_string(leftLegPos.x);
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});
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calibrateMenu.detach();
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// main loop to read and process skeleton data
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NUI_SKELETON_FRAME skeletonFrame = { 0 };
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while (true) {
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// get the latest skeleton frame
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hr = NuiSkeletonGetNextFrame(0, &skeletonFrame);
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if (FAILED(hr)) {
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continue;
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}
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// Process each tracked skeleton
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for (int i = 0; i < NUI_SKELETON_COUNT; ++i) {
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if (skeletonFrame.SkeletonData[i].eTrackingState == NUI_SKELETON_TRACKED) {
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// get the position of both legs
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leftLegPos = skeletonFrame.SkeletonData[i].SkeletonPositions[NUI_SKELETON_POSITION_ANKLE_LEFT];
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rightLegPos = skeletonFrame.SkeletonData[i].SkeletonPositions[NUI_SKELETON_POSITION_ANKLE_RIGHT];
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}
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}
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}
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// Clean up and exit
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NuiSkeletonTrackingDisable();
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NuiShutdown();
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return 0;
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}
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2
depthrushConfig/calibration.h
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2
depthrushConfig/calibration.h
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#pragma once
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int calibration();
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23
depthrushConfig/depthrushConfig.cpp
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23
depthrushConfig/depthrushConfig.cpp
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#include "includes.h"
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int main()
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{
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int choice = 0;
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std::cout << "Depthrush test application\n";
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std::cout << "1. Calibrate Kinect\n";
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std::cout << "2. Preview Kinect\n";
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std::cout << "Enter a choice (1,2): ";
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std::cin >> choice;
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if (choice == 1) {
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calibration();
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return 0;
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}
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else if (choice == 2) {
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std::cout << "okay 2";
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return 0;
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}
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else {
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std::cout << "Invalid option!";
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}
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return 0;
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}
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145
depthrushConfig/depthrushConfig.vcxproj
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145
depthrushConfig/depthrushConfig.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{af89f70a-7f60-4b1c-9532-ce7bbd02ea56}</ProjectGuid>
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<RootNamespace>depthrushConfig</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<IncludePath>C:\Program Files\Microsoft SDKs\Kinect\v1.7\inc;$(IncludePath)</IncludePath>
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<LibraryPath>C:\Program Files\Microsoft SDKs\Kinect\v1.7\lib\amd64;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>Kinect10.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="calibration.cpp" />
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<ClCompile Include="depthrushConfig.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="calibration.h" />
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<ClInclude Include="includes.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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33
depthrushConfig/depthrushConfig.vcxproj.filters
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33
depthrushConfig/depthrushConfig.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="depthrushConfig.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="calibration.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="includes.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="calibration.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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7
depthrushConfig/includes.h
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7
depthrushConfig/includes.h
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#pragma once
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#include <Windows.h>
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#include <NuiApi.h>
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#include <iostream>
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#include <thread>
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#include <string>
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#include "calibration.h"
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