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Commit Graph

3526 Commits

Author SHA1 Message Date
Andreas Källberg
d19d812ccb
impr: Don't force using discrete graphics card on macOS (#1341)
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### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->
When starting ImHex on a MacBook model with both integrated and discrete
graphics, it will force the computer to use the discrete graphics card.
This causes increased power usage, meaning the fans will spin up, the
battery will drain faster, etc. This program is not very graphics
intensive, so using the discrete graphics card shouldn't be needed.

### Implementation description
<!-- Explain what you did to correct the problem -->
I changed the
[`GLFW_COCOA_GRAPHICS_SWITCHING`](https://www.glfw.org/docs/latest/window_guide.html#window_hints_osx)
setting in GLFW to not enforce using the discrete graphics.

### Screenshots
<!-- If your change is visual, take a screenshot showing it. Ideally,
make before/after sceenshots -->

### Additional things
<!-- Anything else you would like to say -->
My editor is configured to automatically remove trailing whitespace, so
I hope that those whitespace changes are ok
2023-10-05 08:39:53 +02:00
iTrooz
e2b7427e7b
git: cache vcpkg dependencies in web build (#1344) 2023-10-05 00:08:34 +02:00
WerWolv
44ae942de4 web: Improved social embeds 2023-10-04 23:12:01 +02:00
iTrooz
e14efc6ca2
git: Remove CACHE_VERSION secret from cache keys (#1343)
Rationale: secrets (and vars) are not shared with pull requests, so they
can't use the cache

This PR fix that
2023-10-04 22:23:41 +02:00
WerWolvTranslationBot
f982ff62e4
lang: Translations update from Weblate (#1346)
Translations update from [Weblate](https://weblate.werwolv.net) for
[ImHex/Built-in
Plugin](https://weblate.werwolv.net/projects/imhex/built-in-plugin/).


It also includes following components:

* [ImHex/Windows
Plugin](https://weblate.werwolv.net/projects/imhex/windows-plugin/)



Current translation status:

![Weblate translation
status](https://weblate.werwolv.net/widgets/imhex/-/built-in-plugin/horizontal-auto.svg)

---------

Co-authored-by: Anonymous <noreply@weblate.org>
2023-10-04 22:22:58 +02:00
WerWolvTranslationBot
5b8947c36b
lang: Translations update from Weblate (#1322)
Translations update from [Weblate](https://weblate.werwolv.net) for
[ImHex/Built-in
Plugin](https://weblate.werwolv.net/projects/imhex/built-in-plugin/).


It also includes following components:

* [ImHex/Windows
Plugin](https://weblate.werwolv.net/projects/imhex/windows-plugin/)



Current translation status:

![Weblate translation
status](https://weblate.werwolv.net/widgets/imhex/-/built-in-plugin/horizontal-auto.svg)

---------

Co-authored-by: Nik <werwolv98@gmail.com>
Co-authored-by: xtex <xtexchooser@duck.com>
2023-10-04 22:18:45 +02:00
5idereal
07a274fe4c
lang: Updated zh_TW translation (#1333)
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to do.
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### Problem description

### Implementation description

Updated Traditional Chinese (Taiwan) translations for ImHex.

### Screenshots
<!-- If your change is visual, take a screenshot showing it. Ideally,
make before/after sceenshots -->

### Additional things
<!-- Anything else you would like to say -->
2023-10-04 22:10:28 +02:00
paxcut
081c581b8c
fix: Layout of large font labels in IEEE 745 floating point tool (#1337)
### Problem description
The issue seems to only affect the web version of ImHex but it is not
clear why. The labels of the checkboxes that represent bits in the IEEE
745 floating point tool were lay out incorrectly.

