KillzXGaming
6076afa9d6
Update the editor properly if a material animation is replaced
2019-08-29 16:37:04 -04:00
KillzXGaming
47fc8b39cb
Add latest bflyt progress and add some animation fixes
2019-08-29 15:45:32 -04:00
KillzXGaming
2ce4ff14b9
Convert switch to wii u param anims and also convert yaml
2019-08-26 20:24:14 -04:00
KillzXGaming
4ea3e5967f
Quick workaround, use floats for param yaml conversion
2019-08-26 19:49:44 -04:00
KillzXGaming
372f0b3c43
Export switch shader param data as yaml
2019-08-26 17:37:12 -04:00
KillzXGaming
4c49056b81
Some cleanup and remove gl shader logs notifcations
2019-08-26 16:46:41 -04:00
KillzXGaming
71a7d06ad0
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-08-25 20:49:24 -04:00
KillzXGaming
cea6f264cd
Some swizzle pattern fixes (Also fixes bflim issues)
2019-08-25 20:46:19 -04:00
LockeExile
a8b96185ca
resolve a few warnings
2019-08-25 13:08:32 -07:00
LockeExile
7fa31fdcd3
fix MapOriginalMaterials
2019-08-25 10:06:49 -07:00
KillzXGaming
a6c691bd82
Some shader and sampler fixes
2019-08-21 17:08:24 -04:00
KillzXGaming
87d9f002e1
Fix skeleton parent when a binary bone is imported
2019-08-17 16:11:55 -04:00
KillzXGaming
00e9c6506f
A few fixes and additions
...
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00
KillzXGaming
cb13c0a00a
Some fixes
...
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
KillzXGaming
e5bb9fa9d5
Use file streams for non archive based writing. Allow giant file saving from opened streams.
2019-08-06 17:35:18 -04:00
KillzXGaming
1ab2164339
Rewrite all the texture modes to use proper enums
2019-08-03 15:23:05 -04:00
KillzXGaming
2df6d35d17
Add interface to not dispose data (for NSP, NCA, XCI, etc)
2019-07-31 19:33:45 -04:00
KillzXGaming
8afae95e2c
Fix vertex increase from assimp's tans/bitans (calculate with ST)
2019-07-30 15:38:42 -04:00
KillzXGaming
c4ac54acd0
Default botw normal map blue component to always 1 if bc5 unorm
2019-07-29 18:55:06 -04:00
KillzXGaming
1d71983f1d
Fix some skin count issues
2019-07-29 18:40:40 -04:00
KillzXGaming
3a7cd6cb4c
Apply the same weight handling for all formats
2019-07-29 18:22:21 -04:00
KillzXGaming
857e34fce7
Fix Format_8 encoding for weights
2019-07-29 18:09:53 -04:00
KillzXGaming
f58efacbef
Automatically generate GX2 mipoffsets if null or empty
2019-07-29 14:55:43 -04:00
KillzXGaming
ce85ad3835
Add GT1/G1T support
2019-07-28 21:58:28 -04:00
KillzXGaming
d5b084e4e4
Fix reading frames for some animations on wii u bfres
2019-07-25 10:00:31 -04:00
KillzXGaming
131af671bf
More LM2 archive improvements
2019-07-21 20:08:16 -04:00
KillzXGaming
ece27fd3f8
Fix downgrading bfres for wii u from new to very old versions
2019-07-20 14:38:33 -04:00
KillzXGaming
e5b57de5e8
Fix sorting bone weights with duplicate indices
2019-07-18 17:50:46 -04:00
KillzXGaming
1978197afb
Fix assimp error for bones with indices and no weights
2019-07-16 18:41:05 -04:00
KillzXGaming
7cf2e9c571
Cleanup
2019-07-16 17:45:10 -04:00