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Commit Graph

3098 Commits

Author SHA1 Message Date
StarrFox
25ddaa08dc
build: Fix building with capstone < 5 (#1323)
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### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->
This might fix building with capstone 4 as discussed in
https://discord.com/channels/789833418631675954/1155669027306340393/1155669027306340393

### Implementation description
<!-- Explain what you did to correct the problem -->
moves the max definition inside the if statement that checks for
capstone 5
2023-09-25 21:52:28 +02:00
WerWolv
fb48eb91d6 git: Fixed Ubuntu release commit hash and branch variable setting again 2023-09-25 21:46:37 +02:00
Nik
865d7e9b20
git: Fixed Ubuntu release commit hash and branch variable setting 2023-09-24 22:41:32 +02:00
WerWolv
f5b8021405 build: Bumped version to 1.31.0 2023-09-24 20:05:03 +02:00
WerWolv
89abc8557f feat: Added shortcuts for the pattern debugger 2023-09-24 18:26:42 +02:00
WerWolv
181a7c5b3d feat: Added evaluate pattern shortcut 2023-09-24 18:17:58 +02:00
WerWolv
f79e2df11a feat: Added shortcut to switch between providers 2023-09-24 18:11:17 +02:00
Paul Sorensen
be8c679d4a
impr: Return early to remove nested code (#1253)
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to do.
PRs with no description will most likely be closed until more
information is provided.
If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
it.
If it's not something big and you still want to contact us about it,
feel free to do so !
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### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->
This will simplify the codebase in the pattern drawer. It returns early
on conditional statements and reduces the amount of nested code making
it easier to read and track while developing.
2023-09-20 10:49:09 +02:00
paxcut
c577a42f62
impr: Refactoring of floating point tool to decrease code complexity. (#1275)
I noticed the bad score on code factor so I reorganized it to make it
more readable and maintainable. In order to break down the big function
into it much smaller parts I encapsulated all the variables that the
functions need to access in two classes, one for the imgui related
statics and the other for non-static variables.

When writing the smaller functions I was noticed that there was room to
simplify the existing algorithms by writing functions that could be
called by parts that previously shared no code. I tested the changes the
same way I tested the original and it seems to work the same way but
maybe a bit faster. Although it may be possible to further optimize the
present code code factor no longer flags the function at all.
2023-09-20 10:48:44 +02:00
Lennard Fonteijn
ad69ac84b1
feat: Added hex::group attribute and various fixes (#1302)
As discussed (many times) on Discord, does the same as the new favorite
tag, but instead allows you to add multiple groups.

Initially, this would cause some insane issues with draw/reset
(apparantly) fighting eachother in the pattern drawer. After a lot of
trial and error, I decided to rewrite the flow that is responsible for
calling reset. Now evaluating patterns is the one to decide when the
reset happens, not the core "game"-loop.

To make sure that draw and reset can never happen at the same time, the
mutex originally used for the favorites has been repurposed. Due to the
restructuring, the mutex in the favorite-task is no longer needed, as
that will only ever kick-off after reset is called and if there are
actually patterns, which can never line up to be accessed on different
threads at the same time.

Last but not least, I noticed that hard crashes could result in your
config file getting overridden. I added a check to prevent that.

Last I issue I can see is that if you use an excessive amount of
favorites/groups, a crash can still happen, but it only happens when you
close the program (occasionally, but unpredictable). Before, this would
happen if you ran the evaluation a second time. I boiled the cause of
the crash down to these lines of code in evaluator.cpp >
patternDestroyed:

```cpp
if (pattern->isPatternLocal()) {
    if (auto it = this->m_patternLocalStorage.find(pattern->getHeapAddress()); it != this->m_patternLocalStorage.end()) {
        auto &[key, data] = *it;

        data.referenceCount--;
        if (data.referenceCount == 0)
            this->m_patternLocalStorage.erase(it);
    } else if (!this->m_evaluated) {
        err::E0001.throwError(fmt::format("Double free of variable named '{}'.", pattern->getVariableName()));
    }
}
```

Specifically, trying to access the `*it` is the reason for the crash
(this was also the cause of the crashes before my fixes, but then during
evaluation).

I'm suspecting the root cause is somewhere in the `.clone` methods of
the patterns. I'd say that for now a crash when closing the program is
more acceptable than during evaluation (which can even happen if you use
favorites).
2023-09-16 13:09:59 +02:00
Imron jehleh
64a30a45d5
fix: Error popup now showing up immediately after click (#1272)
From #1265, Looks like Error Popup doesn't handle properly in some
circumstances.

---------

Co-authored-by: iTrooz <hey@itrooz.fr>
Co-authored-by: WerWolv <werwolv98@gmail.com>
2023-09-16 13:09:24 +02:00
PerikiyoXD
691df0fc83
fix: Implemented forwarder executable (#1308)
Fixes random .NET plugin crash caused by the console window being freed
on the same process.

