KillzXGaming
6fb7eec6be
More adjustments for byaml
2019-05-17 19:59:32 -04:00
KillzXGaming
8e5dc8e45c
Fix editing some list types in byaml
2019-05-17 19:55:06 -04:00
KillzXGaming
5654105016
Allow multiple window dialogs for sarc archives
2019-05-17 18:02:46 -04:00
KillzXGaming
423aa38414
Improve image editor orientation
2019-05-17 16:17:48 -04:00
KillzXGaming
2c265c876d
Improe channel import/replacer
2019-05-17 15:50:03 -04:00
KillzXGaming
cd721af0eb
DDS fixes. Add BC7 normal mode for slower but better quality compression
2019-05-17 15:35:10 -04:00
KillzXGaming
639aabb997
Adjustments for ftex replace settings
2019-05-16 20:10:58 -04:00
KillzXGaming
576da8c6e4
Fix some diffuse colors from pbr
2019-05-16 19:10:01 -04:00
KillzXGaming
fbb90ebdfa
Improve splatoon 2 texture mapping
2019-05-16 17:40:35 -04:00
KillzXGaming
304b00fe49
More PBR improvements. Fix skybox to be a proper skybox
2019-05-16 16:01:22 -04:00
KillzXGaming
c061c9b052
Fix some issues with bea archives
2019-05-15 20:54:00 -04:00
KillzXGaming
9767d71f75
Update custom cubemaps on viewport if changed
2019-05-15 19:54:45 -04:00
KillzXGaming
33f8c5892b
Include Version.txt to prevent updater issues atm
2019-05-15 16:54:49 -04:00
KillzXGaming
11fe38a49a
Use local time for github update list
2019-05-15 16:36:22 -04:00
KillzXGaming
cd57a856fc
Add improvements from yesterday.
...
PBR shader slghtly improved.
Skyobx toggle now works while viewport is active,
Cubemaps now have a check wether or not the file given is a valid cube map dds.
Update column sizing so forms load much faster
Option to right click and clear paths in settings if set
2019-05-15 15:35:05 -04:00
KillzXGaming
dbf12e5fdc
Load shrink/expand filter modes for switch bfres
2019-05-14 21:56:15 -04:00
KillzXGaming
82040c6913
Add odyssey costume selector/viewer
2019-05-14 21:43:37 -04:00
KillzXGaming
8f35052887
If textures don't exist in the bfres, uncheck placeholder option as there isn't a way to tell if they can be used
2019-05-14 20:41:03 -04:00
KillzXGaming
85cd8dcafc
Make placeholder textures optional on import
2019-05-14 20:27:14 -04:00
KillzXGaming
9d1d7fd7b2
Force string extension on batch to remove empty spaces for extensions
2019-05-14 20:02:48 -04:00
KillzXGaming
82f1f54e16
Add toggle between diffuse and specular cube map skybox
2019-05-14 19:15:52 -04:00
KillzXGaming
5c91e66c08
Adjust bone size for botw automatically based on shader name
2019-05-14 18:51:57 -04:00
KillzXGaming
2211d3d352
Convert a few compressed types for cubemaps to decode
2019-05-14 18:37:44 -04:00
KillzXGaming
d3644a8a58
Display file name for cubemap files without path
2019-05-14 18:25:05 -04:00
KillzXGaming
6c8fac8bc1
Add and load custom pbr diffuse and specular cube maps
2019-05-14 18:09:49 -04:00
KillzXGaming
145912ebea
Add PBR settings for later custom cubemap viewing
2019-05-14 17:47:57 -04:00
KillzXGaming
c367e345a3
Fix image editor orientation setting
2019-05-14 17:11:48 -04:00
KillzXGaming
f2439f2fdc
More image editor improvements
...
Array textures can be exported to DDS.
Specific channels can be edited.
Uncompressed formats for dds greatly improved.
Array textures can be exported from non dds formats as multiple images.