### Implementation description
The new code ensures that the bit labels are centered and located in the
middle of the checkbox regardless of the font size and the dear imgui
sized checkboxes.
2023-10-04 22:10:06 +02:00
WerWolv
1c88c3a8bd fix: Reloading ImHex not working in the web version 2023-10-04 21:45:43 +02:00
WerWolv
eb41622a38 feat: Properly detect native theme on the web version 2023-10-04 21:34:50 +02:00
Darío Hereñú
13c9b80bca
doc: fix typo in SECURITY.MD (#1332) 2023-10-04 20:22:07 +02:00
iTrooz
c72853596f
fix: disable web deployment on forks (#1342) 2023-10-04 20:16:44 +02:00
WerWolv
e57c9ff4f6 build: Updated libwolv 2023-10-04 16:13:40 +02:00
WerWolv
ed8c0794bb fix: Querying default folder paths not working right on the web 2023-10-04 16:10:14 +02:00
WerWolv
d7bf3746f7 build: Enable null sanitizer in the browser to avoid null derefs being okay 2023-10-04 13:53:46 +02:00
WerWolv
6c773c0135 web: Added alert when running in Firefox private mode 2023-10-04 13:41:45 +02:00
WerWolv
a06752b349 build: Updated libwolv 2023-10-04 13:41:21 +02:00
iTrooz
d15bd4771d
feat: Support for building ImHex for the web (#1328)
Co-authored-by: WerWolv <werwolv98@gmail.com>
Co-authored-by: AnnsAnn <git@annsann.eu>
2023-10-04 12:00:32 +02:00
WerWolv
a62ede7840 fix: Properly fix possibility of no provider being selected when closing one 2023-10-01 20:56:25 +02:00
WerWolv
bcab657a06 fix: No provider being selected in some cases when closing a provider 2023-10-01 20:18:26 +02:00
WerWolv
9dbae2051b fix: Try search frameworks folder for nethost library on macOS 2023-10-01 18:07:16 +02:00
WerWolv
7400b9ce8a build: Fixed macOS library path 2023-10-01 16:59:04 +02:00
WerWolv
4436e8a589 build: Try to fix script loader on macOS 2023-10-01 16:18:31 +02:00
WerWolv
e241adab0e build: Update windows resource file for the first time ever 2023-09-28 08:16:24 +02:00
WerWolv
51880fc2a8 build: Fixed build/install of refactored forwarder 2023-09-27 15:13:58 +02:00
WerWolv
89bffbd1bc fix: Crash when exceptions are thrown in data processor nodes 2023-09-27 14:19:08 +02:00
WerWolv
e80c7bff1c impr: Refactored forwarder executable and add lots more information to it 2023-09-27 14:14:27 +02:00
WerWolv
b3ef615158 feat: Allow Edit -> Jump to to jump to little and big endian addresses
Closes #1324
2023-09-26 14:01:28 +02:00
StarrFox
25ddaa08dc
build: Fix building with capstone < 5 (#1323)
<!--
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to do.
PRs with no description will most likely be closed until more
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If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
it.
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### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->
This might fix building with capstone 4 as discussed in
https://discord.com/channels/789833418631675954/1155669027306340393/1155669027306340393

### Implementation description
<!-- Explain what you did to correct the problem -->
moves the max definition inside the if statement that checks for
capstone 5
2023-09-25 21:52:28 +02:00
WerWolv
fb48eb91d6 git: Fixed Ubuntu release commit hash and branch variable setting again 2023-09-25 21:46:37 +02:00
Nik
865d7e9b20
git: Fixed Ubuntu release commit hash and branch variable setting 2023-09-24 22:41:32 +02:00
WerWolv
f5b8021405 build: Bumped version to 1.31.0 2023-09-24 20:05:03 +02:00
WerWolv
89abc8557f feat: Added shortcuts for the pattern debugger 2023-09-24 18:26:42 +02:00
WerWolv
181a7c5b3d feat: Added evaluate pattern shortcut 2023-09-24 18:17:58 +02:00
WerWolv
f79e2df11a feat: Added shortcut to switch between providers 2023-09-24 18:11:17 +02:00
Paul Sorensen
be8c679d4a
impr: Return early to remove nested code (#1253)
<!--
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### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->
This will simplify the codebase in the pattern drawer. It returns early
on conditional statements and reduces the amount of nested code making
it easier to read and track while developing.
2023-09-20 10:49:09 +02:00
paxcut
c577a42f62
impr: Refactoring of floating point tool to decrease code complexity. (#1275)
I noticed the bad score on code factor so I reorganized it to make it
more readable and maintainable. In order to break down the big function
into it much smaller parts I encapsulated all the variables that the
functions need to access in two classes, one for the imgui related
statics and the other for non-static variables.

