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ImHex/main/source/window/window.cpp

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#include "window.hpp"
#include <hex.hpp>
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#include <hex/api/plugin_manager.hpp>
#include <hex/api/content_registry.hpp>
#include <hex/api/imhex_api.hpp>
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#include <hex/helpers/utils.hpp>
#include <hex/helpers/fs.hpp>
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#include <hex/helpers/logger.hpp>
#include <hex/helpers/stacktrace.hpp>
#include <chrono>
#include <csignal>
#include <set>
#include <thread>
#include <cassert>
#include <romfs/romfs.hpp>
#include <llvm/Demangle/Demangle.h>
#include <imgui.h>
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#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui_internal.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <hex/ui/imgui_imhex_extensions.h>
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#include <implot.h>
#include <implot_internal.h>
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#include <imnodes.h>
#include <imnodes_internal.h>
#include <fonts/codicons_font.h>
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#include <hex/api/project_file_manager.hpp>
#include <GLFW/glfw3.h>
namespace hex {
using namespace std::literals::chrono_literals;
// Custom signal handler to print various information and a stacktrace when the application crashes
static void signalHandler(int signalNumber, const std::string &signalName) {
log::fatal("Terminating with signal '{}' ({})", signalName, signalNumber);
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// Trigger an event so that plugins can handle crashes
EventManager::post<EventAbnormalTermination>(signalNumber);
// Detect if the crash was due to an uncaught exception
if (std::uncaught_exceptions() > 0) {
log::fatal("Uncaught exception thrown!");
}
// Reset the signal handler to the default handler
std::signal(signalNumber, SIG_DFL);
// Print stack trace
for (const auto &stackFrame : stacktrace::getStackTrace()) {
if (stackFrame.line == 0)
log::fatal(" {}", stackFrame.function);
else
log::fatal(" ({}:{}) | {}", stackFrame.file, stackFrame.line, stackFrame.function);
}
// Trigger a breakpoint if we're in a debug build or raise the signal again for the default handler to handle it
#if defined(DEBUG)
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assert(!"Debug build, triggering breakpoint");
#else
std::raise(signalNumber);
#endif
}
Window::Window() {
stacktrace::initialize();
constexpr static auto openEmergencyPopup = [](const std::string &title){
TaskManager::doLater([title] {
for (const auto &provider : ImHexApi::Provider::getProviders())
ImHexApi::Provider::remove(provider, false);
ImGui::OpenPopup(title.c_str());
});
};
// Handle fatal error popups for errors detected during initialization
{
for (const auto &[argument, value] : ImHexApi::System::getInitArguments()) {
if (argument == "no-plugins") {
openEmergencyPopup("No Plugins");
} else if (argument == "no-builtin-plugin") {
openEmergencyPopup("No Builtin Plugin");
} else if (argument == "multiple-builtin-plugins") {
openEmergencyPopup("Multiple Builtin Plugins");
}
}
}
// Initialize the window
this->initGLFW();
this->initImGui();
this->setupNativeWindow();
this->registerEventHandlers();
auto logoData = romfs::get("logo.png");
this->m_logoTexture = ImGui::Texture(reinterpret_cast<const ImU8 *>(logoData.data()), logoData.size());
ContentRegistry::Settings::impl::store();
EventManager::post<EventSettingsChanged>();
EventManager::post<EventWindowInitialized>();
}
Window::~Window() {
EventManager::unsubscribe<EventProviderDeleted>(this);
EventManager::unsubscribe<RequestCloseImHex>(this);
EventManager::unsubscribe<RequestUpdateWindowTitle>(this);
EventManager::unsubscribe<EventAbnormalTermination>(this);
EventManager::unsubscribe<RequestOpenPopup>(this);
this->exitImGui();
this->exitGLFW();
}
void Window::registerEventHandlers() {
// Initialize default theme
EventManager::post<RequestChangeTheme>("Dark");
// Handle the close window request by telling GLFW to shut down
EventManager::subscribe<RequestCloseImHex>(this, [this](bool noQuestions) {
glfwSetWindowShouldClose(this->m_window, GLFW_TRUE);
if (!noQuestions)
EventManager::post<EventWindowClosing>(this->m_window);
});
// Handle updating the window title
EventManager::subscribe<RequestUpdateWindowTitle>(this, [this]() {
std::string title = "ImHex";
if (ProjectFile::hasPath()) {
// If a project is open, show the project name instead of the file name
title += " - Project " + hex::limitStringLength(ProjectFile::getPath().stem().string(), 32);
if (ImHexApi::Provider::isDirty())
title += " (*)";
} else if (ImHexApi::Provider::isValid()) {
auto provider = ImHexApi::Provider::get();
if (provider != nullptr) {
