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Commit Graph

4194 Commits

Author SHA1 Message Date
WerWolv
b54f46de30 fix: Crash when setting selection in a hex editor instance without provider 2024-05-17 22:43:35 +02:00
WerWolv
94bc279bd8 impr: Improved colors of toggle switches 2024-05-17 22:20:56 +02:00
WerWolv
2f7c2e79d2 impr: Remove ugly dark edges around light theme backdrop image 2024-05-17 22:18:44 +02:00
WerWolv
2ed5381f5a impr: Make menu bar items collapse less quickly 2024-05-17 22:14:15 +02:00
WerWolv
964d98dd7b impr: Remove frame borders in more cases 2024-05-17 22:05:32 +02:00
WerWolv
0571dae9b7 impr: Added frame borders in light theme 2024-05-17 21:58:16 +02:00
WerWolv
563bf78f03 impr: Allow providers to be closed quicker after being opened 2024-05-17 21:56:43 +02:00
WerWolv
cf480d95db build: Updated dependencies 2024-05-17 21:08:54 +02:00
iTrooz
44331506b2
test: Add code coverage support with CodeCov (#1681) 2024-05-17 19:08:22 +00:00
WerWolv
f6953fd829 impr: Merge in script loader structure improvements from python branch 2024-05-17 21:01:35 +02:00
WerWolv
663b99ed64 impr: Remove border from (?) hover button 2024-05-17 20:47:22 +02:00
WerWolv
0ef3be1851 fix: Look of some buttons and text fields with frame borders turned on 2024-05-17 20:38:30 +02:00
WerWolv
0453a23b12 impr: Cleanup .NET script library and API 2024-05-17 20:38:30 +02:00
WerWolv
7a14e3dac4 fix: Wayland error discarding build errors with older GLFW versions 2024-05-17 20:22:55 +02:00
WerWolv
275774a10a fix: C# OnLoad method not being run correctly 2024-05-17 09:27:00 +02:00
WerWolv
a6277533e8 impr: Better Intel GPU log warning 2024-05-17 09:26:41 +02:00
WerWolv
1426424899 fix: Window scaling defaulting to 1.0x instead of Native 2024-05-17 09:26:28 +02:00
WerWolv
85fa1b2122 fix: Log spam on Wayland 2024-05-17 09:26:13 +02:00
WerWolv
c28522b7ef fix: Settings sometimes being reset on shutdown 2024-05-16 19:00:31 +02:00
WerWolv
d90a04990b fix: Section button tooltips being visible even when not hovering buttons 2024-05-15 18:31:27 +02:00
WerWolv
027ff793ed fix: Icon text input boxes being wider than expected 2024-05-15 18:27:09 +02:00
WerWolv
c69d3bc7f4 fix: Visual glitches with highlights and selections in the hex editor view 2024-05-15 18:27:09 +02:00
WerWolv
ca17054a1e impr: Store settings and achievements immediately 2024-05-15 18:27:09 +02:00
WerWolv
6a9e07729f impr: Make pattern data filter behave more intuitively 2024-05-15 18:27:09 +02:00
iTrooz
ceeda6de3b
doc: remove hex.builtin.provider.memory name (#1675) 2024-05-14 12:17:36 +00:00
iTrooz
17ab059b12
fix: fix Pattern::callUserFormatFunc() (previously Pattern::formatDisplayValue() with 3 args) sharing cache with Pattern::getFormattedValue() (#1674) 2024-05-14 09:26:34 +00:00
WerWolv
dedd99f30c patterns: Updated pattern language 2024-05-12 23:19:59 +02:00
WerWolv
add94c5926 fix: Loading of custom data processor nodes 2024-05-12 23:19:39 +02:00
WerWolv
a239edc759 fix: Locking layout not working correctly 2024-05-12 23:19:29 +02:00
iTrooz
ff569417fc
test: Add plcli integration tests (#1671) 2024-05-12 00:19:20 +00:00
iTrooz
240bb299f0
fix: Fix CI failure with ImGui::SetTooltip() (#1672) 2024-05-11 21:52:33 +02:00
iTrooz
e2dd12416c
git: run CI on tests/** branches 2024-05-11 21:42:27 +02:00
SparkyTD
2a726c7136
fix: TextEditor line numbers were still partially rendered despite mShowLineNumbers being set to false (#1669)
### Problem description
TextEditor line numbers were still partially rendered despite
mShowLineNumbers being set to false