When writing the smaller functions I was noticed that there was room to
simplify the existing algorithms by writing functions that could be
called by parts that previously shared no code. I tested the changes the
same way I tested the original and it seems to work the same way but
maybe a bit faster. Although it may be possible to further optimize the
present code code factor no longer flags the function at all.
2023-09-20 10:48:44 +02:00
Lennard Fonteijn
ad69ac84b1
feat: Added hex::group attribute and various fixes (#1302)
As discussed (many times) on Discord, does the same as the new favorite
tag, but instead allows you to add multiple groups.

Initially, this would cause some insane issues with draw/reset
(apparantly) fighting eachother in the pattern drawer. After a lot of
trial and error, I decided to rewrite the flow that is responsible for
calling reset. Now evaluating patterns is the one to decide when the
reset happens, not the core "game"-loop.

To make sure that draw and reset can never happen at the same time, the
mutex originally used for the favorites has been repurposed. Due to the
restructuring, the mutex in the favorite-task is no longer needed, as
that will only ever kick-off after reset is called and if there are
actually patterns, which can never line up to be accessed on different
threads at the same time.

Last but not least, I noticed that hard crashes could result in your
config file getting overridden. I added a check to prevent that.

Last I issue I can see is that if you use an excessive amount of
favorites/groups, a crash can still happen, but it only happens when you
close the program (occasionally, but unpredictable). Before, this would
happen if you ran the evaluation a second time. I boiled the cause of
the crash down to these lines of code in evaluator.cpp >
patternDestroyed:

```cpp
if (pattern->isPatternLocal()) {
    if (auto it = this->m_patternLocalStorage.find(pattern->getHeapAddress()); it != this->m_patternLocalStorage.end()) {
        auto &[key, data] = *it;

        data.referenceCount--;
        if (data.referenceCount == 0)
            this->m_patternLocalStorage.erase(it);
    } else if (!this->m_evaluated) {
        err::E0001.throwError(fmt::format("Double free of variable named '{}'.", pattern->getVariableName()));
    }
}
```

Specifically, trying to access the `*it` is the reason for the crash
(this was also the cause of the crashes before my fixes, but then during
evaluation).

I'm suspecting the root cause is somewhere in the `.clone` methods of
the patterns. I'd say that for now a crash when closing the program is
more acceptable than during evaluation (which can even happen if you use
favorites).
2023-09-16 13:09:59 +02:00
Imron jehleh
64a30a45d5
fix: Error popup now showing up immediately after click (#1272)
From #1265, Looks like Error Popup doesn't handle properly in some
circumstances.

---------

Co-authored-by: iTrooz <hey@itrooz.fr>
Co-authored-by: WerWolv <werwolv98@gmail.com>
2023-09-16 13:09:24 +02:00
PerikiyoXD
691df0fc83
fix: Implemented forwarder executable (#1308)
Fixes random .NET plugin crash caused by the console window being freed
on the same process.

### Problem description
Sometimes when launching from the explorer ImHex crashes

### Implementation description
We've implemented a launcher to avoid freeing the std streams, that
generated the bug.

### Screenshots
N/A

### Additional things
Blame windows console subsystem
2023-09-16 13:08:19 +02:00
WerWolv
1a2a926b77 fix: "About ... that much" achievement not triggering correctly 2023-09-12 22:24:12 +02:00
WerWolv
da18428f27 fix: Highlighting not being cleared correctly in some cases 2023-09-12 22:23:47 +02:00
iTrooz
5e86f62a98
fix: Handle exceptions thrown by providers on loadSettings() (#1307) 2023-09-12 12:00:00 +02:00
iTrooz
e65021c85e
feat: Add more details to startup tasks (#1301) 2023-09-09 12:49:15 +02:00
WerWolv
83e26522b6 fix: Potential use-after-free with the .NET SDK 2023-09-08 22:00:15 +02:00
WerWolv
d011f37658 impr: Added better provider documentation 2023-09-08 21:59:27 +02:00
iTrooz
c07842d7ca
refactor: separate loop and frame logic (#1300) 2023-09-07 20:33:49 +02:00
Nik
4e7c3817ed
git: Updated windows build instructions 2023-09-05 13:43:29 +02:00
WerWolv
68b203eb75 patterns: Updated pattern language 2023-09-05 10:40:10 +02:00
WerWolv
1bb0a72bed fix: Issues with various float nodes 2023-09-04 19:59:09 +02:00