add WMMT5DX+
This commit is contained in:
parent
37b55eec90
commit
5cd3c5c104
@ -518,6 +518,25 @@ ForceTimeUpButton=99
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EnableDamper=0
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DamperStrength=100
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[WMMT5DX+]
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GameId=56
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DefaultCentering=0
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FeedbackLength=80
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Logging=0
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SpringStrength=100
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FrictionStrength=0
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JointsAndStripesStrength=100
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CollisionsStrength=100
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TiresSlipStrength=100
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HighSpeedVibrationsStrength=100
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WheelSpinStrength=100
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GearChangeStrength=20
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GearChangeDelay=250
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GearChangeLength=200
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LimitBetweenHighSpeedVibrationsAndTiresSlip=75
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EnableDamper=0
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DamperStrength=100
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[WMMT6]
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GameId=52
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DefaultCentering=0
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@ -52,6 +52,7 @@
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<ClInclude Include="Game Files\LGI3D.h" />
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<ClInclude Include="Game Files\StormRacerG.h" />
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<ClInclude Include="Game Files\SWDC2018.h" />
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<ClInclude Include="Game Files\WMMT5DX.h" />
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<ClInclude Include="Game Files\WMMT6.h" />
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<ClInclude Include="Game Files\WMMT6R.h" />
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<ClInclude Include="resource.h" />
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@ -120,6 +121,7 @@
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<ClCompile Include="Game Files\WMMT5.cpp" />
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<ClCompile Include="Game Files\InitialD4Japan.cpp" />
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<ClCompile Include="Game Files\GTIClub3.cpp" />
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<ClCompile Include="Game Files\WMMT5DX.cpp" />
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<ClCompile Include="Game Files\WMMT6.cpp" />
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<ClCompile Include="Game Files\WMMT6R.cpp" />
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<ClCompile Include="IDirectInputDevice.cpp" />
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@ -141,6 +141,7 @@
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<ClCompile Include="Game Files\M2EmulatorDaytonaInputs.cpp" />
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<ClCompile Include="Game Files\M2EmulatorSegaRallyInputs.cpp" />
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<ClCompile Include="Game Files\M2EmulatorIndy500Inputs.cpp" />
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<ClCompile Include="Game Files\WMMT5DX.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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@ -324,6 +325,9 @@
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<ClInclude Include="Game Files\D1GP.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\WMMT5DX.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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@ -62,6 +62,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/SnoCross.h"
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#include "Game Files/WackyRaces.h"
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#include "Game Files/WMMT5.h"
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#include "Game Files/WMMT5DX.h"
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#include "Game Files/WMMT6.h"
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#include "Game Files/WMMT6R.h"
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#include "Game Files/Machstorm.h"
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@ -1017,6 +1018,7 @@ const int WMMT_6 = 52;
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const int WMMT_6_R = 53;
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const int SRG = 54;
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const int D1_GP = 55;
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const int WMMT_5DX = 56;
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HINSTANCE Get_hInstance()
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{
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@ -2370,6 +2372,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case WMMT_5:
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game = new WMMT5;
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break;
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case WMMT_5DX:
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game = new WMMT5DX;
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break;
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case MARIO_KART_GPDX:
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game = new MarioKartGPDX100;
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break;
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321
Game Files/WMMT5DX.cpp
Normal file
321
Game Files/WMMT5DX.cpp
Normal file
@ -0,0 +1,321 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "WMMT5DX.h"
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#include "SDL.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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extern SDL_Event e;
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static UINT8 oldgear = 0;
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static bool init = false;
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static bool gameFfbStarted = false;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 100, settingsFilename);
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static int FrictionStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FrictionStrength"), 0, settingsFilename);
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static int JointsAndStripesStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("JointsAndStripesStrength"), 100, settingsFilename);
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static int CollisionsStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CollisionsStrength"), 100, settingsFilename);
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static int TiresSlipStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("TiresSlipStrength"), 100, settingsFilename);
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static int HighSpeedVibrationsStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("HighSpeedVibrationsStrength"), 100, settingsFilename);
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static int LimitBetweenHighSpeedVibrationsAndTiresSlip = GetPrivateProfileInt(TEXT("Settings"), TEXT("LimitBetweenHighSpeedVibrationsAndTiresSlip"), 75, settingsFilename);
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static int GearChangeStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeStrength"), 20, settingsFilename);
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static int GearChangeDelay = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeDelay"), 250, settingsFilename);
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static int GearChangeLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeLength"), 200, settingsFilename);
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static int WheelSpinStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WheelSpinStrength"), 100, settingsFilename);
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static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
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//static int ForceFullTune = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceFullTune"), 0, settingsFilename);
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//static int DisableRaceTimer = GetPrivateProfileInt(TEXT("Settings"), TEXT("DisableRaceTimer"), 0, settingsFilename);
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//static int EnableForceFinish = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceFinish"), 0, settingsFilename);
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//static int EnableForceTimeUp = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceTimeUp"), 0, settingsFilename);
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//static int ForceFinishButton = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceFinishButton"), 99, settingsFilename);
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//static int ForceTimeUpButton = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceTimeUpButton"), 99, settingsFilename);
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//static int InputThread(void* ptr)
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//{
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// if (1 != EnableForceFinish && 1 != EnableForceTimeUp)
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// {
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// return 0;
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// }
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//
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// myHelpers->log("starting input thread");
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// while (SDL_WaitEvent(&e) != 0)
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// {