### Implementation description
I wrapped the line no. rendering code in `if (mShowLineNumbers) { ...
}`.

### Screenshots
Before:

![image](https://github.com/WerWolv/ImHex/assets/45818400/58a2cfdd-1ee0-484b-ba05-6e886ad4fd65)

After:

![image](https://github.com/WerWolv/ImHex/assets/45818400/5d204e2b-12a5-4fc9-bcfc-da6b8e6359e1)
2024-05-11 18:11:14 +02:00
SparkyTD
62aea46c61
impr: Ensure that Text Editor's cursor blink state is never invisible after a keyboard event (#1664)
### Problem description
By default, the cursor's blinking cycle is independent from user
actions, which feels unconventional while editing pattern code. This
change ensures that the blinking cycle is reset, and the cursor is made
visible every time the editor receives a keyboard event like character
entry, or arrow navigation.


### Implementation description
I moved the hard-coded blink timing numbers to their dedicated static
constant fields since now they are referenced from multiple different
places.

I added the function `void ResetCursorBlinkTime()` to `TextEditor.cpp`
that will reset the blink cycle to `currentMillis() -
sCursorBlinkOnTime`, ensuring that the cursor is visible. This function
is called for every keyboard and mouse click event.

### Screenshots
Before:


https://github.com/WerWolv/ImHex/assets/45818400/668c6802-79a3-450b-80d3-d6abf2ce27be

After:


https://github.com/WerWolv/ImHex/assets/45818400/ee7f60e0-a75f-416d-b86d-8d12b5cdadf2

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-11 15:58:55 +02:00
SparkyTD
09bffb6745
impr: Add a link to the "Find" view in the search popup (#1665)
### Problem description
This PR adds a shortcut link on the Search (Ctrl+F) popup to the more
advanced "Find" view that is normally accessible at the `View > Find`
menu.

### Implementation description
I added a simple `ImGuiExt::IconHyperlink` link to the `draw()` function
of the `PopupFind` class to display the hyperlink. Clicking the link
will open the Find view, bring it into focus and close the current
popup.

### Screenshots
Before:

![image](https://github.com/WerWolv/ImHex/assets/45818400/0961f594-0548-426a-8622-20093d4a165e)

After:

![image](https://github.com/WerWolv/ImHex/assets/45818400/d40d78f4-1a5d-4bf6-97a4-ff7ab40d0cef)


### Additional things
- Localization keys were added to all .json files, but only `en_US` is
populated for now.
2024-05-11 10:15:17 +02:00
SparkyTD
3c91cb09e3
fix: Crash caused by missing ImGui::BeginDisabled() (#1667)
### Problem description
Merging my previous PRs, #1660 and #1658 has resulted in a conflict
causing an application crash due to a missing `ImGui::BeginDisabled();`
in the `PopupSelect` class. Specifically, none of the code related to
offset validation made it into the final merge. This PR fixes the crash
by reintroducing the deleted lines.

### Additional things
The nightly release build seems to be unaffected by the crash, most
likely because ImGui's `DisabledStack` assertions are only enforced in
Debug mode. The offset validation was still missing before this fix.
2024-05-11 00:52:43 +02:00
WerWolv
881a379fb4 fix: Compile error due to un-unpacked expected value 2024-05-10 23:02:39 +02:00
WerWolv
90a67af887 impr: Added better error messages to intel hex and motorola srec providers 2024-05-10 23:01:36 +02:00
WerWolv
d727100304 impr: Added tooltips for section view and export buttons 2024-05-10 22:54:55 +02:00
WerWolv
543fcf5447 impr: Make in variable values persistent between parser runs again 2024-05-10 22:51:53 +02:00
WerWolv
e9b140b75c impr: Make out variable values selectable and copyable in pattern editor 2024-05-10 22:41:12 +02:00
WerWolv
92a9843ef7 patterns: Updated pattern language 2024-05-10 22:40:53 +02:00
WerWolv
12528d6e6e fix: Edit -> Jump To -> Current Pattern not always resetting request correctly 2024-05-10 22:18:21 +02:00
WerWolv
8fae55487a fix: Closing providers not clearing selection correctly 2024-05-10 22:10:59 +02:00
SparkyTD
973af4650c
impr: Convert all hex editor popups to floating, movable windows (#1658)
### Problem description
In previous versions of ImHex, all tool windows were implemented as
static popups fixed in the upper left position of the hex view. This PR
refactors all tool popups to use floating windows that can be dragged
around by the user, or closed with a dedicated close button on the title
bar. These popup also support a stylable transparency when the user is
not hovering their mouse over the window.