title += " - " + hex::limitStringLength(provider->getName(), 32);
if (provider->isDirty())
title += " (*)";
if (!provider->isWritable())
title += " (Read Only)";
}
}
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this->m_windowTitle = title;
glfwSetWindowTitle(this->m_window, title.c_str());
});
constexpr static auto CrashBackupFileName = "crash_backup.hexproj";
// Save a backup project when the application crashes
EventManager::subscribe<EventAbnormalTermination>(this, [this](int) {
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ImGui::SaveIniSettingsToDisk(wolv::util::toUTF8String(this->m_imguiSettingsPath).c_str());
if (!ImHexApi::Provider::isDirty())
return;
for (const auto &path : fs::getDefaultPaths(fs::ImHexPath::Config)) {
if (ProjectFile::store(path / CrashBackupFileName))
break;
}
});
// Handle opening popups
EventManager::subscribe<RequestOpenPopup>(this, [this](auto name) {
std::scoped_lock lock(this->m_popupMutex);
this->m_popupsToOpen.push_back(name);
});
// Register signal handlers
{
#define HANDLE_SIGNAL(name) \
std::signal(name, [](int signalNumber){ \
signalHandler(signalNumber, #name); \
});
HANDLE_SIGNAL(SIGSEGV)
HANDLE_SIGNAL(SIGILL)
HANDLE_SIGNAL(SIGABRT)
HANDLE_SIGNAL(SIGFPE)
#undef HANDLE_SIGNAL
}
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std::set_terminate([]{
try {
std::rethrow_exception(std::current_exception());
} catch (std::exception &ex) {
log::fatal(
"Program terminated with uncaught exception: {}()::what() -> {}",
llvm::itaniumDemangle(typeid(ex).name(), nullptr, nullptr, nullptr),
ex.what()
);
}
EventManager::post<EventAbnormalTermination>(0);
});
}
void Window::loop() {
this->m_lastFrameTime = glfwGetTime();
while (!glfwWindowShouldClose(this->m_window)) {
if (!glfwGetWindowAttrib(this->m_window, GLFW_VISIBLE) || glfwGetWindowAttrib(this->m_window, GLFW_ICONIFIED)) {
// If the application is minimized or not visible, don't render anything
glfwWaitEvents();
} else {
glfwPollEvents();
// If no events have been received in a while, lower the frame rate
{
// If the mouse is down, the mouse is moving or a popup is open, we don't want to lower the frame rate
bool frameRateUnlocked =
ImGui::IsPopupOpen(ImGuiID(0), ImGuiPopupFlags_AnyPopupId) ||
TaskManager::getRunningTaskCount() > 0 ||
this->m_mouseButtonDown ||
this->m_hadEvent ||
!this->m_pressedKeys.empty();
// Calculate the time until the next frame
const double timeout = std::max(0.0, (1.0 / 5.0) - (glfwGetTime() - this->m_lastFrameTime));
// If the frame rate has been unlocked for 5 seconds, lock it again
if ((this->m_lastFrameTime - this->m_frameRateUnlockTime) > 5 && this->m_frameRateTemporarilyUnlocked && !frameRateUnlocked) {
this->m_frameRateTemporarilyUnlocked = false;
}
// If the frame rate is locked, wait for events with a timeout
if (frameRateUnlocked || this->m_frameRateTemporarilyUnlocked) {
if (!this->m_frameRateTemporarilyUnlocked) {
this->m_frameRateTemporarilyUnlocked = true;
this->m_frameRateUnlockTime = this->m_lastFrameTime;
}
} else {
glfwWaitEventsTimeout(timeout);
}
this->m_hadEvent = false;
}
}
// Render frame
this->frameBegin();
this->frame();
this->frameEnd();
// Limit frame rate
const auto targetFps = ImHexApi::System::getTargetFPS();
if (targetFps <= 200) {
auto leftoverFrameTime = i64((this->m_lastFrameTime + 1 / targetFps - glfwGetTime()) * 1000);
if (leftoverFrameTime > 0)
std::this_thread::sleep_for(std::chrono::milliseconds(leftoverFrameTime));
}
this->m_lastFrameTime = glfwGetTime();
}
}
static void createNestedMenu(std::span<const std::string> menuItems, const Shortcut &shortcut, const std::function<void()> &callback, const std::function<bool()> &enabledCallback) {
const auto &name = menuItems.front();
if (name == ContentRegistry::Interface::impl::SeparatorValue) {
ImGui::Separator();
return;
}
if (name == ContentRegistry::Interface::impl::SubMenuValue) {
callback();
} else if (menuItems.size() == 1) {
if (ImGui::MenuItem(LangEntry(name), shortcut.toString().c_str(), false, enabledCallback()))
callback();
} else {
if (ImGui::BeginMenu(LangEntry(name))) {
createNestedMenu({ menuItems.begin() + 1, menuItems.end() }, shortcut, callback, enabledCallback);
ImGui::EndMenu();
}
}
}
void Window::frameBegin() {
// Start new ImGui Frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
// Handle all undocked floating windows
ImGuiViewport *viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->WorkPos);
ImGui::SetNextWindowSize(ImHexApi::System::getMainWindowSize() - ImVec2(0, ImGui::GetTextLineHeightWithSpacing()));
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
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ImGuiWindowFlags windowFlags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
// Render main dock space
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if (ImGui::Begin("ImHexDockSpace", nullptr, windowFlags)) {
