* Version file test
* change artifacts names
* Release updated
* Set release job name
* set branch to the branch used to release
* Set version for Windows Portable
* git: New cache update (#558)
* add CMakeCache.txt to cache
* added workflow_dispatch to workflows
* remove restore-keys from workflows
* Separated cache
* re-added restore-keys
* put the version file for all OS
* fix: In/Out parameters not working correctly when using the preprocessor
* update submodules
Co-authored-by: WerWolv <werwolv98@gmail.com>
* build: Experimentally switch to gcc on macOS
* build: Corrected gcc paths
* build: Enable objective c support on macOS
* build: Enable ObjC and ObjC++ on macOS
* build: Add ObjC and ObjC++ flags
* build: Try compiling objc with clang
* build: Remove invalid flags again
* fix: Let's not include objc headers in C++ code
* sys: Move macos utils code to its own file
* fix: Missing unistd include on mac
* sys: Removed loader script stuff since it's currently unused and broken
* fix: Missing include
* fix: Another missing include
* fix: CFURLCreateWithBytes wants a pointer to mutable data
* fix: Try disabling name mangling of ObjC functions
* sys: Move macos utils declarations to its own header file
* fix: C Linkage
* fix: Move objc function prototypes to C++ headers
* fix: More missing includes
* fix: Warning error
* sys: Call ObjC with C ABI instead of trying to use C++
* build: Update libraries
* sys: Fixed build errors
* sys: No const correctness I guess
* sys: Fixed prototypes
* sys: This is C now
* sys: More nullptr -> NULL
* sys: Fix crash on exit
* sys: Try using proper std concepts instead of custom ones
* sys: Replaced another hex::is_signed
* build: Upgrade to gcc 12 and MacOS Monterey
* build: Fixed MacOS runner name
* build: Cache correct ccache folder on macOS
* build: Initial attempt to fix .dmg mess
* build: Still download database resources on other OSes
* build: Try fixing path recursion error
* build: Move main executable and database files to correct folder
* build: Install main executable without installing python stuff
* build: Move things around to maybe get them to be bundled
* I wanna die
* renamed imhex.app to Imhex.app
* net.WerWolv.ImHex
Co-authored-by: WerWolv <werwolv98@gmail.com>
* sys: Initial refactoring of the SharedData class
* sys/pattern: More refactoring, make every provider have its own patterns
* sys: Finished up refactoring. No more SharedData!
* sys: Fixed compile on Unix
* tests: Fixed unit tests
* sys: Moved view and lang files
* pattern: Added assignment operator support to for loops
* tests: Fixed compile issue
* sys: Updated curl to latest version
* sys: Fix macOS compilation
* ui: Fix splash screen OpenGL init for macOS
* sys: Fix std::min compile errors
* git: Re-enabled macos workflow
* sys: Remove includes of the range library
* build: Find OpenGL using CMake
* sys/build: Fix bundled plugins on macOS
* build: Copy plugins to bundle when creating a bundle
* build: Fixup bundled plugins
* sys: Search for plugins in the bundle instead of in Application Support
* sys: Allow resources to be placed in multiple directories on macOS
* build: Output built plugins to the plugins/ directory when not creating a bundle on macOS
* sys: Fix Application Support paths on macOS
* sys: Define ftruncate64 on macOS
* sys: Fix absolute value computation for std::string::at on macOS
Co-authored-by: WerWolv <werwolv98@gmail.com>
* feat(i18n): add Chinese(Simplified) translations
* feat: keep console window on Windows for debug builds
* feat(18n)
* feat(i18n): improve Chinese translation
* fix: unify the line terminators
* feat(build): formatting
* fix: exclude from SysWow64 for 64bits windows
* Revert "fix: exclude from SysWow64 for 64bits windows"
This reverts commit a6d66a4a56.
* Revert "feat: keep console window on Windows for debug builds"
This reverts commit 9fd4699c9f.
* build: Add libcurl
* build: Stop the whole static linking on Windows mess. There's no use anymore
* sys: Added update detector and moved some startup tasks to splash screen
* sys: Updated ImHex icon
* fix: Settings button on welcome page once again works
* build: Fix build on Linux
* sys: Fixed splash window not searching all paths for resources
* sys: Move away from metadata paths next to executable in the application
Build system doesn't properly install / pack stuff yet
* build: Updated README to contain better install instructions
* sys: Search for imhex resource files in ~/Application Support
* sys: MAX_PATH -> PATH_MAX
* sys: Seach for imhex resource files in Application Support using NSFileManager (#180)
* sys: Allow for multiple file search paths
Also use install prefix instead of just /usr on Linux
* build: Fixed IMHEX_INSTALL_PREFIX macro definition
* build: Fix duplicate switch entry on Linux
* docs: Updated readme to properly reflect new paths and dependencies
* sys: Install files in their proper paths on linux (#183)
* Install files in their proper paths on linux
* Only create user directories
* Follow the XDG specification on linux
XDG specification specifies how to find config and data directories on
linux systems. Specifically, it says this:
- Data should be written to $XDG_DATA_HOME
- Config should be written to $XDG_CONFIG_HOME
- Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS
- Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS
The default values are this:
- XDG_DATA_HOME: $HOME/.local/share
- XDG_CONFIG_HOME: $HOME/.config
- XDG_DATA_DIRS: /usr/share:/usr/local/share
- XDG_CONFIG_DIRS: /etc/xdg
Platforms with non-standard filesystems (like NixOS) will correctly set
up those environment variables, allowing softwares to work unmodified.
In order to make integration as simple as possible, we use a simple
header-only dependency called XDGPP which does all the hard work for us
to find the default directories.
* Look for plugins in all Plugin Paths
If the plugin folder was missing from one of the PluginPaths, we would
immediately stop loading plugins. We now keep looking even if one of the
path is missing.
Co-authored-by: Nichole Mattera <me@nicholemattera.com>
Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
* Properly bundle all files in linux install step
* Run make install on linux build
* Use correct default magic database
* Set default magic db permissions correctly
* Fixed magic file detection issues
* Don't install default magic file if none was found
* Try fix windows packing issues