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Commit Graph

933 Commits

Author SHA1 Message Date
KillzXGaming
1fcb0d2c3c Fix UV viewer zooming/scaling 2020-01-26 13:14:26 -05:00
KillzXGaming
e7197b7869 Fix some errors 2020-01-22 19:32:04 -05:00
KillzXGaming
094a4673b7 Add support for non magic LZSS decompresson 2020-01-22 17:13:54 -05:00
KillzXGaming
bb7302e36c Anim : Set output to angular for rotation types. 2020-01-20 18:16:14 -05:00
KillzXGaming
98b7ef49af Quick .anim fix to properly work in maya 2020-01-19 12:31:36 -05:00
KillzXGaming
4f46089733 Fix typo causing errors. 2020-01-18 21:06:28 -05:00
KillzXGaming
de1c89a3c0 Add new animation window with curve viewer (WIP) 2020-01-18 21:02:18 -05:00
KillzXGaming
1302a096b0 Prevent duplicate verts from transforming UVs multiple times 2020-01-18 17:41:36 -05:00
KillzXGaming
8fc7693a51 DAE : Few more setting fixes 2020-01-18 17:30:19 -05:00
KillzXGaming
819aa3d04f DAE : Add setting to apply diffuse/color map UV tranforms 2020-01-18 17:25:27 -05:00
KillzXGaming
fad6721fce Update bfres libraries to latest 2020-01-16 21:04:02 -05:00
KillzXGaming
bdf2b625e9 Start to impliment a base for custom bfres renderers 2020-01-14 21:15:37 -05:00
KillzXGaming
a80f6af6d5 Update more files 2020-01-14 20:43:36 -05:00
KillzXGaming
100cd88534 Start to add support for BCH 2020-01-14 20:26:51 -05:00
KillzXGaming
6d33556e2c Try to fix some errors 2020-01-14 19:35:41 -05:00
KillzXGaming
f7d674fe18 Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
KillzXGaming
386f9f6991 Quick fix for .anim 2020-01-07 19:13:11 -05:00
KillzXGaming
60e4860cfc Some fixes for animation timeline and animation switching 2020-01-01 17:59:27 -05:00
KillzXGaming
d26f2373ac Obtain fileformat from archive roots for additional file menus. 2019-12-31 21:20:48 -05:00
KillzXGaming
e122021cdc Cleanup 2019-12-31 21:17:15 -05:00
KillzXGaming
224e7bd8d7 Fix treenode tag casting 2019-12-31 21:12:06 -05:00
KillzXGaming
628283be49 Add right click option to open file in file explorer. 2019-12-31 20:13:08 -05:00
KillzXGaming
6cdc0c8d43 Setup logs for bfres shaders 2019-12-29 14:45:03 -05:00
KillzXGaming
738bebba1a Revert yaz0 compressor temporarily till I fix some bugs 2019-12-27 17:00:41 -05:00
KillzXGaming
e23db47d3a Add config option to dump shaders 2019-12-22 18:21:48 -05:00
KillzXGaming
7c396674f0 Try to prevent any potential errors if config files fail to save. 2019-12-20 17:59:57 -05:00
KillzXGaming
1eab95f3c4 Fix generating custom skinning index list for gfbmdl 2019-12-20 17:23:50 -05:00
KillzXGaming
b2baf9b449 Add support for negative frames on timeline 2019-12-19 19:51:57 -05:00
KillzXGaming
8097845a1b Some fixes with gfbmdl faces 2019-12-14 21:37:17 -05:00
KillzXGaming
94bcbd5822 GFBMDL : Default normals W value to 1 to fix lighting bugs 2019-12-14 19:55:29 -05:00
KillzXGaming
9cfb49de3a Fix tangent/bitangent calculation on polygon groups 2019-12-14 17:34:25 -05:00
KillzXGaming
7ffa8a4045 Automatically write flat buffer templates on converion to prevent outdated ones. 2019-12-14 16:46:20 -05:00
KillzXGaming
315c7bbd79 Automatically convert bitmaps with different pixel formats while keeping 32bppArgb intact 2019-12-14 16:42:53 -05:00
KillzXGaming
ac7426c1dc GFBMDL : Use floats for additional parameters for texture maps 2019-12-14 15:51:51 -05:00
KillzXGaming
6c0bc069d9 GFBMDL : Add the option to auto generate vertex colors as normals. 2019-12-14 14:27:12 -05:00
KillzXGaming
4cb103e987 Export GFBMDL second channel vertex colors. 2019-12-14 13:28:10 -05:00
KillzXGaming
ffb4e2022b Improve label notifcation in image editor 2019-12-13 16:12:09 -05:00
KillzXGaming
48b9af870d Fix potential atrifacts on alpha channel with image encoding.
Also fix a bug with linkdata/data.bin keeping stream open.
2019-12-13 15:59:59 -05:00
KillzXGaming
2761a3b2a4 Fix missing files 2019-12-12 20:07:29 -05:00
KillzXGaming
cf0e5ccc26 Fix errors 2019-12-12 20:02:27 -05:00
KillzXGaming
ac474b1754 Add quick access menu for gfpak 2019-12-12 19:57:42 -05:00
KillzXGaming
0190aef233 GFBMDL : Fix swapping meshes with multiple nodes using the same key 2019-12-11 20:37:21 -05:00
KillzXGaming
114de9ba8a Check for github release assets to prevent index issue 2019-12-11 19:13:25 -05:00
KillzXGaming
08cfbd99c9 Fix exporting opened and saved file formats from archives 2019-12-11 19:08:16 -05:00
KillzXGaming
217f53a148 Fix missing flatbuffer directory. 2019-12-11 17:09:35 -05:00
KillzXGaming
6913054fc7 Improve cubemap exporting for DDS 2019-12-10 20:29:10 -05:00
KillzXGaming
4df4c13828 Add support for GFBMDL saving and model editing.
- Models can be swapped with DAE files. You can use custom rigs, custom bones, and also import additional meshes. Materials are selected in the import settings and you can swap and export them as .json. Note there are a few models (ie trees) which break atm.
- Adds support for proper GFBMDL wrap modes from texture params.
2019-12-10 18:46:16 -05:00
KillzXGaming
56eecea8d3 Some fixes.
Fix and cleanup repack method for archives.
Fix setting up original mip count (now is a optional setting).
Fixed format and some settings being applied for multiple selected textures.
2019-12-10 16:59:40 -05:00
KillzXGaming
cbdce592ab Fix errors 2019-12-07 20:24:54 -05:00
KillzXGaming
6da93a9b34 Try to fix build 2019-12-07 20:22:28 -05:00