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auto drawList = ImGui::GetWindowDrawList();
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ImGui::PopStyleVar();
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auto sidebarPos = ImGui::GetCursorPos();
auto sidebarWidth = ContentRegistry::Interface::impl::getSidebarItems().empty() ? 0 : 30_scaled;
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ImGui::SetCursorPosX(sidebarWidth);
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auto footerHeight = ImGui::GetTextLineHeightWithSpacing() + ImGui::GetStyle().FramePadding.y * 2 + 1_scaled;
auto dockSpaceSize = ImVec2(ImHexApi::System::getMainWindowSize().x - sidebarWidth, ImGui::GetContentRegionAvail().y - footerHeight);
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// Render footer
{
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auto dockId = ImGui::DockSpace(ImGui::GetID("ImHexMainDock"), dockSpaceSize);
ImHexApi::System::impl::setMainDockSpaceId(dockId);
drawList->AddRectFilled(ImGui::GetWindowPos(), ImGui::GetWindowPos() + ImGui::GetWindowSize() - ImVec2(dockSpaceSize.x, footerHeight - ImGui::GetStyle().FramePadding.y - 1_scaled), ImGui::GetColorU32(ImGuiCol_MenuBarBg));
ImGui::Separator();
ImGui::SetCursorPosX(8);
for (const auto &callback : ContentRegistry::Interface::impl::getFooterItems()) {
auto prevIdx = drawList->_VtxCurrentIdx;
callback();
auto currIdx = drawList->_VtxCurrentIdx;
// Only draw separator if something was actually drawn
if (prevIdx != currIdx) {
ImGui::SameLine();
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
ImGui::SameLine();
}
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}
}
// Render sidebar
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{
ImGui::SetCursorPos(sidebarPos);
static i32 openWindow = -1;
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u32 index = 0;
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ImGui::PushID("SideBarWindows");
for (const auto &[icon, callback] : ContentRegistry::Interface::impl::getSidebarItems()) {
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ImGui::SetCursorPosY(sidebarPos.y + sidebarWidth * index);
ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetColorU32(ImGuiCol_MenuBarBg));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImGui::GetColorU32(ImGuiCol_ScrollbarGrabActive));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::GetColorU32(ImGuiCol_ScrollbarGrabHovered));
ImGui::BeginDisabled(!ImHexApi::Provider::isValid());
{
if (ImGui::Button(icon.c_str(), ImVec2(sidebarWidth, sidebarWidth))) {
if (static_cast<u32>(openWindow) == index)
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openWindow = -1;
else
openWindow = index;
}
}
ImGui::EndDisabled();
ImGui::PopStyleColor(3);
bool open = static_cast<u32>(openWindow) == index;
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if (open) {
ImGui::SetNextWindowPos(ImGui::GetWindowPos() + sidebarPos + ImVec2(sidebarWidth - 2_scaled, 0));
ImGui::SetNextWindowSize(ImVec2(250_scaled, dockSpaceSize.y + ImGui::GetStyle().FramePadding.y + 2_scaled));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 1);
if (ImGui::Begin("Window", &open, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar)) {
callback();
}
ImGui::End();
ImGui::PopStyleVar();
}
ImGui::NewLine();
index++;
}
ImGui::PopID();
}
// Render main menu
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
if (ImGui::BeginMainMenuBar()) {
if (ImHexApi::System::isBorderlessWindowModeEnabled()) {
auto menuBarHeight = ImGui::GetCurrentWindow()->MenuBarHeight();
ImGui::SetCursorPosX(5);
ImGui::Image(this->m_logoTexture, ImVec2(menuBarHeight, menuBarHeight));
}
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for (const auto &[priority, menuItem] : ContentRegistry::Interface::impl::getMainMenuItems()) {
if (ImGui::BeginMenu(LangEntry(menuItem.unlocalizedName))) {
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ImGui::EndMenu();
}
}
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for (auto &[priority, menuItem] : ContentRegistry::Interface::impl::getMenuItems()) {
const auto &[unlocalizedNames, shortcut, callback, enabledCallback] = menuItem;
createNestedMenu(unlocalizedNames, shortcut, callback, enabledCallback);
}
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this->drawTitleBar();
ImGui::EndMainMenuBar();
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}
ImGui::PopStyleVar();
// Render toolbar
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if (ImGui::BeginMenuBar()) {
for (const auto &callback : ContentRegistry::Interface::impl::getToolbarItems()) {
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callback();
ImGui::SameLine();
}
ImGui::EndMenuBar();
}
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this->beginNativeWindowFrame();
