2023-05-20 21:19:26 +02:00
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class ShaderProperties
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{
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private readonly Dictionary<int, BufferDefinition> _constantBuffers;
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2023-06-04 01:12:18 +02:00
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private readonly Dictionary<int, BufferDefinition> _storageBuffers;
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private readonly Dictionary<int, TextureDefinition> _textures;
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private readonly Dictionary<int, TextureDefinition> _images;
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2023-06-15 22:31:53 +02:00
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private readonly Dictionary<int, MemoryDefinition> _localMemories;
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private readonly Dictionary<int, MemoryDefinition> _sharedMemories;
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public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers;
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public IReadOnlyDictionary<int, BufferDefinition> StorageBuffers => _storageBuffers;
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public IReadOnlyDictionary<int, TextureDefinition> Textures => _textures;
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public IReadOnlyDictionary<int, TextureDefinition> Images => _images;
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public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
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public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
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public ShaderProperties()
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{
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_constantBuffers = new Dictionary<int, BufferDefinition>();
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_storageBuffers = new Dictionary<int, BufferDefinition>();
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_textures = new Dictionary<int, TextureDefinition>();
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_images = new Dictionary<int, TextureDefinition>();
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2023-06-15 22:31:53 +02:00
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_localMemories = new Dictionary<int, MemoryDefinition>();
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_sharedMemories = new Dictionary<int, MemoryDefinition>();
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}
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2023-07-29 23:47:03 +02:00
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public void AddOrUpdateConstantBuffer(BufferDefinition definition)
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{
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_constantBuffers[definition.Binding] = definition;
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}
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public void AddOrUpdateStorageBuffer(BufferDefinition definition)
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{
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_storageBuffers[definition.Binding] = definition;
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}
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public void AddOrUpdateTexture(TextureDefinition definition)
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{
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_textures[definition.Binding] = definition;
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}
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public void AddOrUpdateImage(TextureDefinition definition)
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{
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_images[definition.Binding] = definition;
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}
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public int AddLocalMemory(MemoryDefinition definition)
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{
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int id = _localMemories.Count;
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_localMemories.Add(id, definition);
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return id;
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}
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public int AddSharedMemory(MemoryDefinition definition)
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{
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int id = _sharedMemories.Count;
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_sharedMemories.Add(id, definition);
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return id;
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}
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public static TextureFormat GetTextureFormat(IGpuAccessor gpuAccessor, int handle, int cbufSlot = -1)
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{
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// When the formatted load extension is supported, we don't need to
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// specify a format, we can just declare it without a format and the GPU will handle it.
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if (gpuAccessor.QueryHostSupportsImageLoadFormatted())
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{
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return TextureFormat.Unknown;
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}
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var format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
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if (format == TextureFormat.Unknown)
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{
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gpuAccessor.Log($"Unknown format for texture {handle}.");
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format = TextureFormat.R8G8B8A8Unorm;
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}
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return format;
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}
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private static bool FormatSupportsAtomic(TextureFormat format)
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{
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return format == TextureFormat.R32Sint || format == TextureFormat.R32Uint;
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}
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public static TextureFormat GetTextureFormatAtomic(IGpuAccessor gpuAccessor, int handle, int cbufSlot = -1)
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{
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// Atomic image instructions do not support GL_EXT_shader_image_load_formatted,
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// and must have a type specified. Default to R32Sint if not available.
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var format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
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if (!FormatSupportsAtomic(format))
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{
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gpuAccessor.Log($"Unsupported format for texture {handle}: {format}.");
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format = TextureFormat.R32Sint;
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}
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return format;
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}
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2023-05-20 21:19:26 +02:00
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}
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2023-06-28 08:59:13 +02:00
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}
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