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ImHex/lib/libimhex/include/hex/ui/imgui_imhex_extensions.h

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#pragma once
#include <hex.hpp>
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#include <functional>
#include <string>
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#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui.h>
#include <imgui_internal.h>
#include <hex/helpers/fmt.hpp>
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enum ImGuiCustomCol {
ImGuiCustomCol_DescButton,
ImGuiCustomCol_DescButtonHovered,
ImGuiCustomCol_DescButtonActive,
ImGuiCustomCol_ToolbarGray,
ImGuiCustomCol_ToolbarRed,
ImGuiCustomCol_ToolbarYellow,
ImGuiCustomCol_ToolbarGreen,
ImGuiCustomCol_ToolbarBlue,
ImGuiCustomCol_ToolbarPurple,
ImGuiCustomCol_ToolbarBrown,
ImGuiCustomCol_Highlight,
feat: Greatly improved the IEEE754 tool (#1047) I just realized one feature request existed about this tool and have added a comment to it referring this pr. Errors and additions are described in the fork commit already. I'm not sure if I should repeat them here again. I have tested the changes thoroughly, but it is always possible some fringe case was not tested and is incorrect. The tests were done using the many similar online calculators for IEEE 754 floating point formats. IEEE 745 floating point tool redesign modeled after 'float toy' web app (http://evanw.github.io/float-toy/) Streamlined output using colors and compact layout which can be further simplified. Chosen display mode (detailed or simplified) is automatically saved and set on new sessions. Edit the binary bits, the integer hexadecimal or the floating point decimal values and the entire app will update with the change. Supports the main IEEE745 standard formats (half, single and double precision) together with custom formats of size <= 64 bits. Each format choice uses and displays the number of significant decimal digits defined by the mantissa size. Added labels to identify the location of each bit box inside the binary representation. Satisfies round trip / idempotent (reproducing) conversion property Added theme colors, radio buttons for display mode and a clear button that resets the tool. Removed previously and incorrectly added locale translation to various labels and languages Attempted to adhere to code style formatting using existing code as example. An effort was made to use preferred variable types and functions from std namespace when appropriate. Attempted to document code using comments. Not implemented / left to complete at an later time Arbitrary width and precision formats. Extended precision formats. Shortest string property. hexadecimal floating point display and conversions.
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ImGuiCustomCol_IEEEToolSign,
ImGuiCustomCol_IEEEToolExp,
ImGuiCustomCol_IEEEToolMantissa,
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ImGuiCustomCol_COUNT
};
namespace ImGui {
class Texture {
public:
Texture() = default;
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Texture(const ImU8 *buffer, int size, int width = 0, int height = 0);
explicit Texture(const char *path);
Texture(unsigned int texture, int width, int height);
Texture(const Texture&) = delete;
Texture(Texture&& other) noexcept;
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~Texture();
Texture& operator=(const Texture&) = delete;
Texture& operator=(Texture&& other) noexcept;
[[nodiscard]] constexpr bool isValid() const noexcept {
return this->m_textureId != nullptr;
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}
[[nodiscard]] constexpr operator ImTextureID() const noexcept {
return this->m_textureId;
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}
[[nodiscard]] auto getSize() const noexcept {
return ImVec2(this->m_width, this->m_height);
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}
[[nodiscard]] constexpr auto getAspectRatio() const noexcept {
if (this->m_height == 0) return 1.0F;
return float(this->m_width) / float(this->m_height);
}
private:
ImTextureID m_textureId = nullptr;
int m_width = 0, m_height = 0;
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};
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int UpdateStringSizeCallback(ImGuiInputTextCallbackData *data);
bool IconHyperlink(const char *icon, const char *label, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
bool Hyperlink(const char *label, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
bool BulletHyperlink(const char *label, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
bool DescriptionButton(const char *label, const char *description, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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void HelpHover(const char *text);
void UnderlinedText(const char *label, ImColor color = ImGui::GetStyleColorVec4(ImGuiCol_Text), const ImVec2 &size_arg = ImVec2(0, 0));
void TextSpinner(const char *label);
void Header(const char *label, bool firstEntry = false);
void HeaderColored(const char *label, ImColor color, bool firstEntry);
void InfoTooltip(const char *text);
bool TitleBarButton(const char *label, ImVec2 size_arg);
bool ToolBarButton(const char *symbol, ImVec4 color);
bool IconButton(const char *symbol, ImVec4 color, ImVec2 size_arg = ImVec2(0, 0));
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bool InputIntegerPrefix(const char* label, const char *prefix, void *value, ImGuiDataType type, const char *format, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
bool InputHexadecimal(const char* label, u32 *value, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
bool InputHexadecimal(const char* label, u64 *value, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
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inline bool HasSecondPassed() {
return static_cast<ImU32>(ImGui::GetTime() * 100) % 100 <= static_cast<ImU32>(ImGui::GetIO().DeltaTime * 100);
}
void OpenPopupInWindow(const char *window_name, const char *popup_name);
struct ImHexCustomData {
ImVec4 Colors[ImGuiCustomCol_COUNT];
};
ImU32 GetCustomColorU32(ImGuiCustomCol idx, float alpha_mul = 1.0F);
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ImVec4 GetCustomColorVec4(ImGuiCustomCol idx, float alpha_mul = 1.0F);
void StyleCustomColorsDark();
void StyleCustomColorsLight();
void StyleCustomColorsClassic();
void SmallProgressBar(float fraction, float yOffset = 0.0F);
void TextFormatted(const std::string &fmt, auto &&...args) {
ImGui::TextUnformatted(hex::format(fmt, std::forward<decltype(args)>(args)...).c_str());
}
void TextFormattedColored(ImColor color, const std::string &fmt, auto &&...args) {
ImGui::TextColored(color, "%s", hex::format(fmt, std::forward<decltype(args)>(args)...).c_str());
}
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void TextFormattedDisabled(const std::string &fmt, auto &&...args) {
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ImGui::TextDisabled("%s", hex::format(fmt, std::forward<decltype(args)>(args)...).c_str());
}
void TextFormattedWrapped(const std::string &fmt, auto &&...args) {
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ImGui::TextWrapped("%s", hex::format(fmt, std::forward<decltype(args)>(args)...).c_str());
}
void TextFormattedCentered(const std::string &fmt, auto &&...args) {
auto text = hex::format(fmt, std::forward<decltype(args)>(args)...);
auto availableSpace = ImGui::GetContentRegionAvail();
auto textSize = ImGui::CalcTextSize(text.c_str(), nullptr, false, availableSpace.x * 0.75F);
ImGui::SetCursorPos(((availableSpace - textSize) / 2.0F));
ImGui::PushTextWrapPos(availableSpace.x * 0.75F);
ImGui::TextFormattedWrapped("{}", text);
ImGui::PopTextWrapPos();
}
bool InputText(const char* label, std::string &buffer, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
bool InputTextIcon(const char* label, const char *icon, std::string &buffer, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
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bool InputText(const char *label, std::u8string &buffer, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
bool InputTextMultiline(const char* label, std::string &buffer, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
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bool InputTextWithHint(const char *label, const char *hint, std::string &buffer, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
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bool InputScalarCallback(const char* label, ImGuiDataType data_type, void* p_data, const char* format, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data);
void HideTooltip();
bool BitCheckbox(const char* label, bool* v);
bool DimmedButton(const char* label);
bool DimmedIconButton(const char *symbol, ImVec4 color, ImVec2 size_arg = ImVec2(0, 0));
}