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mirror of synced 2024-12-23 21:14:51 +01:00
Commit Graph

141 Commits

Author SHA1 Message Date
WerWolv
b93fd523aa fix: Remove last remaining getDefaultPaths 2024-06-22 12:57:13 +02:00
WerWolv
b60a262b58 fix: Replace old defaults path system with a new one
#1767
2024-06-22 10:44:55 +02:00
WerWolv
f49715c7a0 impr: Better font loading logic 2024-06-16 22:41:16 +02:00
WerWolv
b3b79b3ee8 impr: Show document edited icon in close button on macOS 2024-06-12 19:51:12 +02:00
WerWolv
ffe3dae7b2 build: Updated ImGui to v1.90.8 2024-06-07 22:12:50 +02:00
WerWolv
b4a810c374 fix: Build error on some platforms due to unused variables 2024-05-30 21:49:01 +02:00
WerWolv
08c2f3fc15 impr: Make window less prone to flickering during resizes on Windows 2024-05-30 16:57:07 +02:00
David Mentler
751eff0edf
impr: Restore native macOS title bar double click gesture in borderless mode (#1689)
### Problem description

#### Problem 1
In borderless mode ImHex disables the standard macOS titlebar rendering
and input processing. As a result double clicking the titlebar does not
trigger the native macOS behavior set in `System Settings -> Desktop &
Dock -> Double-click a window's title bar to [Zoom/Minimize/Do
nothing]`.

#### Problem 2
The ImHex window shows up as blank/transparent when de-minimizing it
from the dock.

#### Problem 3
Widgets experience ghost hover inputs from the past position of the
cursor during live resizing.

### Implementation description
ImGui elements consume input events in the order they are drawn. As a
result by "drawing" an `InvisibleButton` over the content area of the
titlebar we can catch unprocessed clicks in the titlebar area.
Connecting this button's double clicks to the native window is then a
trivial endeavour.

The blank windows was caused by the rendering stack clearing the GL
buffer, but proceeding to draw nothing in it. I have short circuited
this path.

Ghost hover inputs were squelched by consistently moving the ImGui
cursor to `0, 0` during a live resize. The OS will dispatch a cursor
positioning event once the resizing ends, restoring normal behavior.

### Screenshots
N/A

### Additional things
N/A

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-20 11:27:57 +02:00
David Mentler
2cb673fd81
impr: Stop rubber banding while resizing on macOS (#1690)
### Problem description
On macOS `glfwSetWindowSizeCallback` is invoked early during window
resizing, rendering a frame in that callback leads to wonky results as
the new framebuffer is swapped before the OS has the chance to actually
resize the window:


https://github.com/WerWolv/ImHex/assets/1068675/46336419-3fc2-4aa1-b16f-68b0c00e3584

### Implementation description
Window contents are redrawn only from `glfwSetWindowRefreshCallback`
during resizing, fixing the issue:


https://github.com/WerWolv/ImHex/assets/1068675/3acc5d4a-b2a5-42f0-9015-5e7172a027cf
2024-05-19 14:14:57 +02:00
WerWolv
125d6a3e2a fix: Settings not being written anymore after restart 2024-05-18 20:32:34 +02:00
WerWolv
7a14e3dac4 fix: Wayland error discarding build errors with older GLFW versions 2024-05-17 20:22:55 +02:00
WerWolv
85fa1b2122 fix: Log spam on Wayland 2024-05-17 09:26:13 +02:00
SparkyTD
ea0cafa229
fix: Not being able to close certain modal popups with the close button on the title bar (#1659)
### Problem description
When the close button is clicked, `ImGui::BeginPopupModal()` sets the
bool passed into the second parameter (p_open) to false. However, the
closing logic did not take this into account, making it difficult to
actually close modal popups.

For example, closing the "Export pattern File" modal took several clicks
on the "X" button, now it closes instantly.

### Implementation description
I added an additional check for the `open` variable being `false` in the
logic that checks the closing condition.
2024-05-09 17:49:31 +02:00
WerWolv
978fa17932 impr: Make accept pattern popup open faster and close correctly 2024-05-08 23:54:09 +02:00
WerWolv
2994e69c08 impr: Refactor GLFW window hints into individual window files 2024-05-03 21:39:31 +02:00
daver32
6fbbf899b0
fix: Frame rate getting unlocked when inputs are being processed (#1632)
### Problem description
The framerate limiter doesn't work when inputs are being sent (eg mouse
cursor moving over the window), because `glfwWaitEventsTimeout` returns
early when it encounters an event.

### Implementation description
I made it sleep for the remaining time when that happens.
2024-05-01 20:48:41 +02:00
WerWolv
81982aa821 impr: Make windows always fully opaque when they're not docked 2024-04-27 20:19:45 +02:00
Nora
a7033b68f7
feat: Support DWM immersive dark mode on Windows (#1636)
### Problem description
Implements support for DWM immersive dark mode.  
Closes #1635.

### Implementation description
Uses the DwmSetWindowAttribute API to enable this feature.

Documentation can be found
[here](https://learn.microsoft.com/en-us/windows/apps/desktop/modernize/apply-windows-themes#enable-a-dark-mode-title-bar-for-win32-applications).