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drawList->AddLine(ImGui::GetWindowPos() + ImVec2(sidebarWidth - 2, 0), ImGui::GetWindowPos() + ImGui::GetWindowSize() - ImVec2(dockSpaceSize.x + 2, footerHeight - ImGui::GetStyle().FramePadding.y - 2), ImGui::GetColorU32(ImGuiCol_Separator));
drawList->AddLine(ImGui::GetWindowPos() + ImVec2(sidebarWidth, ImGui::GetCurrentWindow()->MenuBarHeight()), ImGui::GetWindowPos() + ImVec2(ImGui::GetWindowSize().x, ImGui::GetCurrentWindow()->MenuBarHeight()), ImGui::GetColorU32(ImGuiCol_Separator));
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}
ImGui::End();
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ImGui::PopStyleVar(2);
// Plugin load error popups. These are not translated because they should always be readable, no matter if any localization could be loaded or not
{
auto drawPluginFolderTable = []() {
ImGui::UnderlinedText("Plugin folders");
if (ImGui::BeginTable("plugins", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_ScrollY | ImGuiTableFlags_SizingFixedFit)) {
ImGui::TableSetupScrollFreeze(0, 1);
ImGui::TableSetupColumn("Path", ImGuiTableColumnFlags_WidthStretch, 0.2);
ImGui::TableSetupColumn("Exists", ImGuiTableColumnFlags_WidthFixed, ImGui::GetTextLineHeight() * 3);
ImGui::TableHeadersRow();
for (const auto &path : fs::getDefaultPaths(fs::ImHexPath::Plugins, true)) {
const auto filePath = path / "builtin.hexplug";
ImGui::TableNextRow();
ImGui::TableNextColumn();
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ImGui::TextUnformatted(wolv::util::toUTF8String(filePath).c_str());
ImGui::TableNextColumn();
ImGui::TextUnformatted(wolv::io::fs::exists(filePath) ? ICON_VS_CHECK : ICON_VS_CLOSE);
}
ImGui::EndTable();
}
};
// No plugins error popup
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Appearing, ImVec2(0.5F, 0.5F));
if (ImGui::BeginPopupModal("No Plugins", nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove)) {
ImGui::TextUnformatted("No ImHex plugins loaded (including the built-in plugin)!");
ImGui::TextUnformatted("Make sure you installed ImHex correctly.");
ImGui::TextUnformatted("There should be at least a 'builtin.hexplug' file in your plugins folder.");
ImGui::NewLine();
drawPluginFolderTable();
ImGui::EndPopup();
}
// No built-in plugin error popup
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Appearing, ImVec2(0.5F, 0.5F));
if (ImGui::BeginPopupModal("No Builtin Plugin", nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove)) {
ImGui::TextUnformatted("The ImHex built-in plugins could not be loaded!");
ImGui::TextUnformatted("Make sure you installed ImHex correctly.");
ImGui::TextUnformatted("There should be at least a 'builtin.hexplug' file in your plugins folder.");
ImGui::NewLine();
drawPluginFolderTable();
ImGui::EndPopup();
}
// Multiple built-in plugins error popup
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Appearing, ImVec2(0.5F, 0.5F));
if (ImGui::BeginPopupModal("Multiple Builtin Plugins", nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove)) {
ImGui::TextUnformatted("ImHex found and attempted to load multiple built-in plugins!");
ImGui::TextUnformatted("Make sure you installed ImHex correctly and, if needed,");
ImGui::TextUnformatted("cleaned up older installations correctly,");
ImGui::TextUnformatted("There should be exactly one 'builtin.hexplug' file in any one your plugin folders.");
ImGui::NewLine();
drawPluginFolderTable();
ImGui::EndPopup();
}
}
// Open popups when plugins requested it
{
std::scoped_lock lock(this->m_popupMutex);
this->m_popupsToOpen.remove_if([](const auto &name) {
if (ImGui::IsPopupOpen(name.c_str()))
return true;
else
ImGui::OpenPopup(name.c_str());
return false;
});
}
// Run all deferred calls
TaskManager::runDeferredCalls();
// Draw main menu popups
for (auto &[priority, menuItem] : ContentRegistry::Interface::impl::getMenuItems()) {
const auto &[unlocalizedNames, shortcut, callback, enabledCallback] = menuItem;
if (ImGui::BeginPopup(unlocalizedNames.front().c_str())) {
createNestedMenu({ unlocalizedNames.begin() + 1, unlocalizedNames.end() }, shortcut, callback, enabledCallback);
ImGui::EndPopup();
}
}
EventManager::post<EventFrameBegin>();
}
void Window::frame() {
auto &io = ImGui::GetIO();
// Loop through all views and draw them
for (auto &[name, view] : ContentRegistry::Views::impl::getEntries()) {
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ImGui::GetCurrentContext()->NextWindowData.ClearFlags();
// Draw always visible views
view->drawAlwaysVisible();
// Skip views that shouldn't be processed currently
if (!view->shouldProcess())
continue;
// Draw view
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if (view->isAvailable()) {
ImGui::SetNextWindowSizeConstraints(scaled(view->getMinSize()), scaled(view->getMaxSize()));
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view->drawContent();
}
// Handle per-view shortcuts
if (view->getWindowOpenState()) {
