241 lines
8.0 KiB
C++
241 lines
8.0 KiB
C++
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "Transformers.h"
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#include "SDL.h"
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extern int joystick_index1;
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extern int joystick_index2;
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extern SDL_Joystick* GameController2;
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extern SDL_Haptic* ControllerHaptic2;
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extern SDL_Haptic* haptic2;
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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static bool init = false;
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static bool Player1Shoot = false;
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static bool Player2Shoot = false;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename);
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static int HowtoRumbleGunEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleGunEffect"), 0, settingsFilename);
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static int HowtoRumbleRageEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleRageEffect"), 0, settingsFilename);
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static int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename);
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static int Gun1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gun1pStrength"), 0, settingsFilename);
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static int Rage1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rage1pStrength"), 0, settingsFilename);
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static int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename);
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static int Gun2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gun2pStrength"), 0, settingsFilename);
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static int Rage2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rage2pStrength"), 0, settingsFilename);
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static int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename);
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void Transformers::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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INT_PTR Base1p = helpers->ReadIntPtr(0x1A3CC1C, true);
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INT_PTR Base11p = helpers->ReadIntPtr(Base1p + 0x34, false);
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INT_PTR Base21p = helpers->ReadIntPtr(Base11p + 0x39C, false);
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UINT8 Health1p = helpers->ReadByte(Base21p + 0x54, false);
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INT_PTR Base12p = helpers->ReadIntPtr(Base1p + 0x20, false);
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INT_PTR Base22p = helpers->ReadIntPtr(Base12p + 0x398, false);
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INT_PTR Base32p = helpers->ReadIntPtr(Base22p + 0x1C, false);
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UINT8 Health2p = helpers->ReadByte(Base32p + 0x310, false);
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UINT8 Gun = helpers->ReadByte(0xD8CE14, false);
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UINT8 Trigger1p = helpers->ReadByte(0xD8D110, false);
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UINT8 Trigger2p = helpers->ReadByte(0xD8D112, false);
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static UINT8 oldHealth1p = 0;
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static UINT8 oldHealth2p = 0;
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UINT8 newHealth1p = Health1p;
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UINT8 newHealth2p = Health2p;
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if (!init)
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{
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for (int i = 0; i < SDL_NumJoysticks(); i++)
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{
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wchar_t* deviceGUIDString2 = new wchar_t[256];
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int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename);
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char joystick_guid[256];
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sprintf(joystick_guid, "%S", deviceGUIDString2);
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SDL_JoystickGUID guid, dev_guid;
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int numJoysticks = SDL_NumJoysticks();
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std::string njs = std::to_string(numJoysticks);
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((char)njs.c_str());
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for (int i = 0; i < SDL_NumJoysticks(); i++)
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{
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extern int joystick1Index;
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if (i == joystick1Index)
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{
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continue;
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}
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SDL_Joystick* js2 = SDL_JoystickOpen(i);
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joystick_index2 = SDL_JoystickInstanceID(js2);
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SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2);
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char guid_str[1024];
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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const char* name = SDL_JoystickName(js2);
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char text[256];
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sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
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guid = SDL_JoystickGetGUIDFromString(joystick_guid);
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dev_guid = SDL_JoystickGetGUID(js2);
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if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
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{
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GameController2 = SDL_JoystickOpen(i);
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ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2);
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break;
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}
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SDL_JoystickClose(js2);
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}
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haptic2 = ControllerHaptic2;
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if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE))
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{
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SDL_HapticRumbleInit;
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SDL_HapticRumbleInit(ControllerHaptic2);
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}
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}
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init = true;
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}
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if (Gun == 0x4B)
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{
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Player1Shoot = true;
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Player2Shoot = true;
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}
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else if (Gun == 0x42)
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{
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Player1Shoot = true;
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Player2Shoot = false;
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}
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else if (Gun == 0x09)
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{
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Player1Shoot = false;
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Player2Shoot = true;
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}
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if (Player1Shoot)
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{
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if (Trigger1p == 0)
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{
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Player1Shoot = false;
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}
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if ((Gun == 0x3) || (Gun == 0x90) || (Gun == 0x93) || (Gun == 0x02) || (Gun == 0x12))
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{
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Player1Shoot = false;
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}
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if (HowtoRumbleGunEffect == 0)
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{
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double percentForce = ((Gun1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleGunEffect == 1)
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{
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double percentForce = ((Gun1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleGunEffect == 2)
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{
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double percentForce = ((Gun1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if (Player2Shoot)
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{
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if (Trigger2p == 0)
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{
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Player2Shoot = false;
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}
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if ((Gun == 0x3) || (Gun == 0x90) || (Gun == 0x93) || (Gun == 0x02) || (Gun == 0x12))
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{
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Player2Shoot = false;
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}
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if (HowtoRumbleGunEffect == 0)
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{
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double percentForce = ((Gun2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleGunEffect == 1)
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{
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double percentForce = ((Gun2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleGunEffect == 2)
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{
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double percentForce = ((Gun2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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if (oldHealth1p != newHealth1p)
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{
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if (Health1p != 100)
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 1)
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{
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 2)
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{
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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}
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if (oldHealth2p != newHealth2p)
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{
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if (Health2p != 100)
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 1)
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{
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 2)
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{
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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}
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oldHealth1p = newHealth1p;
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oldHealth2p = newHealth2p;
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}
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