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// if (e.type == SDL_JOYBUTTONDOWN)
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// {
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// myHelpers->log("button pressed");
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// if (1 == EnableForceFinish && e.jbutton.button == ForceFinishButton)
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// {
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// INT_PTR ptr1 = myHelpers->ReadIntPtr(0x199A468, true);
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// myHelpers->WriteByte(ptr1 + 0x28, 8, false);
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// }
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// else if (1 == EnableForceTimeUp && e.jbutton.button == ForceTimeUpButton)
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// {
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// int tempDisableRaceTimer = DisableRaceTimer;
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// DisableRaceTimer = 0;
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// myHelpers->WriteFloat32(0x199AE18, 0, true);
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// if (1 == tempDisableRaceTimer)
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// {
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// Sleep(10000);
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// DisableRaceTimer = tempDisableRaceTimer;
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// }
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// }
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// }
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// }
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// myHelpers->log("input thread stopped");
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// return 0;
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//}
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//
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//static int SpamThread(void* ptr)
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//{
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// if (1 != ForceFullTune && 1 != DisableRaceTimer)
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// {
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// return 0;
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// }
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//
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// Sleep(5000); // To avoid crashes
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// myHelpers->log("starting spam thread");
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// while (1)
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// {
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// if (1 == ForceFullTune)
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// {
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// INT_PTR ptr1 = myHelpers->ReadIntPtr(0x1948F10, true);
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// INT_PTR ptr2 = myHelpers->ReadIntPtr(ptr1 + 0x180 + 0xa8 + 0x18, false);
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// UINT8 car = myHelpers->ReadByte(ptr2 + 0x2C, false);
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// std::string msg = "car: " + std::to_string(car);
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// myHelpers->log((char*)msg.c_str());
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//
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// if (0x00 < car)
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// {
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// UINT8 power = myHelpers->ReadByte(ptr2 + 0x98, false);
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// UINT8 handling = myHelpers->ReadByte(ptr2 + 0x9C, false);
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// msg = "power: " + std::to_string(power) + " | handling: " + std::to_string(handling);
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// myHelpers->log((char*)msg.c_str());
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//
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// if (0x20 != (power + handling))
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// {
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// myHelpers->log("forcing full tune");
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// myHelpers->WriteByte(ptr2 + 0x98, 0x10, false);
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// myHelpers->WriteByte(ptr2 + 0x9C, 0x10, false);
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// }
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// }
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// }
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//
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// if (1 == DisableRaceTimer)
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// {
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// myHelpers->WriteFloat32(0x199AE18, 999.99, true);
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// }
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//
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// Sleep(500); // We don't need to spam too much
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// }
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// myHelpers->log("spam thread stopped");
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// return 0;
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//}
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static int GearChangeThread(void* ptr)
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{
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if (GearChangeDelay > 0)
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{
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Sleep(GearChangeDelay);
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}
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myHelpers->log("gear change");
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double percentForce = GearChangeStrength / 100.0;
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myTriggers->Sine(GearChangeLength, GearChangeLength, percentForce);
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myTriggers->Rumble(0, percentForce, 150);
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return 0;
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}
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void WMMT5DX::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
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{
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if (!init)
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{
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init = true;
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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//SDL_CreateThread(InputThread, "InputThread", (void*)NULL);
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//SDL_CreateThread(SpamThread, "SpamThread", (void*)NULL);
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}
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float spring = helpers->ReadFloat32(0x1FA6F44, true);
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float friction = helpers->ReadFloat32(0x1FA6F48, true);
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float collisions = helpers->ReadFloat32(0x1FA6F4C, true);
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float tiresSlip = helpers->ReadFloat32(0x1FA6F40, true);
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int speed = helpers->ReadInt32(0x1FA7C7C, true);
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std::string msg = "spring: " + std::to_string(spring) + " | friction: " + std::to_string(friction)
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+ " | collisions: " + std::to_string(collisions) + " | tires slip: " + std::to_string(tiresSlip)
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+ " | speed: " + std::to_string(speed);
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helpers->log((char*)msg.c_str());
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if (EnableDamper == 1)
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{
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triggers->Damper(DamperStrength / 100.0);
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}
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double percentForce;
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if (0.001 > spring && !gameFfbStarted)
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{
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helpers->log("fake spring+friction until game's FFB starts");
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percentForce = 0.3 * SpringStrength / 100.0;
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triggers->Spring(percentForce);
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percentForce = 0.5 * FrictionStrength / 100.0;
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triggers->Friction(percentForce);
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}
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else
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{
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if (!gameFfbStarted)
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{
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helpers->log("game's FFB started");
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gameFfbStarted = true;
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}
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percentForce = (1.0 * spring) * SpringStrength / 100.0;
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triggers->Spring(percentForce);
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percentForce = (1.0 * friction) * FrictionStrength / 100.0;
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triggers->Friction(percentForce);
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}
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if (0 < collisions)
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{
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if (0.209 <= collisions && 0.311 >= collisions)
