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Commit Graph

16 Commits

Author SHA1 Message Date
KillzXGaming
1885319061 Some buffer fixes for LM2 2019-07-27 11:49:47 -04:00
KillzXGaming
e0df03cc26 Wip zar, gar,, and more rarc saving progress 2019-07-25 16:49:04 -04:00
KillzXGaming
ab00bcd09a Add batch export for lm2 textures 2019-07-25 09:43:34 -04:00
KillzXGaming
5582f31c38 Add option to export lm2 dark moon models 2019-07-25 09:36:49 -04:00
KillzXGaming
1fb66d4490 Always dispose file streams once everything is loaded 2019-07-24 21:15:21 -04:00
KillzXGaming
f9395b2144 Fix build issues 2019-07-23 19:03:52 -04:00
KillzXGaming
eac9022938 Fix files in archives not compressing back 2019-07-22 21:01:05 -04:00
KillzXGaming
73056fa735 Try to fix build errors 2019-07-22 19:03:41 -04:00
KillzXGaming
667ec7c752 rgba8 channel fix for non direct x tex 2019-07-22 18:26:23 -04:00
KillzXGaming
2dbee751b2 A few more LM2 model fixes 2019-07-22 17:17:07 -04:00
KillzXGaming
68a3933362 Draw LM2 models. Extreemly glitchy atm 2019-07-22 16:44:03 -04:00
KillzXGaming
1429a00178 More fixes and additions
Archives now use a link list for archive infos and treenodes. Handling replaced treenodes is easier and fixes renaming issues if a file was opened and renamed.
More LM2 archive improvements, with more chunk loading.
2019-07-22 15:06:49 -04:00
KillzXGaming
1059113cee More chunk accurate chunk code 2019-07-21 21:16:23 -04:00
KillzXGaming
131af671bf More LM2 archive improvements 2019-07-21 20:08:16 -04:00
KillzXGaming
d25d10c22b Fix LM2 textures with multiple image blocks 2019-07-21 13:25:18 -04:00
KillzXGaming
7cf2e9c571 Cleanup 2019-07-16 17:45:10 -04:00