### Problem description
By default, the cursor's blinking cycle is independent from user
actions, which feels unconventional while editing pattern code. This
change ensures that the blinking cycle is reset, and the cursor is made
visible every time the editor receives a keyboard event like character
entry, or arrow navigation.
### Implementation description
I moved the hard-coded blink timing numbers to their dedicated static
constant fields since now they are referenced from multiple different
places.
I added the function `void ResetCursorBlinkTime()` to `TextEditor.cpp`
that will reset the blink cycle to `currentMillis() -
sCursorBlinkOnTime`, ensuring that the cursor is visible. This function
is called for every keyboard and mouse click event.
### Screenshots
Before:
https://github.com/WerWolv/ImHex/assets/45818400/668c6802-79a3-450b-80d3-d6abf2ce27be
After:
https://github.com/WerWolv/ImHex/assets/45818400/ee7f60e0-a75f-416d-b86d-8d12b5cdadf2
---------
Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
This PR adds a shortcut link on the Search (Ctrl+F) popup to the more
advanced "Find" view that is normally accessible at the `View > Find`
menu.
### Implementation description
I added a simple `ImGuiExt::IconHyperlink` link to the `draw()` function
of the `PopupFind` class to display the hyperlink. Clicking the link
will open the Find view, bring it into focus and close the current
popup.
### Screenshots
Before:
![image](https://github.com/WerWolv/ImHex/assets/45818400/0961f594-0548-426a-8622-20093d4a165e)
After:
![image](https://github.com/WerWolv/ImHex/assets/45818400/d40d78f4-1a5d-4bf6-97a4-ff7ab40d0cef)
### Additional things
- Localization keys were added to all .json files, but only `en_US` is
populated for now.
### Problem description
Merging my previous PRs, #1660 and #1658 has resulted in a conflict
causing an application crash due to a missing `ImGui::BeginDisabled();`
in the `PopupSelect` class. Specifically, none of the code related to
offset validation made it into the final merge. This PR fixes the crash
by reintroducing the deleted lines.
### Additional things
The nightly release build seems to be unaffected by the crash, most
likely because ImGui's `DisabledStack` assertions are only enforced in
Debug mode. The offset validation was still missing before this fix.