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auto window = ImGui::FindWindowByName(view->getName().c_str());
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bool hasWindow = window != nullptr;
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bool focused = false;
// Get the currently focused view
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if (hasWindow && !(window->Flags & ImGuiWindowFlags_Popup)) {
ImGui::Begin(View::toWindowName(name).c_str());
focused = ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_NoPopupHierarchy);
ImGui::End();
}
// Pass on currently pressed keys to the shortcut handler
for (const auto &key : this->m_pressedKeys) {
ShortcutManager::process(view, io.KeyCtrl, io.KeyAlt, io.KeyShift, io.KeySuper, focused, key);
}
}
}
// Handle global shortcuts
for (const auto &key : this->m_pressedKeys) {
ShortcutManager::processGlobals(io.KeyCtrl, io.KeyAlt, io.KeyShift, io.KeySuper, key);
}
this->m_pressedKeys.clear();
}
void Window::frameEnd() {
EventManager::post<EventFrameEnd>();
// Clean up all tasks that are done
TaskManager::collectGarbage();
this->endNativeWindowFrame();
// Render UI
ImGui::Render();
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int displayWidth, displayHeight;
glfwGetFramebufferSize(this->m_window, &displayWidth, &displayHeight);
glViewport(0, 0, displayWidth, displayHeight);
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glClearColor(0.00F, 0.00F, 0.00F, 1.00f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
GLFWwindow *backup_current_context = glfwGetCurrentContext();
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ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
glfwMakeContextCurrent(backup_current_context);
glfwSwapBuffers(this->m_window);
}
sys/build: Properly support per-system metadata file paths (#181) * sys: Move away from metadata paths next to executable in the application Build system doesn't properly install / pack stuff yet * build: Updated README to contain better install instructions * sys: Search for imhex resource files in ~/Application Support * sys: MAX_PATH -> PATH_MAX * sys: Seach for imhex resource files in Application Support using NSFileManager (#180) * sys: Allow for multiple file search paths Also use install prefix instead of just /usr on Linux * build: Fixed IMHEX_INSTALL_PREFIX macro definition * build: Fix duplicate switch entry on Linux * docs: Updated readme to properly reflect new paths and dependencies * sys: Install files in their proper paths on linux (#183) * Install files in their proper paths on linux * Only create user directories * Follow the XDG specification on linux XDG specification specifies how to find config and data directories on linux systems. Specifically, it says this: - Data should be written to $XDG_DATA_HOME - Config should be written to $XDG_CONFIG_HOME - Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS - Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS The default values are this: - XDG_DATA_HOME: $HOME/.local/share - XDG_CONFIG_HOME: $HOME/.config - XDG_DATA_DIRS: /usr/share:/usr/local/share - XDG_CONFIG_DIRS: /etc/xdg Platforms with non-standard filesystems (like NixOS) will correctly set up those environment variables, allowing softwares to work unmodified. In order to make integration as simple as possible, we use a simple header-only dependency called XDGPP which does all the hard work for us to find the default directories. * Look for plugins in all Plugin Paths If the plugin folder was missing from one of the PluginPaths, we would immediately stop loading plugins. We now keep looking even if one of the path is missing. Co-authored-by: Nichole Mattera <me@nicholemattera.com> Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
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void Window::initGLFW() {
glfwSetErrorCallback([](int error, const char *desc) {
log::error("GLFW Error [{}] : {}", error, desc);
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});
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if (!glfwInit()) {
log::fatal("Failed to initialize GLFW!");
std::abort();
}
// Set up used OpenGL version
#if defined(OS_MACOS)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);
#else
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
#endif
glfwWindowHint(GLFW_DECORATED, ImHexApi::System::isBorderlessWindowModeEnabled() ? GL_FALSE : GL_TRUE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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// Create window
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this->m_windowTitle = "ImHex";
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this->m_window = glfwCreateWindow(1280_scaled, 720_scaled, this->m_windowTitle.c_str(), nullptr, nullptr);
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glfwSetWindowUserPointer(this->m_window, this);
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if (this->m_window == nullptr) {