2019-05-14 15:12:26 -04:00
KillzXGaming
55702ff401
More updater fixes
2019-05-13 21:36:51 -04:00
KillzXGaming
f590b9d834
Improve updater
2019-05-13 21:21:51 -04:00
KillzXGaming
7cc5517dc7
Try to kill off program being open on update to fix deleting
2019-05-13 20:59:37 -04:00
KillzXGaming
231fba9bdd
Fix more dumb mistakes
2019-05-13 20:35:19 -04:00
KillzXGaming
13ea4aa130
Add normals color to presets for the fill color option
2019-05-13 20:29:35 -04:00
KillzXGaming
b4fde67c82
More improvements. Add option to fill image with color.
2019-05-13 20:20:26 -04:00
KillzXGaming
b1140e0349
Remove some unused stuff
2019-05-13 18:36:14 -04:00
KillzXGaming
713370881f
Fix orientation cube texture conflict finally!
2019-05-13 17:17:36 -04:00
KillzXGaming
e3f720289b
Generate min and max value for FMDL for camera centering later
2019-05-13 15:51:06 -04:00
KillzXGaming
67d1b6920a
Some improvements from yesterday. Start to improve uv editor.
...
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
29ad8dee78
Some adjusments. Add option to hide all fmdls with rightclicking folder
2019-05-12 18:10:33 -04:00
KillzXGaming
c11ebce612
Fix texture names on import having improper names in some special cases.
2019-05-12 16:53:55 -04:00
KillzXGaming
459bd5d247
Add supported format list for bffnt
2019-05-12 13:09:08 -04:00
KillzXGaming
7e855caa47
Start to save bffnt back. Not finished yet
2019-05-12 13:02:39 -04:00
KillzXGaming
617eafb99a
Fix BFFNT with mulltiple images
2019-05-12 12:17:57 -04:00
KillzXGaming
f62ad21e7d
Improve material param list to support higher param color values than 1
2019-05-12 12:06:54 -04:00
KillzXGaming
078c841190
Fix shader options not editng or saving back
2019-05-12 11:52:36 -04:00
KillzXGaming
0b2dd29bae
Fix sampler saving and lod options for wii u samplers
2019-05-12 11:26:05 -04:00
KillzXGaming
47d79b812e
Fix sampler/attribute input editor
2019-05-12 10:46:41 -04:00
KillzXGaming
d90e852e5e
Fix material editor for bfres
2019-05-11 21:58:23 -04:00
KillzXGaming
7779e8cce4
Display bone weights on select for bcres properly
2019-05-11 21:41:32 -04:00
KillzXGaming
3b445272db
Load bone weights and indices properly for bcres
2019-05-11 21:17:49 -04:00
KillzXGaming
059b406128
Update generic archive class with node wrapper and conversion
2019-05-11 20:51:23 -04:00
KillzXGaming
3c4d6a51a4
Support wrap and filters for bcres texture maps.
2019-05-11 20:05:27 -04:00
KillzXGaming
9714556c3b
Fix ligting for bcres
2019-05-11 16:25:27 -04:00
KillzXGaming
ba6790abf5
Draw bcres and add more improvements
2019-05-11 16:11:27 -04:00
KillzXGaming
67d17a5a11
Improve bcres editor. Start to add drawing
2019-05-11 13:10:39 -04:00
KillzXGaming
7f35cce88f
Add proper boen rename check
2019-05-11 12:38:24 -04:00
KillzXGaming
7632cc10da
Add more aamp hashes
2019-05-11 12:31:50 -04:00
KillzXGaming
c648a78de9
More adjustments ot prevent crash issues
2019-05-11 12:09:06 -04:00
KillzXGaming
3c32da00a2
More fixes with switch bones
2019-05-11 11:48:54 -04:00
KillzXGaming
53e64e1288
Calculate rigid indices accurately
2019-05-11 11:26:54 -04:00
KillzXGaming
00362747fc
Fix string entries not converting to yaml
2019-05-11 10:29:58 -04:00
KillzXGaming
9574432edc
Support quat types for aamp
2019-05-11 10:23:41 -04:00
KillzXGaming
d4419ec67a
More fixes
2019-05-09 16:14:42 -04:00
KillzXGaming
b897c22732
Load materials
2019-05-09 16:08:45 -04:00
KillzXGaming
880e48f35d
Add more editors
2019-05-09 16:05:17 -04:00
KillzXGaming
d56e49f924
Clean up
2019-05-09 15:43:20 -04:00
KillzXGaming
2eab9c2532
Load mip maps for bcres properly
2019-05-09 15:41:41 -04:00
KillzXGaming
ff967bf0c3
Update some files
2019-05-09 14:59:06 -04:00
KillzXGaming
fe7d2e2e60
Some fixes to image editor with the zoom settings
2019-05-08 18:17:11 -04:00
KillzXGaming
b67de2ae9f
Fix wii u bfres rebuilding
2019-05-08 17:30:29 -04:00
KillzXGaming
f372373cdc
Add file types for all file formats
2019-05-08 16:45:27 -04:00
KillzXGaming
e744b3de26
Prepare some archive format rework
2019-05-08 16:28:04 -04:00
KillzXGaming
f1e4124066
More fixes for bone transforms
2019-05-07 21:55:24 -04:00
KillzXGaming
f86cb89716
Try to fix quat and euler settings for bones
2019-05-07 21:43:38 -04:00
KillzXGaming
d33882b029
Bfres library fixes.
