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Commit Graph

937 Commits

Author SHA1 Message Date
WerWolv
11498bd09b build: Properly look for boost and libimhex library in sdk again 2024-06-30 21:55:29 +02:00
WerWolv
6f22d70d59 fix: Updater executable not being launched correctly when path had spaces in it
Fixes #1780
2024-06-30 07:59:25 +02:00
WerWolv
19e5aafc85 fix: String truncating being completely borken 2024-06-28 18:29:10 +02:00
WerWolv
ed56b3dd12 impr: Limit string length by cutting out part of the middle instead 2024-06-28 11:12:41 +02:00
WerWolv
91f6aae9ef impr: Make Win32 API properly use unicode support 2024-06-28 11:12:17 +02:00
WerWolv
b642c493d7 fix: Opening files with unicode paths in external program/explorer not working 2024-06-27 23:12:20 +02:00
WerWolv
a950796306 fix: Recent file entry name encoding being broken 2024-06-27 22:40:19 +02:00
WerWolv
b1b54a5fe7 impr: Drastically optimize event handler 2024-06-27 17:10:01 +02:00
WerWolv
ced3af3935 fix: Revert pattern include path back to the original paths 2024-06-27 17:09:48 +02:00
WerWolv
e5c782ebe9 impr: Further optimize ImGui text rendering 2024-06-27 17:09:20 +02:00
WerWolv
e132adad5d impr: Add short delay before a hover tooltip appears 2024-06-26 20:38:06 +02:00
WerWolv
1eadb77722 fix: Item tooltips being sized incorrectly 2024-06-26 19:11:59 +02:00
WerWolv
95f71bcb10 fix: Sub windows being used incorrectly 2024-06-26 19:11:31 +02:00
WerWolv
e1a4707569 impr: Make sure assertion handler doesn't get called too often 2024-06-26 19:10:43 +02:00
WerWolv
c6a569ed88 impr: Don't reconstruct toolbar items list every frame 2024-06-25 23:14:05 +02:00
WerWolv
95166ccfb8 impr: Further cleanup hex editor footer 2024-06-25 21:19:59 +02:00
WerWolv
4bc724791d impr: Optimize frame times 2024-06-25 13:54:46 +02:00
WerWolv
ba7c10f4b1 feat: Fix sub menus, allow recent items to be collapsed 2024-06-25 13:54:29 +02:00
WerWolv
91a0be2d78 impr: Better UI/UX for interactive help 2024-06-24 23:01:46 +02:00
WerWolv
1f27530241 impr: Optimize event processing 2024-06-24 22:53:45 +02:00
WerWolv
e236872af3 feat: Added simple interactive help system 2024-06-24 22:53:25 +02:00
WerWolv
e85746ddba fix: Data paths being stored in config paths instead 2024-06-24 14:27:24 +02:00
WerWolv
a002eb1bc1 fix: Mixed path separators in default paths 2024-06-23 15:03:36 +02:00
WerWolv
a9915579a0 impr: Better detection of Intel GPUs with really bad driver bugs 2024-06-22 22:58:58 +02:00
WerWolv
24621e6612 fix: Build issues on Linux due to unused parameter 2024-06-22 12:02:19 +02:00
WerWolv
b60a262b58 fix: Replace old defaults path system with a new one
#1767
2024-06-22 10:44:55 +02:00
WerWolv
c5f5973a9d feat: Added per-byte highlights to the hex editor minimap 2024-06-20 11:21:20 +02:00
WerWolv
3bfb0096e6 fix: Undefined behaviour when sending empty arguments to main instance 2024-06-20 11:09:57 +02:00
SparkyTD
9b594d81bd
feat: Added CSV, TSV and JSON as export options for Find results (#1673)
### Problem description
The default result export functionality of the Find tool is limited to
only exporting data in a nonstandard text format. This PR adds support
for exporting the results in CSV, TSV or JSON format. The PR also
removes the old format.

### Implementation description
I added the classes `ExportFormatter`, `ExportFormatterCsv`,
`ExportFormatterTsv` and `ExportFormatterJson`, with similar
implementations to the pattern data exporters.

~~I also moved the `ViewFind::Occurrence` class into
`hex/helpers/types.hh`, so the exporters can access it.~~

### Screenshots

![image](https://github.com/WerWolv/ImHex/assets/45818400/c7a1016b-6494-416d-a963-86484952837c)

### Additional things
Another small change I made is moving the "{} entries found" line on the
same line as the Search and Reset buttons. I think it looks cleaner this
way, but if anyone disagrees, I can revert it.

