72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
#include <hex.hpp>
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#include <hex/helpers/utils.hpp>
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#include <hex/helpers/logger.hpp>
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#include "window.hpp"
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#include "init/splash_window.hpp"
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#include "init/tasks.hpp"
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#include <hex/helpers/file.hpp>
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int main(int argc, char **argv, char **envp) {
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using namespace hex;
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ImHexApi::System::impl::setProgramArguments(argc, argv, envp);
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#if defined(OS_WINDOWS)
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ImHexApi::System::impl::setBorderlessWindowMode(true);
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#endif
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// Initialization
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{
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Window::initNative();
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hex::log::info("Welcome to ImHex!");
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init::WindowSplash splashWindow;
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// Intel's OpenGL driver has weird bugs that cause the drawn window to be offset to the bottom right.
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// This can be fixed by either using Mesa3D's OpenGL Software renderer or by simply disabling it.
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// If you want to try if it works anyways on your GPU, set the hex.builtin.setting.interface.force_borderless_window_mode setting to 1
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if (ImHexApi::System::isBorderlessWindowModeEnabled()) {
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bool isIntelGPU = hex::containsIgnoreCase(splashWindow.getGPUVendor(), "Intel");
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ImHexApi::System::impl::setBorderlessWindowMode(!isIntelGPU);
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if (isIntelGPU)
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log::warn("Intel GPU detected! Intel's OpenGL driver has bugs that can cause issues when using ImHex. If you experience any rendering bugs, please try the Mesa3D Software Renderer");
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}
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for (const auto &[name, task] : init::getInitTasks())
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splashWindow.addStartupTask(name, task);
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if (!splashWindow.loop())
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ImHexApi::System::getInitArguments().insert({ "tasks-failed", {} });
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}
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// Clean up
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ON_SCOPE_EXIT {
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for (const auto &[name, task] : init::getExitTasks())
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task();
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};
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// Main window
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{
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Window window;
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if (argc == 1)
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; // No arguments provided
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else if (argc == 2)
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EventManager::post<RequestOpenFile>(argv[1]);
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else {
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hex::log::fatal("Usage: {} [<file_name>]", argv[0]);
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return EXIT_FAILURE;
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}
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window.loop();
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}
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return EXIT_SUCCESS;
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}
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