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ImHex/lib/libimhex/include/hex/ui/imgui_imhex_extensions.h

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#pragma once
#include <hex.hpp>
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#include <functional>
#include <string>
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#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui.h>
#include <imgui_internal.h>
#include <hex/helpers/fmt.hpp>
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enum ImGuiCustomCol {
ImGuiCustomCol_DescButton,
ImGuiCustomCol_DescButtonHovered,
ImGuiCustomCol_DescButtonActive,
ImGuiCustomCol_ToolbarGray,
ImGuiCustomCol_ToolbarRed,
ImGuiCustomCol_ToolbarYellow,
ImGuiCustomCol_ToolbarGreen,
ImGuiCustomCol_ToolbarBlue,
ImGuiCustomCol_ToolbarPurple,
ImGuiCustomCol_ToolbarBrown,
ImGuiCustomCol_Highlight,
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ImGuiCustomCol_COUNT
};
namespace ImGui {
class Texture {
public:
Texture() = default;
Texture(const ImU8 *buffer, int size);
explicit Texture(const char *path);
Texture(const Texture&) = delete;
Texture(Texture&& other) noexcept;
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~Texture();
Texture& operator=(const Texture&) = delete;
Texture& operator=(Texture&& other) noexcept;
[[nodiscard]] constexpr bool isValid() const noexcept {
return this->m_textureId != nullptr;
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}
[[nodiscard]] constexpr operator ImTextureID() {
return this->m_textureId;
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}
[[nodiscard]] auto getSize() const noexcept {
return ImVec2(this->m_width, this->m_height);
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}
[[nodiscard]] constexpr auto getAspectRatio() const noexcept {
if (this->m_height == 0) return 1.0F;
return float(this->m_width) / float(this->m_height);
}
private:
ImTextureID m_textureId = nullptr;
int m_width = 0, m_height = 0;
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};
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int UpdateStringSizeCallback(ImGuiInputTextCallbackData *data);
bool IconHyperlink(const char *icon, const char *label, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
bool Hyperlink(const char *label, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
bool BulletHyperlink(const char *label, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
bool DescriptionButton(const char *label, const char *description, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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void UnderlinedText(const char *label, ImColor color = ImGui::GetStyleColorVec4(ImGuiCol_Text), const ImVec2 &size_arg = ImVec2(0, 0));
void TextSpinner(const char *label);
void Header(const char *label, bool firstEntry = false);
void HeaderColored(const char *label, ImColor color, bool firstEntry);
void InfoTooltip(const char *text);
bool TitleBarButton(const char *label, ImVec2 size_arg);
bool ToolBarButton(const char *symbol, ImVec4 color);
bool IconButton(const char *symbol, ImVec4 color, ImVec2 size_arg = ImVec2(0, 0));
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bool InputIntegerPrefix(const char* label, const char *prefix, void *value, ImGuiDataType type, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
bool InputHexadecimal(const char* label, u32 *value, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
bool InputHexadecimal(const char* label, u64 *value, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
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inline bool HasSecondPassed() {
return static_cast<ImU32>(ImGui::GetTime() * 100) % 100 <= static_cast<ImU32>(ImGui::GetIO().DeltaTime * 100);
}
void OpenPopupInWindow(const char *window_name, const char *popup_name);
struct ImHexCustomData {
ImVec4 Colors[ImGuiCustomCol_COUNT];
};
ImU32 GetCustomColorU32(ImGuiCustomCol idx, float alpha_mul = 1.0F);
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ImVec4 GetCustomColorVec4(ImGuiCustomCol idx, float alpha_mul = 1.0F);
void StyleCustomColorsDark();
void StyleCustomColorsLight();
void StyleCustomColorsClassic();
void SmallProgressBar(float fraction, float yOffset = 0.0F);
void TextFormatted(const std::string &fmt, auto &&...args) {
ImGui::TextUnformatted(hex::format(fmt, std::forward<decltype(args)>(args)...).c_str());
}
void TextFormattedColored(ImColor color, const std::string &fmt, auto &&...args) {
ImGui::TextColored(color, "%s", hex::format(fmt, std::forward<decltype(args)>(args)...).c_str());
}
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void TextFormattedDisabled(const std::string &fmt, auto &&...args) {
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ImGui::TextDisabled("%s", hex::format(fmt, std::forward<decltype(args)>(args)...).c_str());
}
void TextFormattedWrapped(const std::string &fmt, auto &&...args) {
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ImGui::TextWrapped("%s", hex::format(fmt, std::forward<decltype(args)>(args)...).c_str());
}
void TextFormattedCentered(const std::string &fmt, auto &&...args) {
auto text = hex::format(fmt, std::forward<decltype(args)>(args)...);
auto availableSpace = ImGui::GetContentRegionAvail();
auto textSize = ImGui::CalcTextSize(text.c_str(), nullptr, false, availableSpace.x * 0.75F);
ImGui::SetCursorPos(((availableSpace - textSize) / 2.0F));
ImGui::PushTextWrapPos(availableSpace.x * 0.75F);
ImGui::TextFormattedWrapped("{}", text);
ImGui::PopTextWrapPos();
}
bool InputText(const char* label, std::string &buffer, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
bool InputTextIcon(const char* label, const char *icon, std::string &buffer, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
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bool InputText(const char *label, std::u8string &buffer, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
bool InputTextMultiline(const char* label, std::string &buffer, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
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bool InputTextWithHint(const char *label, const char *hint, std::string &buffer, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None);
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
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bool InputScalarCallback(const char* label, ImGuiDataType data_type, void* p_data, const char* format, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data);
void HideTooltip();
bool BitCheckbox(const char* label, bool* v);
}