KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
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Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
04c43b8bd5
Add option to smooth normals between multiple meshes
2019-06-05 22:02:35 -04:00
KillzXGaming
d8dbefa3af
Improve skin weight limiter. Should be more similar to the csv script
2019-06-05 19:55:51 -04:00
KillzXGaming
60e77f3dd1
Seperate option to reset color params on import to prevent param data loss when being swapped
2019-06-05 16:15:18 -04:00
KillzXGaming
13b346ddde
Display emblem on karts properly
2019-06-04 20:17:19 -04:00
KillzXGaming
16b53bd2a6
Update viewport properly if a texture is replaced for wii u bfres
2019-06-04 17:03:15 -04:00
KillzXGaming
8a22275cd5
Animation fixes for playing last frame
2019-06-03 20:04:15 -04:00
KillzXGaming
47cd45b4e0
Add support for specular colors if used
2019-06-03 19:00:46 -04:00
KillzXGaming
270d6d3089
Fix importing new materials for wii u
2019-06-03 16:56:36 -04:00
KillzXGaming
7d09926899
Prevent cursor from reseting to 0 for param editing
2019-06-02 16:15:33 -04:00
KillzXGaming
54f6fbb227
Some fixes. Some progress on converting switch/wii u texture binaries
2019-06-02 14:08:10 -04:00
KillzXGaming
9d7688cbf6
and one more fix for material animations
2019-06-01 19:52:45 -04:00
KillzXGaming
a02267c692
And more fixes for material animation importing
2019-06-01 19:49:45 -04:00
KillzXGaming
5e9a86461c
More fixes
2019-06-01 19:43:57 -04:00
KillzXGaming
41bd8f7a8f
Fix material animation filter
2019-06-01 19:22:27 -04:00
KillzXGaming
bbbb35947c
Set attributes for paths to try to fix permission issues on updating
2019-06-01 18:57:56 -04:00
KillzXGaming
717822e067
More animation formats for wii u to switch
2019-06-01 18:51:04 -04:00
KillzXGaming
e51fb070c6
Start adding conversion methods for automatic wii u - switch conversion and vice versa
2019-06-01 18:15:48 -04:00
KillzXGaming
7cb5885e6f
More archive improvements
2019-06-01 17:49:39 -04:00
KillzXGaming
60a1e52dfe
Fix error dialog label size
2019-06-01 15:16:39 -04:00
KillzXGaming
4d7171605b
Add option to remove unused textures on save.
2019-06-01 12:30:17 -04:00
KillzXGaming
72ea6d0eb7
Force getting the name from the binary if possible in gfpak
2019-06-01 10:15:30 -04:00
KillzXGaming
28d00d6a16
Add extension checks for gfpak
2019-06-01 09:49:33 -04:00
KillzXGaming
d46df12ecf
Default the compression mode for BC7 to fast if edited via default program feature.
2019-06-01 09:28:07 -04:00
KillzXGaming
60ffca8e2b
One last fix
2019-05-31 20:29:45 -04:00
KillzXGaming
40cb06cb86
Fix pixel types not being read properly
2019-05-31 20:24:48 -04:00
KillzXGaming
201739dcb6
Some fixes for parsing
2019-05-31 20:20:07 -04:00
KillzXGaming
ffa130a98b
Set the shader type properly
2019-05-31 19:14:25 -04:00
KillzXGaming
01ae391de6
Add NUSHDB shader file.
2019-05-31 19:08:55 -04:00
KillzXGaming
b12bb34082
Another fix to prevent issues with path saving
2019-05-30 18:02:51 -04:00
KillzXGaming
225d98ae43
Improve path saving for byaml
2019-05-30 17:40:54 -04:00
KillzXGaming
ccf45c7961
Fix byaml without paths saving
2019-05-30 17:11:41 -04:00
KillzXGaming
3b4bb242c5
Starto to add material presets. Add option to add empty meshes
2019-05-30 15:28:43 -04:00
KillzXGaming
f1164934d2
Apply any material edits before exported so it keeps the changes
2019-05-29 19:06:31 -04:00
KillzXGaming
718fe989b9
Keep extension when importing embedded files
2019-05-29 18:47:26 -04:00
KillzXGaming
39c021913c
Some crash fixes when adding embedded files and placeholder textures.
2019-05-29 16:38:19 -04:00
KillzXGaming
d1c32844d1
Fix skeleton issues. More archive improvement.
2019-05-29 14:24:24 -04:00
KillzXGaming
f9ccce42df
More fixes.
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Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
d2db5c1c68
Fix filename for generic archive exporting
2019-05-28 16:46:33 -04:00
KillzXGaming
6999a6debf
Add SP2 archive stuff
2019-05-28 16:11:40 -04:00
KillzXGaming
394d0e8d90
Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
2019-05-28 14:34:30 -04:00
KillzXGaming
623098b3b5
More fixes to skin count limiter
2019-05-27 20:48:06 -04:00
KillzXGaming
0d7dfb734b
Automatically link attributes again to prevent any crash issues
2019-05-27 20:32:26 -04:00
KillzXGaming
f787c59627
Add setting to limit vertex skin to better help prevent crashes
2019-05-27 20:02:57 -04:00
KillzXGaming
d743d39efc
Some adjustments and fixes
2019-05-27 18:00:03 -04:00
KillzXGaming
cf793044ae
A few more fixes
2019-05-26 20:46:08 -04:00
KillzXGaming
2fc0467d9b
Fixes for importing new bones or creating new ones from skeleton parent
2019-05-26 20:44:39 -04:00
KillzXGaming
0763f080c0
Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts
2019-05-26 16:44:35 -04:00
KillzXGaming
e3a410a75a
More adjustments
2019-05-26 15:33:16 -04:00
KillzXGaming
553fe25df5
More fixes
2019-05-26 13:28:30 -04:00