### Problem description
#### Problem 1
In borderless mode ImHex disables the standard macOS titlebar rendering
and input processing. As a result double clicking the titlebar does not
trigger the native macOS behavior set in `System Settings -> Desktop &
Dock -> Double-click a window's title bar to [Zoom/Minimize/Do
nothing]`.
#### Problem 2
The ImHex window shows up as blank/transparent when de-minimizing it
from the dock.
#### Problem 3
Widgets experience ghost hover inputs from the past position of the
cursor during live resizing.
### Implementation description
ImGui elements consume input events in the order they are drawn. As a
result by "drawing" an `InvisibleButton` over the content area of the
titlebar we can catch unprocessed clicks in the titlebar area.
Connecting this button's double clicks to the native window is then a
trivial endeavour.
The blank windows was caused by the rendering stack clearing the GL
buffer, but proceeding to draw nothing in it. I have short circuited
this path.
Ghost hover inputs were squelched by consistently moving the ImGui
cursor to `0, 0` during a live resize. The OS will dispatch a cursor
positioning event once the resizing ends, restoring normal behavior.
### Screenshots
N/A
### Additional things
N/A
---------
Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
ImHex didn't support Hungarian :(
### Implementation description
I translated ImHex to Hungarian :)
### Translation Coverage
| Plugin | Percentage |
|---------------|------------|
| builtin | 99% |
| diffing | 100% |
| disassembler | 100% |
| hashes | 95% |
| script_loader | 100% |
| ui | 100% |
| visualizers | 100% |
| windows | 100% |
| yara_rules | 100% |
### Additional Notes
There are four Hungarian "special" characters that fall outside the
default Unicode ranges loaded by ImHex, resulting in them being replaced
with the "�" character. These letters are Ő (U+0150), ő (U+0151), Ű
(U+0170) and ű (U+0171), all included in the Latin Extended-A Unicode
block.
The easy fix for this is to include the "Unicode Latin Extended-A" range
when loading the font glyphs in
[init_tasks.cpp:189](99abc4e78a/plugins/builtin/source/content/init_tasks.cpp (L189)).
This change would also unlock the full character range of Bosnian,
Croatian, Czech, Estonian, Latvian, Lithuanian, Maltese, Polish,
Romanian, Slovak, Slovene and Turkish. I can add the commit to this PR
if maintainers are okay with it. **EDIT:** Added a commit that loads
Latin Extended-A by default.
Also note that some words are longer than their English counterparts,
resulting in certain UI labels overflowing from their parent containers,
and being cut off. I might change some of the longer labels to be more
compact in the future, but the container size limitations will have to
be addressed eventually (e.g. with horizontal scrollbars).
---------
Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
This PR adds a shortcut link on the Search (Ctrl+F) popup to the more
advanced "Find" view that is normally accessible at the `View > Find`
menu.
### Implementation description
I added a simple `ImGuiExt::IconHyperlink` link to the `draw()` function
of the `PopupFind` class to display the hyperlink. Clicking the link
will open the Find view, bring it into focus and close the current
popup.
### Screenshots
Before:
![image](https://github.com/WerWolv/ImHex/assets/45818400/0961f594-0548-426a-8622-20093d4a165e)
After:
![image](https://github.com/WerWolv/ImHex/assets/45818400/d40d78f4-1a5d-4bf6-97a4-ff7ab40d0cef)
### Additional things
- Localization keys were added to all .json files, but only `en_US` is
populated for now.
### Problem description
Merging my previous PRs, #1660 and #1658 has resulted in a conflict
causing an application crash due to a missing `ImGui::BeginDisabled();`
in the `PopupSelect` class. Specifically, none of the code related to
offset validation made it into the final merge. This PR fixes the crash
by reintroducing the deleted lines.
### Additional things
The nightly release build seems to be unaffected by the crash, most
likely because ImGui's `DisabledStack` assertions are only enforced in
Debug mode. The offset validation was still missing before this fix.
### Problem description
In previous versions of ImHex, all tool windows were implemented as
static popups fixed in the upper left position of the hex view. This PR
refactors all tool popups to use floating windows that can be dragged
around by the user, or closed with a dedicated close button on the title
bar. These popup also support a stylable transparency when the user is
not hovering their mouse over the window.
### Implementation description
I rewrote the logic in `ViewHexEditor::drawPopup()` to use a custom
`ImGuiExt::BeginHoveringPopup` function for rendering the popup windows.
This new function is an almost exact replica of the built-in
`ImGui::BeginPopupModal`, except it does also displays the default
window title bar with a close button.
A second custom function, `ImGuiExt::PopupTitleBarButton` was also added
for rendering small icon-based buttons into the title bar of the parent
popup window. This new function was used to implement an optional
"Pinning" feature that individual popup implementations can specify. If
a window is pinned, it won't close automatically when its main action is
executed. For example, the "Select" button on the Select dialog will
close the popup by default, unless the window is pinned.
### Screenshots
Popup dialogs before:
![image](https://github.com/WerWolv/ImHex/assets/45818400/7c253181-8284-4076-a066-089403554f0f)
Popup dialogs after:
https://github.com/WerWolv/ImHex/assets/45818400/99d1a628-8ac1-40ac-9146-9062091bb0db
### Additional things
- When the user stops hovering their mouse over a popup window, it
becomes semi-transparent, making it easier to see the content behind it
- This PR also introduces the `styles.imhex.popup-alpha` style, making
the transparency effect configurable, including the ability to disable
the effect completely by setting `popup-alpha` to `1.0`.
- Fixed a bug that caused some popup windows to ignore the Enter and the
KeypadEnter keys. With this PR, all tool windows will execute their main
action when the user presses either one of the two Enter keys, and will
also close automatically unless the window is pinned.
### Possible changes and improvements
- Should the transparency effect be disabled if a window is pinned?
- Should the transparency factor be modifiable on the Settings/Interface
page?
- A keyboard shortcut could be added for quickly pinning / unpinning the
current window.
- Can the pin icon stay on the left, or should it be moved next to the
close button, with a similar circular background?
---------
Co-authored-by: WerWolv <werwolv98@gmail.com>
### Problem description
This PR offers two improvements:
1) When selecting / jumping to an offset that falls within the current
viewport of the scroll view, the scroll offset will no longer force the
selected byte to the top of the view. Instead, the scroll offset will
only be changed if the selected byte is outside the current view.
2) In case a wrong offset is entered into the Select or Goto dialog
(e.g. and offset beyond EoF), the dialog's button will be disabled.
### Implementation description
For the first change, I modified the logic that recalculates the
`m_scrollPosition ` based on the current byte offset.
For the second change, I added validation logic to both popups to ensure
that the entered offsets are valid (using `provider->getActualSize()`).
In case of the Select popup, I wrapped the button into an
`ImGui::Begin/EndDisabled` to enforce the validation check.