### Screenshots
Before:

![image](https://github.com/WerWolv/ImHex/assets/51166756/a2be204f-aa2d-44d7-8628-643a903d6679)

After:

![image](https://github.com/WerWolv/ImHex/assets/51166756/f6c9ab41-c811-45f7-826f-401dd712674b)

### Additional things
Nothing.
2024-04-27 10:03:44 +02:00
Nik
cc7a0db35c
fix: Build issue when GLFW_WAYLAND_APP_ID isn't defined 2024-04-21 17:04:56 +02:00
Integral
6f11873d7e
fix: Missing window icon under wayland (#1633)
<!--
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to do.
PRs with no description will most likely be closed until more
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### Problem description
When running ImHex under Wayland, the window icon is missing.

### Implementation description
Setting
[```GLFW_WAYLAND_APP_ID```](https://www.glfw.org/docs/latest/group__window.html#gafbf1ce7a4362c75e602a4df9e1bdecd3)
to fix the issue.

### Screenshots
Before:

![Screenshot_20240420_162144](https://github.com/WerWolv/ImHex/assets/71180087/3318970f-6ed7-4161-b686-c2eaa28a0739)


After:

![Screenshot_20240420_161920](https://github.com/WerWolv/ImHex/assets/71180087/e9e35fb6-e3c1-44a8-b7a5-b145dfe225d9)


### Additional things
<!-- Anything else you would like to say -->
2024-04-21 12:24:20 +02:00
WerWolv
5f75c8684f impr: Better UI for the case when no plugins could be loaded 2024-04-10 21:04:57 +02:00
WerWolv
f587710d1c fix: Multiple memory corruption issues 2024-03-26 19:49:10 +01:00
WerWolv
9236b92dc1 fix: Memory leak when closing ImHex 2024-03-21 21:39:29 +01:00
WerWolv
f4ec69021d impr: Manually implement VSync because GPU manufacturers are terrible at writing drivers 2024-03-14 21:18:57 +01:00
WerWolv
95da957f73 impr: Try to improve framerate limiting once more 2024-03-14 19:56:09 +01:00
WerWolv
9b1417f32d fix: ImHex using a ton of CPU power on Linux 2024-03-12 09:06:58 +01:00
WerWolv
8f3f941600 impr: Prevent ImHex from getting stuck in an infinite crash loop 2024-03-02 09:52:09 +01:00
WerWolv
296af748ee fix: Platform window not being updated when recovering from a crash 2024-03-01 20:55:03 +01:00
iTrooz
97f5175c84
impr: Better recovery from exceptions thrown in main thread (#1577)
This PR improves many things which can be seen by the commit name, but
the most important thing is the addition of a popup telling the user
when an exception is thrown


![image](https://github.com/WerWolv/ImHex/assets/42669835/db796416-9cce-4aa5-ad60-c22f05b5fc73)
2024-03-01 18:21:15 +01:00
WerWolv
dc1a5a860c fix: Buggy window detachment 2024-02-28 20:36:22 +01:00
WerWolv
f7b431902d fix: Make sure glfw waits properly on Wayland 2024-02-28 20:16:15 +01:00
WerWolv
686d47a59e fix: Frame limiting not working correctly on Linux 2024-02-28 18:48:01 +01:00
WerWolv
e1795d687f impr: Implement a better algorithm to determine if the frame content has changed 2024-02-27 18:55:18 +01:00
Nik
ec69849749
feat: Added font picker to the settings (#1570) 2024-02-24 22:46:52 +01:00
WerWolv
393bea6d4b impr: Don't pass unique_ptr by const reference 2024-02-24 15:06:28 +01:00
WerWolv
91dcfefc5c fix: Crash when recovering from a thrown exception in the main thread 2024-02-23 17:48:23 +01:00
WerWolv
01c934f53a impr: Rework setting change listeners 2024-02-18 11:29:18 +01:00
WerWolv
ed292a1e7a impr: Implement basic exception catching in main thread 2024-02-18 02:12:57 +01:00
WerWolv
5cfcca0bc4 feat: Allow switching off borderless window mode 2024-02-11 14:12:14 +01:00
WerWolv
5d405b4d10 build: Updated GLFW and OpenGL3 ImGui Backends 2024-02-11 11:44:44 +01:00
Nik
bcbcb1f23c
impr: Various web build improvements, API cleanup (#1541) 2024-02-10 23:31:05 +01:00
WerWolv
4b20e35fd2 fix: macOS window missing decoration after restart 2024-02-10 10:17:15 +01:00
WerWolv
a5f6756659 impr: Hide window immediately after render loop finishes 2024-02-09 19:42:47 +01:00
WerWolv
4093fadcae fix: Revert Windows title bar changes since window wasn't draggable anymore 2024-02-04 14:59:33 +01:00
WerWolv
a6f4d0cdec impr: Unfocus ImGui windows when main window loses focus 2024-02-03 23:56:08 +01:00
WerWolv
fe3facfc95 impr: Implement borderless window mode for macOS 2024-02-03 22:39:31 +01:00
WerWolv
3555fc01c5 impr: Allow closing menus by clicking on title bar on Windows 2024-02-03 20:19:45 +01:00
WerWolv
baaf84298c impr: Disable console color output in web version 2024-02-01 12:09:43 +01:00
WerWolv
2e74a78f46 build: Improve unity builds 2024-01-29 21:18:32 +01:00
WerWolv
cecb8b8d31 fix: Linking issues and menu bar not appearing sometimes 2024-01-29 15:44:18 +01:00