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Commit Graph

2905 Commits

Author SHA1 Message Date
MediaMoots
d88ceb5211
Fix Replacing meshes with over 4 skin count (#649) 2023-07-31 18:52:49 -04:00
KillzXGaming
55a9c5181b Add UI to configure material animation bind 2023-07-31 18:32:36 -04:00
KillzXGaming
f567160ec8 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-07-31 18:32:14 -04:00
KillzXGaming
5d9f1e12f5 BFRES : Try to fix v10 bfres shader animations not playing/binding. 2023-07-31 18:31:55 -04:00
MediaMoots
66d490679f
Fix wrong UV map being used to generate tangents on TOTK (#644)
* Fix wrong UV map being used to generate tangents on TOTK

* use o_texture2_texcoord instead
2023-07-11 18:04:40 -04:00
KillzXGaming
d7a161200d BFRES : Some fixes to skeleton searching for external files 2023-06-29 20:50:17 -04:00
KillzXGaming
765c09c8f1 BFRES : Save .mc based on gpu flags to prevent on animations 2023-06-29 20:49:49 -04:00
KillzXGaming
75974ef479 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-06-24 11:41:17 -04:00
KillzXGaming
51cf45510c Fix some typos 2023-06-24 11:40:52 -04:00
rollin
26bfe8b3ab
Change GenericObject.GetMaxSkinInfluenceCount() to use boneWeights instead of boneIds as the latter might not be initialized when the function is used. (#631)
Co-authored-by: mctrollin <bla@blub.bla>
2023-06-24 11:30:39 -04:00
KillzXGaming
2dc89a04d5 Another quick fix for byaml 2023-06-22 18:11:07 -04:00
KillzXGaming
932a6f3a47 Byaml : Fix saving ulong, long, and double types. Also fix converting ulong types 2023-06-22 17:59:16 -04:00
KillzXGaming
79b51dd7ed Attempt to fix the incorrect skeleton being exported for bfres animation exporting 2023-06-20 16:38:23 -04:00
KillzXGaming
3718385d40 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-06-19 17:52:59 -04:00
KillzXGaming
13af269adb Fix animations with zero frame count saving with no animation data 2023-06-19 17:52:55 -04:00
SMG
ff40338bc0
update tegra_swizzle to 0.3.1 (#614) 2023-06-18 19:20:26 -04:00
KillzXGaming
6826fa01cf Also toggle compression 2023-06-14 20:13:13 -04:00
KillzXGaming
da87ed0d2c Check file path instead 2023-06-14 20:11:57 -04:00
KillzXGaming
78da8c0b28 Adjustments 2023-06-14 20:10:18 -04:00
KillzXGaming
2e6c30bf1e Force mesh codec save when .mc extension is used for bfres 2023-06-14 20:05:19 -04:00
KillzXGaming
e57bdfb704 Add toggles for grid and grid lines 2023-06-13 18:31:10 -04:00
KillzXGaming
9e87a5ce2a Skip hash directory for updater 2023-06-13 18:23:10 -04:00
KillzXGaming
feea29f3be Don't nag for updating every boot 2023-06-13 18:21:49 -04:00
KillzXGaming
916aeab313 Add latest SHARCFB code for switch 2023-06-07 19:00:44 -04:00
KillzXGaming
3d943e7bcb Update bfsha to the latest which fixes missing data for newer versions 2023-06-06 19:53:23 -04:00
KillzXGaming
ebf09c9fac Add .mc creation and editing. Fix TXTG updating in viewer. 2023-06-03 15:31:08 -04:00
KillzXGaming
d302c38563 Only update compression for uncompressed external types 2023-06-02 16:50:44 -04:00
KillzXGaming
826a96b265 Load external string file by flag 2023-06-02 16:49:01 -04:00
KillzXGaming
a39456b0cc Some fixes loading and saving V10 bfres 2023-06-02 15:56:03 -04:00
KillzXGaming
d40d9bf2e9 Another quick fix 2023-05-31 17:39:00 -04:00
KillzXGaming
39f68281c8 Adjust naming 2023-05-31 16:19:57 -04:00
KillzXGaming
925830b8bb Quick fix for wii u bfres and fix TXTG 8x5 format 2023-05-31 16:17:18 -04:00
KillzXGaming
49074ab44a Quick fix 2023-05-30 20:53:39 -04:00
KillzXGaming
c77ba4cdf7 Add save file menu so TXTG can be saved inside bfres 2023-05-30 20:37:47 -04:00
KillzXGaming
46162e5379 Support loading txtg into gui and exporting them 2023-05-30 20:27:57 -04:00
KillzXGaming
357b8b2bc9 Load txtg texture in material UI 2023-05-28 17:01:52 -04:00
KillzXGaming
45d20e8f44 Add TXTG loading for loaded bfres 2023-05-28 16:59:31 -04:00
KillzXGaming
a06e1fe8e0 Another quick fix 2023-05-28 16:15:19 -04:00
KillzXGaming
6470c6ef34 Adjustments to zdict transfer 2023-05-28 16:11:41 -04:00
KillzXGaming
86e63a65cd Add user folder menu 2023-05-28 16:04:28 -04:00
KillzXGaming
c43a5904ec Fix possible crash on model import due to vertex count not updating 2023-05-28 15:56:50 -04:00
KillzXGaming
5f77578a63 Add a fix for detecting decompressed mc binary files 2023-05-28 15:29:35 -04:00
KillzXGaming
414a4c1ea2 Fix appveyor 2023-05-28 15:10:57 -04:00
KillzXGaming
934a430e89 Add support for loading decompressed TOTK bfres files 2023-05-28 15:06:34 -04:00
KillzXGaming
3fd67dd66f Update packages for zstd sharp usage 2023-05-28 15:05:06 -04:00
KillzXGaming
74c48383b3 Fix bone indices that read with Snorm16 for some reason 2023-05-27 20:51:00 -04:00
KillzXGaming
c37826de88 Another adjustment 2023-05-27 20:24:15 -04:00
KillzXGaming
32f5667ddf TXTG fix BC3 2023-05-27 20:23:23 -04:00
KillzXGaming
2c75de1f1c Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more. 2023-05-27 19:33:14 -04:00
KillzXGaming
15e6c1c7fd BFRES : Fix material right click menu not applying shortcuts 2023-05-27 19:27:13 -04:00