### Problem description
Sometimes when launching from the explorer ImHex crashes

### Implementation description
We've implemented a launcher to avoid freeing the std streams, that
generated the bug.

### Screenshots
N/A

### Additional things
Blame windows console subsystem
2023-09-16 13:08:19 +02:00
WerWolv
1a2a926b77 fix: "About ... that much" achievement not triggering correctly 2023-09-12 22:24:12 +02:00
WerWolv
da18428f27 fix: Highlighting not being cleared correctly in some cases 2023-09-12 22:23:47 +02:00
iTrooz
5e86f62a98
fix: Handle exceptions thrown by providers on loadSettings() (#1307) 2023-09-12 12:00:00 +02:00
iTrooz
e65021c85e
feat: Add more details to startup tasks (#1301) 2023-09-09 12:49:15 +02:00
WerWolv
83e26522b6 fix: Potential use-after-free with the .NET SDK 2023-09-08 22:00:15 +02:00
WerWolv
d011f37658 impr: Added better provider documentation 2023-09-08 21:59:27 +02:00
iTrooz
c07842d7ca
refactor: separate loop and frame logic (#1300) 2023-09-07 20:33:49 +02:00
Nik
4e7c3817ed
git: Updated windows build instructions 2023-09-05 13:43:29 +02:00
WerWolv
68b203eb75 patterns: Updated pattern language 2023-09-05 10:40:10 +02:00
WerWolv
1bb0a72bed fix: Issues with various float nodes 2023-09-04 19:59:09 +02:00
WerWolv
7685a22c5f fix: Crash when pressing delete twice when data processor nodes are selected 2023-09-04 19:58:55 +02:00
WerWolv
fc91c8e4b0 patterns: Updated pattern language 2023-09-04 19:58:31 +02:00
iTrooz
57084fd797
build: Update libfmt to 10.1.1 (#1286) 2023-09-03 22:49:47 +02:00
WerWolv
2b8a9db0f0 impr: Clean up default layout file 2023-09-03 22:45:03 +02:00
WerWolv
9badfc043b patterns: Updated pattern language 2023-09-03 22:37:58 +02:00
WerWolv
4ff25819c2 fix: Pasting not working correctly on non-zero pages
Fixes #1291
2023-09-03 16:25:51 +02:00
WerWolv
563ff5a774 fix: Future proof the previous fix 2023-09-03 16:18:29 +02:00
WerWolv
b042b8327a fix: Crash when re-opening a custom section window while having a selection in it 2023-09-03 16:09:06 +02:00
WerWolv
971c8739ca fix: Potential crash when preprocessing invalid pattern file when loading a file 2023-09-03 15:49:27 +02:00
WerWolv
26f4aa0d9f fix: Buffer to integer node not working correctly 2023-09-03 15:41:00 +02:00
WerWolv
dc5e5344c5 fix: ImHex not starting at all anymore when launched through the explorer 2023-09-03 14:07:47 +02:00
WerWolv
b2d1568abb fix: First overlay being assigned to all end nodes 2023-09-03 13:44:13 +02:00
WerWolv
632f388ece impr: Make --pl subcommand automatically register ImHex's include dirs 2023-09-03 12:25:00 +02:00
WerWolv
632ca944de impr: Align log output better 2023-09-03 11:45:20 +02:00
WerWolv
0bbd21f25a fix: Build issues with older standard libraries 2023-09-03 11:44:48 +02:00
WerWolv
367c4ec9c8 impr: More view comments and refactoring 2023-09-03 10:27:03 +02:00
WerWolv
5538307838 impr: Make achievement popups stay up for longer 2023-09-03 10:26:40 +02:00
WerWolv
eba8c82699 fix: Crash when using provider overlays 2023-09-03 10:26:25 +02:00
iTrooz
be3ac26306
fix: Remove remannts of #680 bugfix (#1282) 2023-09-02 22:59:09 +02:00
iTrooz
fc1ad592cb
feat: Adapt content store view for new API contents (#1268) 2023-09-02 18:36:34 +02:00
Lennard Fonteijn
f725d763d1
feat: Remember bytes per row in Hex Editor (#1276) 2023-09-02 17:52:05 +02:00
iTrooz
c2fe9f0966
fix: verify that file names queried from the store do not allow path traversal (#1277) 2023-09-02 17:51:21 +02:00
iTrooz
235f4e39b4
git: build llvm ourselves in Fedora packages (#1280) 2023-09-02 16:41:20 +02:00
WerWolv
58cef2361b impr: Added hint when patterns are still loading 2023-08-30 10:04:06 +02:00
WerWolv
60649d1cba fix: Occasional crash when using favorites 2023-08-30 09:18:24 +02:00
WerWolv
ea9457c08c patterns: Added [[hex::favorite]] attribute 2023-08-29 21:46:08 +02:00
WerWolv
7bf9634e6e patterns: Updated pattern language 2023-08-29 12:14:34 +02:00
WerWolv
4288f876e2 impr: Added lots of comments and cleaned up many views 2023-08-29 12:14:12 +02:00