log::fatal("Failed to create window!");
std::abort();
}
glfwMakeContextCurrent(this->m_window);
glfwSwapInterval(1);
// Center window
GLFWmonitor *monitor = glfwGetPrimaryMonitor();
if (monitor != nullptr) {
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
if (mode != nullptr) {
int monitorX, monitorY;
glfwGetMonitorPos(monitor, &monitorX, &monitorY);
int windowWidth, windowHeight;
glfwGetWindowSize(this->m_window, &windowWidth, &windowHeight);
glfwSetWindowPos(this->m_window, monitorX + (mode->width - windowWidth) / 2, monitorY + (mode->height - windowHeight) / 2);
}
}
// Set up initial window position
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{
int x = 0, y = 0;
glfwGetWindowPos(this->m_window, &x, &y);
ImHexApi::System::impl::setMainWindowPosition(x, y);
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}
// Set up initial window size
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{
int width = 0, height = 0;
glfwGetWindowSize(this->m_window, &width, &height);
glfwSetWindowSize(this->m_window, width, height);
ImHexApi::System::impl::setMainWindowSize(width, height);
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}
// Register window move callback
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glfwSetWindowPosCallback(this->m_window, [](GLFWwindow *window, int x, int y) {
ImHexApi::System::impl::setMainWindowPosition(x, y);
if (auto g = ImGui::GetCurrentContext(); g == nullptr || g->WithinFrameScope) return;
auto win = static_cast<Window *>(glfwGetWindowUserPointer(window));
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win->frameBegin();
win->frame();
win->frameEnd();
win->processEvent();
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});
// Register window resize callback
glfwSetWindowSizeCallback(this->m_window, [](GLFWwindow *window, int width, int height) {
if (!glfwGetWindowAttrib(window, GLFW_ICONIFIED))
ImHexApi::System::impl::setMainWindowSize(width, height);
if (auto g = ImGui::GetCurrentContext(); g == nullptr || g->WithinFrameScope) return;
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auto win = static_cast<Window *>(glfwGetWindowUserPointer(window));
win->frameBegin();
win->frame();
win->frameEnd();
win->processEvent();
});
// Register mouse handling callback
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
2022-05-27 20:42:07 +02:00
glfwSetMouseButtonCallback(this->m_window, [](GLFWwindow *window, int button, int action, int mods) {
hex::unused(button, mods);
auto win = static_cast<Window *>(glfwGetWindowUserPointer(window));
if (action == GLFW_PRESS)
win->m_mouseButtonDown = true;
else if (action == GLFW_RELEASE)
win->m_mouseButtonDown = false;
win->processEvent();
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
2022-05-27 20:42:07 +02:00
});
// Register scrolling callback
glfwSetScrollCallback(this->m_window, [](GLFWwindow *window, double xOffset, double yOffset) {
hex::unused(xOffset, yOffset);
auto win = static_cast<Window *>(glfwGetWindowUserPointer(window));
win->processEvent();
});
// Register key press callback
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glfwSetKeyCallback(this->m_window, [](GLFWwindow *window, int key, int scancode, int action, int mods) {
hex::unused(mods);
auto keyName = glfwGetKeyName(key, scancode);
if (keyName != nullptr)
key = std::toupper(keyName[0]);
auto win = static_cast<Window *>(glfwGetWindowUserPointer(window));
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
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if (action == GLFW_PRESS || action == GLFW_REPEAT) {
win->m_pressedKeys.push_back(key);
}
win->processEvent();
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});
// Register cursor position callback
glfwSetCursorPosCallback(this->m_window, [](GLFWwindow *window, double x, double y) {
hex::unused(x, y);
auto win = static_cast<Window *>(glfwGetWindowUserPointer(window));
win->processEvent();
});
// Register window close callback
glfwSetWindowCloseCallback(this->m_window, [](GLFWwindow *window) {
EventManager::post<EventWindowClosing>(window);
});
// Register file drop callback
glfwSetDropCallback(this->m_window, [](GLFWwindow *, int count, const char **paths) {
// Loop over all dropped files
for (int i = 0; i < count; i++) {
auto path = std::fs::path(reinterpret_cast<const char8_t *>(paths[i]));
// Check if a custom file handler can handle the file
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bool handled = false;
for (const auto &[extensions, handler] : ContentRegistry::FileHandler::impl::getEntries()) {
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for (const auto &extension : extensions) {
if (path.extension() == extension) {
// Pass the file to the handler and check if it was successful
if (!handler(path)) {
log::error("Handler for extensions '{}' failed to process file!", extension);
