Evan Husted
b0fcc5bee1
misc: chore: Simplify HasCompatibilityEntry
...
(Totally didn't realize that SelectedApplication is already an ApplicationData)
2025-02-04 18:21:24 -06:00
Evan Husted
820e8f7375
[ci skip] UI: Strip dumped file information out of the DLC name
2025-02-04 18:10:28 -06:00
Evan Husted
e8a7d5b0b7
UI: Only show DLC RomFS button under Extract Data when DLCs are available.
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Also convert the constructor of DlcSelectViewModel to expect a normal title id and not one already converted to the base ID.
2025-02-04 17:21:54 -06:00
Evan Husted
fafb99c702
misc: chore: [ci skip] don't even bother looking up the application; the tag present on the control *is* a valid title ID and can't reasonably change in between the tag being set and playability information being requested.
...
Even if it does, worst case scenario the compat list that pops up has no results.
2025-02-04 15:57:32 -06:00
Evan Husted
df9e6e4812
UI: Added the ability to view Compat information on right click, and on clicking the status itself like the title ID button.
2025-02-04 15:51:27 -06:00
Evan Husted
566f3d079a
misc: chore: Play Report analyzer code simplification
2025-02-04 00:56:59 -06:00
Evan Husted
d7707d4176
UI: RPC: Only update presence if a value is actually different from the current presence
2025-02-03 23:12:50 -06:00
Evan Husted
7a9b62884a
misc: chore: type-specific value accessors on PlayReportValue
2025-02-03 19:56:02 -06:00
Evan Husted
de9faf183a
misc: chore: [ci skip] wrong element order
2025-02-03 19:45:05 -06:00
Evan Husted
0bf7c5dfa2
misc: chore: [ci skip] AlwaysReturn factory function to go with the AlwaysResets singleton one.
2025-02-03 19:23:47 -06:00
Evan Husted
11bc32d98e
UI: RPC: Reset Details when switching between Master Mode and Normal Mode on the title screen.
2025-02-03 19:19:17 -06:00
Evan Husted
063430ea16
misc: chore: Use .Match
2025-02-03 19:18:31 -06:00
Evan Husted
65f08caaa3
misc: chore: .Match helper method on PlayReportAnalyzer.FormattedValue.
2025-02-03 19:18:17 -06:00
Evan Husted
f225b18c05
misc: chore: XMLDocs on PlayReportAnalyzer system.
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- Change PlayReportValue to a basic class passed normally instead of a struct passed by reference
2025-02-03 18:54:38 -06:00
Evan Husted
d8549f687b
misc: chore: convert split ThreadStatic fields & property getter/setters into a single property with [field: ThreadStatic]
2025-02-03 17:04:11 -06:00
Evan Husted
5ab50680b4
HLE: Run Play Report event handlers in a dedicated .NET thread
2025-02-03 17:01:44 -06:00
Evan Husted
a0edc5c2b0
UI: RPC: Small change to how values are passed to hopefully detect the player pos better
2025-02-03 15:46:39 -06:00
Evan Husted
158ea7b4d6
misc: chore: logged coordinate is a decimal not a whole number
2025-02-03 15:33:12 -06:00
Evan Husted
8bc3de8303
UI: RPC: Add TOTK current world layer to RPC based on logged player y pos
2025-02-03 14:54:34 -06:00
Evan Husted
c812106611
UI: Show playability information under game version in List view
2025-02-03 13:49:56 -06:00
shinra-electric
11e4d8f970
Add the JP version of P5R to the list of Metal games ( #612 )
2025-02-03 01:36:58 -06:00
Evan Husted
774edb7b29
UI: Match System Time is now an active setting which you can toggle on/off.
2025-02-02 23:46:55 -06:00
Evan Husted
55536f5d78
misc: chore: Early exit HandlePlayReport if RPC is not enabled
2025-02-02 22:14:43 -06:00
Evan Husted
b2eecd28ce
UI: RPC: Value Formatter V3
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- Allows the ability to bind a single PlayReportGameSpec to multiple title IDs, like for MK8D
- Allows the ability for the value formatters to tell the caller of the analyzer that they should reset the value, and also added the ability to explicitly not handle a value format.
2025-02-02 22:10:49 -06:00
Evan Husted
fe43c32e60
UI: The argument to Play Report value formatters is now a struct containing the current ApplicationMetadata & the BoxedValue that was the only argument previously.
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This allows for the title of Mario Kart to be localized when one of the value checkers doesn't match.
2025-02-02 20:47:42 -06:00
Evan Husted
8117e160c2
misc: chore: [ci skip] Move the play report analyzer definition into a PlayReport static class to avoid polluting the Discord integration module
2025-02-02 20:32:01 -06:00
Piplup
bf713a80d6
PlayReportAnalyzer: Added Games ( #614 )
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Added Super Mario Odyssey, Super Mario Odyssey (China), Super Mario 3D
World + Bowser's Fury, Mario Kart 8 Deluxe and Mario Kart 8 Deluxe
(China)
2025-02-02 20:29:00 -06:00
Evan Husted
2d7700949c
UI: Play Report Analysis V2
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Support for multiple keys per game, and provide an order of resolution via Priority.