...
Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
2019-05-07 21:07:58 -04:00
KillzXGaming
bcd77f29ca
Add support for old 3ds ptcl versions
2019-05-06 19:13:16 -04:00
KillzXGaming
e160f4cdc1
Fix dupe name checking on bones and shapes
2019-05-06 17:32:26 -04:00
KillzXGaming
72579451b8
Fix bone names on import and some import errors
2019-05-06 17:19:07 -04:00
KillzXGaming
9005b9ee0f
Load 3ds emitters and some fixes
2019-05-05 20:50:15 -04:00
KillzXGaming
e3284f0a84
More fixes with wii u bone importing and updating matricies for custom bones
2019-05-05 18:16:41 -04:00
KillzXGaming
e50666be9e
More fixes for local transform errors
2019-05-05 17:36:44 -04:00
KillzXGaming
2847aa4fda
Some minor fixes and setting
2019-05-05 17:30:11 -04:00
KillzXGaming
a9e7e03455
More fixes
2019-05-05 15:34:29 -04:00
KillzXGaming
44c051d447
Optimize bone attribute formats based on skin count
2019-05-05 13:37:36 -04:00
KillzXGaming
80c316b740
Alter default format to be 8888_UNORM for weights again.
2019-05-05 13:13:00 -04:00
KillzXGaming
b6da2b236d
Add image box control with zoom feature
2019-05-05 12:31:44 -04:00
KillzXGaming
758e922183
Cleanup and fixes
2019-05-04 21:20:47 -04:00
KillzXGaming
85c5051b36
Apply assimp matrix properly
2019-05-04 20:40:37 -04:00
KillzXGaming
0fa72c7467
This works better
2019-05-04 19:32:57 -04:00
KillzXGaming
af7d563abb
Reselect setting if unselected and is altered
2019-05-04 19:30:37 -04:00
KillzXGaming
c48b2a3f02
Update texture editors with theme controls. Add 3DS texture importer
2019-05-04 19:21:37 -04:00
KillzXGaming
57c7795aaa
Add more editor options for bflim
2019-05-04 18:19:08 -04:00
KillzXGaming
8962f34e50
Load components by default now
2019-05-04 17:38:51 -04:00
KillzXGaming
52cddcac75
Disable property change even on load to speed up image loading
2019-05-04 16:48:45 -04:00
KillzXGaming
4fe9860945
Check magic for checking 3ds ptcl
2019-05-04 16:03:49 -04:00
KillzXGaming
025703f33e
Another fix
2019-05-04 15:28:38 -04:00
KillzXGaming
4b1541d259
Improve duplicate name check
2019-05-04 15:18:32 -04:00
KillzXGaming
686d6f809e
Fix duplicate name check causing infinite loop
2019-05-04 15:15:44 -04:00
KillzXGaming
7668f9ad4c
Update the channels properly when another image gets changed.
2019-05-04 14:32:45 -04:00
KillzXGaming
ae7dadf5b1
Few more fixes and use icon for alpha display
2019-05-04 14:22:21 -04:00