### Implementation description
I rewrote the logic in `ViewHexEditor::drawPopup()` to use a custom
`ImGuiExt::BeginHoveringPopup` function for rendering the popup windows.
This new function is an almost exact replica of the built-in
`ImGui::BeginPopupModal`, except it does also displays the default
window title bar with a close button.

A second custom function, `ImGuiExt::PopupTitleBarButton` was also added
for rendering small icon-based buttons into the title bar of the parent
popup window. This new function was used to implement an optional
"Pinning" feature that individual popup implementations can specify. If
a window is pinned, it won't close automatically when its main action is
executed. For example, the "Select" button on the Select dialog will
close the popup by default, unless the window is pinned.

### Screenshots
Popup dialogs before:

![image](https://github.com/WerWolv/ImHex/assets/45818400/7c253181-8284-4076-a066-089403554f0f)

Popup dialogs after:


https://github.com/WerWolv/ImHex/assets/45818400/99d1a628-8ac1-40ac-9146-9062091bb0db



### Additional things
- When the user stops hovering their mouse over a popup window, it
becomes semi-transparent, making it easier to see the content behind it
- This PR also introduces the `styles.imhex.popup-alpha` style, making
the transparency effect configurable, including the ability to disable
the effect completely by setting `popup-alpha` to `1.0`.
- Fixed a bug that caused some popup windows to ignore the Enter and the
KeypadEnter keys. With this PR, all tool windows will execute their main
action when the user presses either one of the two Enter keys, and will
also close automatically unless the window is pinned.

### Possible changes and improvements
- Should the transparency effect be disabled if a window is pinned?
- Should the transparency factor be modifiable on the Settings/Interface
page?
- A keyboard shortcut could be added for quickly pinning / unpinning the
current window.
- Can the pin icon stay on the left, or should it be moved next to the
close button, with a similar circular background?

---------

Co-authored-by: WerWolv <werwolv98@gmail.com>
2024-05-10 21:21:19 +02:00
SparkyTD
5f192d5dc7
impr: Don't move hex editor scroll position when jumping to address that's on-screen (#1660)
### Problem description
This PR offers two improvements:
1) When selecting / jumping to an offset that falls within the current
viewport of the scroll view, the scroll offset will no longer force the
selected byte to the top of the view. Instead, the scroll offset will
only be changed if the selected byte is outside the current view.

2) In case a wrong offset is entered into the Select or Goto dialog
(e.g. and offset beyond EoF), the dialog's button will be disabled.

### Implementation description
For the first change, I modified the logic that recalculates the
`m_scrollPosition ` based on the current byte offset.

For the second change, I added validation logic to both popups to ensure
that the entered offsets are valid (using `provider->getActualSize()`).
In case of the Select popup, I wrapped the button into an
`ImGui::Begin/EndDisabled` to enforce the validation check.
2024-05-10 21:20:10 +02:00
WerWolv
ec39546fed patterns: Updated pattern language 2024-05-10 11:14:53 +02:00
SparkyTD
ea0cafa229
fix: Not being able to close certain modal popups with the close button on the title bar (#1659)
### Problem description
When the close button is clicked, `ImGui::BeginPopupModal()` sets the
bool passed into the second parameter (p_open) to false. However, the
closing logic did not take this into account, making it difficult to
actually close modal popups.

For example, closing the "Export pattern File" modal took several clicks
on the "X" button, now it closes instantly.

### Implementation description
I added an additional check for the `open` variable being `false` in the
logic that checks the closing condition.
2024-05-09 17:49:31 +02:00
WerWolv
978fa17932 impr: Make accept pattern popup open faster and close correctly 2024-05-08 23:54:09 +02:00
WerWolv
6602e800ac fix: Make sure texture multisampling framebuffer is being unbinded in all cases
#1653
2024-05-08 23:08:53 +02:00