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{
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helpers->log("joint/stripe on the right");
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percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0;
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triggers->Sine(80, 80, percentForce);
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triggers->Rumble(0, percentForce, 150);
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}
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else
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{
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helpers->log("collision on the right");
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percentForce = (1.0 * collisions) * CollisionsStrength / 100.0;
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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triggers->Rumble(0, percentForce, 150);
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}
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}
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else if (0 > collisions)
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{
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if (-0.209 >= collisions && -0.311 <= collisions)
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{
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helpers->log("joint/stripe on the left");
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percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0;
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triggers->Sine(80, 80, percentForce);
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triggers->Rumble(0, -1.0 * percentForce, 150);
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}
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else
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{
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helpers->log("collision on the left");
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percentForce = (-1.0 * collisions) * CollisionsStrength / 100.0;
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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triggers->Rumble(0, percentForce, 150);
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}
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}
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else
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{
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helpers->log("resetting collision");
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triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
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}
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if (0 < tiresSlip)
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{
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helpers->log("tires slip left");
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bool highSpeedVibrations = (294 <= speed) && (1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0);
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percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0;
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triggers->Sine(100, 100, percentForce);
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if (!highSpeedVibrations && ((0 == JointsAndStripesStrength && 0 == CollisionsStrength) || (0.001 > collisions && -0.001 < collisions)))
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{
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triggers->Rumble(0, -1.0 * percentForce, 150);
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}
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}
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else if (0 > tiresSlip)
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{
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helpers->log("tires slip right");
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bool highSpeedVibrations = (294 <= speed) && (-1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0);
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percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0;
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triggers->Sine(100, 100, percentForce);
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if (!highSpeedVibrations && ((0 == JointsAndStripesStrength && 0 == CollisionsStrength) || (0.001 > collisions && -0.001 < collisions)))
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{
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triggers->Rumble(0, percentForce, 150);
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}
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}
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INT_PTR ptr1 = helpers->ReadIntPtr(0x1FD11B0, true);
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UINT8 gear = helpers->ReadByte(ptr1 + 0x398, false);
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if (0 < WheelSpinStrength)
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{
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INT_PTR ptr1 = myHelpers->ReadIntPtr(0x1F7D578, true);
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INT_PTR ptr2 = myHelpers->ReadIntPtr(ptr1 + 0x268, false);
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UINT8 power = myHelpers->ReadByte(ptr2 + 0xAC, false);
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int rpm = helpers->ReadInt32(0x1FA7DEC, true);
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int diff = 0x0A <= power ? 0 : 20;
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if (
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1 == gear && 10 < speed && (
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((30 - diff) > speed && 3500 < rpm)
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|| ((55 - diff) > speed && 5500 < rpm)
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|| ((75 - diff) > speed && 7000 < rpm)
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|| ((100 - diff) > speed && 7800 < rpm)
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)
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)
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{
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percentForce = (((100.0 - speed) / 100.0) * ((rpm * 100.0 / 8500.0) / 100.0)) * WheelSpinStrength / 100.0;
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triggers->Sine(120, 120, percentForce);
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triggers->Rumble(0, percentForce, 150);
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msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed)
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+ " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce);
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helpers->log((char*)msg.c_str());
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}
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else if (
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2 == gear && 10 < speed && (
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((110 - (2 * diff)) > speed && 5000 < rpm)
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|| ((130 - (2 * diff)) > speed && 6000 < rpm)
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|| ((145 - (2 * diff)) > speed && 6500 < rpm)
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|| ((160 - (2 * diff)) > speed && 7000 < rpm)
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)
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)
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{
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percentForce = (((160.0 - speed) / 150.0) * ((rpm * 100.0 / 8500.0) / 100.0)) * WheelSpinStrength / 100.0;
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triggers->Sine(120, 120, percentForce);
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triggers->Rumble(0, percentForce, 150);
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msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed)
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+ " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce);
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helpers->log((char*)msg.c_str());
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}
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}
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if (0 < GearChangeStrength)
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{
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ptr1 = helpers->ReadIntPtr(0x1FD11C8, true);
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float time = helpers->ReadFloat32(ptr1 + 0x18, false);
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if (oldgear != gear && 0 < gear && 0 < time)
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{
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msg = "oldgear: " + std::to_string(oldgear) + " | gear: " + std::to_string(gear)
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+ " | time: " + std::to_string(time) + " | speed: " + std::to_string(speed);
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helpers->log((char*)msg.c_str());
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}
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if (oldgear != gear && 0 < gear && 0.5 < time && 0.1 <= speed)
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{
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SDL_CreateThread(GearChangeThread, "GearChangeThread", (void*)NULL);
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}
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oldgear = gear;
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}
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}
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20
Game Files/WMMT5DX.h
Normal file
20
Game Files/WMMT5DX.h
Normal file
@ -0,0 +1,20 @@
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/Game.h"
|
||||
class WMMT5DX : public Game {
|
||||
|
||||
public:
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
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Reference in New Issue
Block a user