break;
}
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handled = true;
}
}
}
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// If no custom handler was found, just open the file regularly
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if (!handled)
EventManager::post<RequestOpenFile>(path);
}
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});
glfwSetWindowSizeLimits(this->m_window, 720_scaled, 480_scaled, GLFW_DONT_CARE, GLFW_DONT_CARE);
glfwShowWindow(this->m_window);
}
void Window::initImGui() {
IMGUI_CHECKVERSION();
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auto fonts = View::getFontAtlas();
// Initialize ImGui and all other ImGui extensions
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GImGui = ImGui::CreateContext(fonts);
GImPlot = ImPlot::CreateContext();
GImNodes = ImNodes::CreateContext();
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ImGuiIO &io = ImGui::GetIO();
ImGuiStyle &style = ImGui::GetStyle();
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// Configure window alpha and rounding to make them not stand out when detached
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style.Alpha = 1.0F;
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style.WindowRounding = 0.0F;
ImNodes::GetStyle().Flags = ImNodesStyleFlags_NodeOutline | ImNodesStyleFlags_GridLines;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable | ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigWindowsMoveFromTitleBarOnly = true;
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io.FontGlobalScale = 1.0F;
// Disable multi-window support on Wayland since it doesn't support it
if (glfwGetPrimaryMonitor() != nullptr) {
auto sessionType = hex::getEnvironmentVariable("XDG_SESSION_TYPE");
bool multiWindowEnabled = ContentRegistry::Settings::read("hex.builtin.setting.interface", "hex.builtin.setting.interface.multi_windows", 1) != 0;
if ((!sessionType || !hex::containsIgnoreCase(*sessionType, "wayland")) && multiWindowEnabled)
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
}
for (auto &entry : fonts->ConfigData)
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io.Fonts->ConfigData.push_back(entry);
io.ConfigViewportsNoTaskBarIcon = false;
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ImNodes::PushAttributeFlag(ImNodesAttributeFlags_EnableLinkDetachWithDragClick);
ImNodes::PushAttributeFlag(ImNodesAttributeFlags_EnableLinkCreationOnSnap);
// Allow ImNodes links to always be detached without holding down any button
{
static bool always = true;
ImNodes::GetIO().LinkDetachWithModifierClick.Modifier = &always;
}
io.UserData = new ImGui::ImHexCustomData();
auto scale = ImHexApi::System::getGlobalScale();
style.ScaleAllSizes(scale);
io.DisplayFramebufferScale = ImVec2(scale, scale);
io.Fonts->SetTexID(fonts->TexID);
Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
2020-12-11 14:24:42 +01:00
2020-11-23 15:51:40 +01:00
style.WindowMenuButtonPosition = ImGuiDir_None;
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style.IndentSpacing = 10.0F;
style.DisplaySafeAreaPadding = ImVec2(0.0F, 0.0F);
// Install custom settings handler
{
ImGuiSettingsHandler handler;
handler.TypeName = "ImHex";
handler.TypeHash = ImHashStr("ImHex");
handler.ReadOpenFn = [](ImGuiContext *ctx, ImGuiSettingsHandler *, const char *) -> void* { return ctx; };
handler.ReadLineFn = [](ImGuiContext *, ImGuiSettingsHandler *, void *, const char *line) {
for (auto &[name, view] : ContentRegistry::Views::impl::getEntries()) {
std::string format = view->getUnlocalizedName() + "=%d";
sscanf(line, format.c_str(), &view->getWindowOpenState());
}
for (auto &[name, function, detached] : ContentRegistry::Tools::impl::getEntries()) {
std::string format = name + "=%d";
sscanf(line, format.c_str(), &detached);
}
};
handler.WriteAllFn = [](ImGuiContext *, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf) {
buf->appendf("[%s][General]\n", handler->TypeName);
for (auto &[name, view] : ContentRegistry::Views::impl::getEntries()) {
buf->appendf("%s=%d\n", name.c_str(), view->getWindowOpenState());
}
for (auto &[name, function, detached] : ContentRegistry::Tools::impl::getEntries()) {
buf->appendf("%s=%d\n", name.c_str(), detached);
}
buf->append("\n");
};
handler.UserData = this;
ImGui::GetCurrentContext()->SettingsHandlers.push_back(handler);
for (const auto &dir : fs::getDefaultPaths(fs::ImHexPath::Config)) {
if (std::fs::exists(dir) && fs::isPathWritable(dir)) {
this->m_imguiSettingsPath = dir / "interface.ini";
io.IniFilename = nullptr;
break;
}