(Currently) functionally identical to before, as only BOTW Master Mode is supported.
2025-02-02 16:07:30 -06:00
Evan Husted
ea2287af03
misc: chore: Rewrite play report checker to use a simple loop instead of Gommon Optionals
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(I love how a class that's supposed to guard against null values entering your code still allows them thats so cool)
2025-02-02 13:17:31 -06:00
Evan Husted
37af8c70aa
UI: RPC: Add the ability for the DiscordIntegrationModule to inspect values in Play Reports and dynamically show different gameplay values, depending on a predefined map of values and formatters.
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Currently only BOTW Master Mode is supported.
Open to PRs!
2025-02-02 02:21:33 -06:00
Evan Husted
50cee3fd19
feature: HorizonStatic PlayReportPrinted event
2025-02-02 02:20:14 -06:00
Evan Husted
a46aacf2e2
gpu: Switch the 500ms timeout back to 1s
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It seemed like it was waiting for 1 second no matter what; might as well have the log & syncpoint map match reality.
2025-02-01 19:21:19 -06:00
Evan Husted
ad9d6588e8
misc: chore: Collapse HLE swkbd character validation utils into a single class
2025-02-01 14:11:35 -06:00
Evan Husted
38ef65aae0
misc: chore: Move all GeneratedRegex methods into one static class with static instance accessors.
2025-02-01 14:07:32 -06:00
Evan Husted
9f94aa1c79
misc: chore: gpu: Lower default Syncpoint wait timeout from 1 second to 500ms
2025-02-01 03:30:13 -06:00
Evan Husted
2c9a26c11c
misc: chore: Regular Architecture bool properties in RunningPlatform without OS constraint
2025-02-01 03:29:24 -06:00
Evan Husted
a4a15a4c80
misc: chore: simplify graphics backend selection logic in RendererHost constructor
2025-02-01 03:28:49 -06:00
Evan Husted
cc3b95eee1
misc: chore: More descriptive error for trying to create a Metal EmbeddedWindow on non-ARM Mac
2025-02-01 03:28:26 -06:00
Evan Husted
2ab806f759
UI: [ci skip] Fix ContentDialog symbols being backwards for right-to-left languages
2025-02-01 01:42:12 -06:00
Evan Husted
6d75410bd2
UI: Use the dynamic Ryujinx/Ryujinx Canary for dialog titles
2025-01-30 21:57:03 -06:00
Evan Husted
196b2eaf66
misc: chore: [ci skip] Remove needless fs integrity checks get in aoc extractor
2025-01-30 20:54:08 -06:00
Evan Husted
82fe519766
misc: chore: [ci skip] fix log on AOC extraction failure
2025-01-30 20:52:12 -06:00
Evan Husted
ff05e03cc8
misc: chore: Remove unused using directives across entire solution.
2025-01-30 20:27:17 -06:00
Evan Husted
e18c6d90c4
misc: chore: Strip extension in GetNameForApplicationId instead of requiring the caller to do it
2025-01-30 20:22:11 -06:00
Evan Husted
9075a3960b
misc: chore: Prefix OS, CPU, and RAM lines with the same method name as other system info prints.
2025-01-30 20:18:26 -06:00
Evan Husted
3cf54987d2
misc: chore: More ObservableProperty usage
2025-01-30 20:16:30 -06:00
Evan Husted
9c12f52805
UI: Pretty Atmosphère mod names ( #601 )
...
Changes the mods from the Atmosphère folder to show a pretty name
instead of just the name of the folder they're in, because those names
are always just a title ID.
NOTE: The DLC names are from the file names, not retrieved from the
content file itself like the main applications.
2025-01-30 17:41:25 -06:00
Otozinclus
059fc83d4d
Add more games to Metal Auto list ( #592 )
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ARMS: Tested every character and every Map, played a cup as well. It
works flawless in my testing. (If it freezes, that is caused by the
Hypervisor, not Metal. You need to disable the Hypervisor for this game)
Luigi's Mansion 2 HD: I tested every world a bit and had no issue. Isaac
said he specifically worked on it as well
Following games were flawless in my testing, but I only tested earlier
parts of the game so far, a late game part might have an issue,
therefore I will further test these in the future:
- Astral Chain
- Bayonetta Origins
- New Pokemon Snap
2025-01-30 17:22:00 -06:00
Evan Husted
04ce7fb764
misc: chore: [ci skip] VSync progression as an extension
2025-01-30 16:54:05 -06:00
Evan Husted
359852b5c0
UI: Change order of VSync mode changing
...
VSync -> VSync Off -> Custom
is now
VSync -> Custom -> VSync Off
Note that Custom only appears if it's enabled in settings. This has no change if you aren't using custom VSync.
2025-01-30 16:47:40 -06:00