---------

Co-authored-by: WerWolv <werwolv98@gmail.com>
2024-06-18 20:57:55 +00:00
WerWolv
3e347fb6d4 impr: Improve icon scaling a bit 2024-06-18 22:10:02 +02:00
WerWolv
f49715c7a0 impr: Better font loading logic 2024-06-16 22:41:16 +02:00
WerWolv
bee4b906fb fix: Crash when closing providers 2024-06-16 14:48:31 +02:00
WerWolv
b3b79b3ee8 impr: Show document edited icon in close button on macOS 2024-06-12 19:51:12 +02:00
WerWolv
99716eff1e impr: Make sure floating windows don't get reopened after restart 2024-06-09 20:11:21 +02:00
WerWolv
74205d5438 impr: Make sure icon input text boxes are the expected width 2024-06-09 14:56:56 +02:00
WerWolv
0136877978 fix: Bookmark "Open in View" tooltip not being displayed
Fixes #1749
2024-06-09 14:56:40 +02:00
WerWolv
2ef256ee74 impr: Show full error message for custom data inspector row errors 2024-06-08 13:40:39 +02:00
WerWolv
18e2b0eaa2 fix: Regex crashes with too long input strings 2024-06-07 23:12:18 +02:00
WerWolv
ffe3dae7b2 build: Updated ImGui to v1.90.8 2024-06-07 22:12:50 +02:00
Tsukasa OI
08bb69c048
fix: Wrong query path when saving layouts (#1735)
### Problem description

At least on Windows (I have tested), it fails to save a layout on the
non-portable version of ImHex (unless we have an administrator
privilege).

The log (after an attempt to save a layout as "sample") will look like:

| Component | Message |
| --------- | ------- |
| `libimhex` | `Failed to save layout 'sample'. No writable path found`
|

But the underlying problem is platform-agnostic. It can be also a
problem on other platforms in other ways.

### Implementation description

The layout manager incorrectly queried whether the empty path
(effectively the current working directory) is writable before saving
the layout (not each "layouts" directories it queried earlier).

This is the snippet of the root cause.

```cxx
std::fs::path layoutPath;
for (const auto &path : hex::fs::getDefaultPaths(fs::ImHexPath::Layouts)) {
    if (!hex::fs::isPathWritable(layoutPath))
        continue;

    layoutPath = path / fileName;
}
```

Look at the argument we are passing to `isPathWritable`. `layoutPath` is
a default (empty) `std::fs::path` object and will not be updated until
the directory describing itself is confirmed to be writable.

That caused a problem on non-portable version of Windows because:

1. The current working directory is usually the one of the executable
(`imhex-gui.exe`) and
2. That directory (`C:\Program Files\ImHex` by default) is usually not
writable unless ImHex is executed with an Administrator privilege.

The argument to `isPathWritable` should be `path` (containing one of the
`layouts` directories) and this PR fixes so that.

### Screenshots

### Additional things

This issue is hard to notice when developing because, to reproduce this
bug, the current working directory MUST NOT BE writable (usually
writable when we develop, even when we are working on the non-portable
Windows builds).
2024-06-07 20:33:43 +02:00
WerWolv
4540e1b561 impr: Select second to last provider when last one is selected and closed 2024-06-05 23:21:15 +02:00
WerWolv
789d469477 impr: Make providers close instantly 2024-06-05 23:02:38 +02:00
WerWolv
348fe27a3c impr: Added small moon icon to the welcome screen of nightly builds 2024-06-05 22:23:43 +02:00
WerWolv
c217b1b100 build: Replace -WIP version suffix with .WIP 2024-06-05 20:59:48 +02:00
iTrooz
984438e98d
feat: show Linux distribution information on startup (#1729) 2024-06-03 10:02:29 +02:00
WerWolv
fbf59b6f0b build: Updated ImGui 2024-05-31 16:59:52 +02:00
WerWolv
63f66662ce fix: Workspaces not being deletable correctly in all cases 2024-05-30 16:56:39 +02:00
David Mentler
751eff0edf
impr: Restore native macOS title bar double click gesture in borderless mode (#1689)
### Problem description

#### Problem 1
In borderless mode ImHex disables the standard macOS titlebar rendering
and input processing. As a result double clicking the titlebar does not
trigger the native macOS behavior set in `System Settings -> Desktop &
Dock -> Double-click a window's title bar to [Zoom/Minimize/Do
nothing]`.

#### Problem 2
The ImHex window shows up as blank/transparent when de-minimizing it
from the dock.

#### Problem 3
Widgets experience ghost hover inputs from the past position of the
cursor during live resizing.

### Implementation description
ImGui elements consume input events in the order they are drawn. As a
result by "drawing" an `InvisibleButton` over the content area of the
titlebar we can catch unprocessed clicks in the titlebar area.
Connecting this button's double clicks to the native window is then a
trivial endeavour.

The blank windows was caused by the rendering stack clearing the GL
buffer, but proceeding to draw nothing in it. I have short circuited
this path.

Ghost hover inputs were squelched by consistently moving the ImGui
cursor to `0, 0` during a live resize. The OS will dispatch a cursor
positioning event once the resizing ends, restoring normal behavior.

### Screenshots
N/A

### Additional things
N/A

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-20 11:27:57 +02:00
WerWolv
666dc7dccb fix: Build when multisampling isn't available 2024-05-20 10:18:03 +02:00
WerWolv
bfdb9b4019 impr: Allow views to opt out of having their open state saved 2024-05-19 21:51:55 +02:00