sys/build: Properly support per-system metadata file paths (#181) * sys: Move away from metadata paths next to executable in the application Build system doesn't properly install / pack stuff yet * build: Updated README to contain better install instructions * sys: Search for imhex resource files in ~/Application Support * sys: MAX_PATH -> PATH_MAX * sys: Seach for imhex resource files in Application Support using NSFileManager (#180) * sys: Allow for multiple file search paths Also use install prefix instead of just /usr on Linux * build: Fixed IMHEX_INSTALL_PREFIX macro definition * build: Fix duplicate switch entry on Linux * docs: Updated readme to properly reflect new paths and dependencies * sys: Install files in their proper paths on linux (#183) * Install files in their proper paths on linux * Only create user directories * Follow the XDG specification on linux XDG specification specifies how to find config and data directories on linux systems. Specifically, it says this: - Data should be written to $XDG_DATA_HOME - Config should be written to $XDG_CONFIG_HOME - Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS - Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS The default values are this: - XDG_DATA_HOME: $HOME/.local/share - XDG_CONFIG_HOME: $HOME/.config - XDG_DATA_DIRS: /usr/share:/usr/local/share - XDG_CONFIG_DIRS: /etc/xdg Platforms with non-standard filesystems (like NixOS) will correctly set up those environment variables, allowing softwares to work unmodified. In order to make integration as simple as possible, we use a simple header-only dependency called XDGPP which does all the hard work for us to find the default directories. * Look for plugins in all Plugin Paths If the plugin folder was missing from one of the PluginPaths, we would immediately stop loading plugins. We now keep looking even if one of the path is missing. Co-authored-by: Nichole Mattera <me@nicholemattera.com> Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
2021-03-01 08:56:49 +01:00
}
if (!this->m_imguiSettingsPath.empty() && wolv::io::fs::exists(this->m_imguiSettingsPath))
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ImGui::LoadIniSettingsFromDisk(wolv::util::toUTF8String(this->m_imguiSettingsPath).c_str());
}
sys/build: Properly support per-system metadata file paths (#181) * sys: Move away from metadata paths next to executable in the application Build system doesn't properly install / pack stuff yet * build: Updated README to contain better install instructions * sys: Search for imhex resource files in ~/Application Support * sys: MAX_PATH -> PATH_MAX * sys: Seach for imhex resource files in Application Support using NSFileManager (#180) * sys: Allow for multiple file search paths Also use install prefix instead of just /usr on Linux * build: Fixed IMHEX_INSTALL_PREFIX macro definition * build: Fix duplicate switch entry on Linux * docs: Updated readme to properly reflect new paths and dependencies * sys: Install files in their proper paths on linux (#183) * Install files in their proper paths on linux * Only create user directories * Follow the XDG specification on linux XDG specification specifies how to find config and data directories on linux systems. Specifically, it says this: - Data should be written to $XDG_DATA_HOME - Config should be written to $XDG_CONFIG_HOME - Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS - Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS The default values are this: - XDG_DATA_HOME: $HOME/.local/share - XDG_CONFIG_HOME: $HOME/.config - XDG_DATA_DIRS: /usr/share:/usr/local/share - XDG_CONFIG_DIRS: /etc/xdg Platforms with non-standard filesystems (like NixOS) will correctly set up those environment variables, allowing softwares to work unmodified. In order to make integration as simple as possible, we use a simple header-only dependency called XDGPP which does all the hard work for us to find the default directories. * Look for plugins in all Plugin Paths If the plugin folder was missing from one of the PluginPaths, we would immediately stop loading plugins. We now keep looking even if one of the path is missing. Co-authored-by: Nichole Mattera <me@nicholemattera.com> Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
2021-03-01 08:56:49 +01:00
ImGui_ImplGlfw_InitForOpenGL(this->m_window, true);
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#if defined(OS_MACOS)
ImGui_ImplOpenGL3_Init("#version 150");
#else
ImGui_ImplOpenGL3_Init("#version 130");
#endif
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for (const auto &plugin : PluginManager::getPlugins())
plugin.setImGuiContext(ImGui::GetCurrentContext());
EventManager::post<RequestInitThemeHandlers>();
}
void Window::exitGLFW() {
glfwDestroyWindow(this->m_window);
glfwTerminate();
}
void Window::exitImGui() {
delete static_cast<ImGui::ImHexCustomData *>(ImGui::GetIO().UserData);
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ImGui::SaveIniSettingsToDisk(wolv::util::toUTF8String(this->m_imguiSettingsPath).c_str());
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
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ImPlot::DestroyContext();
ImGui::DestroyContext();
}
}