1
0
mirror of synced 2024-12-14 00:23:03 +01:00
Commit Graph

376 Commits

Author SHA1 Message Date
KillzXGaming
a80f6af6d5 Update more files 2020-01-14 20:43:36 -05:00
KillzXGaming
100cd88534 Start to add support for BCH 2020-01-14 20:26:51 -05:00
KillzXGaming
60e4860cfc Some fixes for animation timeline and animation switching 2020-01-01 17:59:27 -05:00
KillzXGaming
d26f2373ac Obtain fileformat from archive roots for additional file menus. 2019-12-31 21:20:48 -05:00
KillzXGaming
e122021cdc Cleanup 2019-12-31 21:17:15 -05:00
KillzXGaming
224e7bd8d7 Fix treenode tag casting 2019-12-31 21:12:06 -05:00
KillzXGaming
628283be49 Add right click option to open file in file explorer. 2019-12-31 20:13:08 -05:00
KillzXGaming
1eab95f3c4 Fix generating custom skinning index list for gfbmdl 2019-12-20 17:23:50 -05:00
KillzXGaming
b2baf9b449 Add support for negative frames on timeline 2019-12-19 19:51:57 -05:00
KillzXGaming
ffb4e2022b Improve label notifcation in image editor 2019-12-13 16:12:09 -05:00
KillzXGaming
ac474b1754 Add quick access menu for gfpak 2019-12-12 19:57:42 -05:00
KillzXGaming
e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
KillzXGaming
eb8f70f752 Another fix 2019-11-26 20:01:29 -05:00
KillzXGaming
57f9a4fbd3 Fix build errors 2019-11-26 20:00:19 -05:00
KillzXGaming
8f81c561f3 Update grezzo formats to support skeleton animations 2019-11-26 17:05:37 -05:00
KillzXGaming
1bb7c44f20 Auto hide children in tree if holding down shift. 2019-11-26 16:29:13 -05:00
KillzXGaming
0571546bb9 GFBModel shader fixes/improvements 2019-11-23 17:07:31 -05:00
KillzXGaming
68f9731b98 Add DAE setting to disable vertex colors. Load gfmdl vertex colors. 2019-11-23 17:04:58 -05:00
KillzXGaming
940994604a Some cleanup 2019-11-23 16:06:33 -05:00
KillzXGaming
f4506d9b63 Add archive menu to opened archive files 2019-11-22 19:55:48 -05:00
KillzXGaming
f0c3fc5465 Add proper hash matching for GFPAK
Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00
KillzXGaming
2a62ad98ab Some fixes.
Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
KillzXGaming
7d4ef5adde Add option to collapse and expand any tree node type 2019-11-16 15:14:10 -05:00
KillzXGaming
2d217b6b94 Add option to use previous exporter incase something breaks 2019-11-16 08:58:10 -05:00
KillzXGaming
9c3ac9ae9f Improve DAE exporting.
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
b225c942e5 A few fixes.
Fix viewport not loading base drawables.
Fix animation player having issues with new animation classes.
Fix gfmdl for pkmn lets go.
Disable vertex color loading for gfmdl for now till fixed.
2019-11-12 16:29:00 -05:00
KillzXGaming
7d4ad62dd0 Start to add more progress on cmb saving 2019-11-10 16:24:54 -05:00
KillzXGaming
4eb5ee8d37 Add additional batch export settings 2019-11-10 13:00:20 -05:00
KillzXGaming
616a2604c4 Add batch export option for all supported texture formats. 2019-11-10 12:36:56 -05:00
KillzXGaming
622011d025 Try to fix build errors 2019-11-09 17:36:52 -05:00
KillzXGaming
0435f651e1 Add multi thread option for encoding images faster. 2019-11-07 17:40:48 -05:00
KillzXGaming
d54c835bc4 Cleanup file location a bit. Fix LM3 faces for certain formats 2019-11-02 19:35:08 -04:00
KillzXGaming
544a30639b Add support for Luigi's Mansion 3 Models 2019-10-30 17:43:26 -04:00
KillzXGaming
8939687f6a Update files.
Load vertex positions for layouts in rectangle class. This will be used for proper rotation adjusting.
Add latest muunt editor files.
Add somewhat functional mk8 camera bin editor. Points can be moved around. The map orientation determines the position of the icons to map over the model.
Fix window content UV map for layouts.
Add 2D KCL renderer for top down KCL preview for both muunt and camera editors.
2019-10-26 20:28:56 -04:00
KillzXGaming
0da677980f Handle all rotations from matrix in shaders so they render accurate. 2019-10-20 16:41:58 -04:00
KillzXGaming
2205174ffe Fix visibilty anim groups for layout animations 2019-10-20 15:26:25 -04:00
KillzXGaming
871fc44178 More additions.
More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
4bea7a22f7 More theme tweaks for white theme 2019-10-19 20:59:34 -04:00
KillzXGaming
7e736fd4c1 Adjust timeline for white theme 2019-10-19 20:47:25 -04:00
KillzXGaming
a480afe31c Improve white theme 2019-10-19 20:32:44 -04:00
KillzXGaming
27a7469201 Start to implement layout animation mode.
This mode will allow properties to be keyed when finished.
Animated panes can properly be picked if moved.
Improve the fov for perspective view.
2019-10-19 17:36:16 -04:00
KillzXGaming
f63ce071a1 Color dialog fixes for alpha 2019-10-19 15:55:12 -04:00
KillzXGaming
440939f91d Fix preview scale for SMO costumes 2019-10-19 15:48:18 -04:00
KillzXGaming
5f2dbd1b56 Add fps counter to animation timeline and fix tick speed (layout editor) 2019-10-19 14:58:13 -04:00
KillzXGaming
a6d1e2d4de Improve color dialog 2019-10-17 20:13:44 -04:00
KillzXGaming
6eabbda19b Another fix for white theme 2019-10-15 18:01:43 -04:00
KillzXGaming
1ff766a199 Try to fix potential cast issue if renderer does not apply on certain themes 2019-10-15 17:56:56 -04:00
KillzXGaming
04eec01042 Tons more layout editor improvements.
- The UI has been completely redone. It's far much more clean and intuitive to edit with.
- All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with.
- Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions.
- Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once).
- Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor.
- Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine.
- Fixed many flags for properties which didn't get set correctly if edited.
- Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes.
- Text panes now auto calculate the text length and allow restricted lengths to be edited.
- Properties can now be scrolled down, and kept at that state when refocused.
- Add a selection box for selecting multiple panes at once
- Textures can be added, removed and edited in editor. Make sure these are in the same archive!!!
 Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come
 - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes.
 - Fixed window pane rendering with 1 frame and flipping textures.
 - Materials can add textures, and have new custom blend and alpha modes.
 when i finish the new layout export dialog.
- Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-13 21:02:39 -04:00
KillzXGaming
a8e6d104f2 A few improvements.
Panes can now be selected and moved around.
Panes can be resized from corners or edges.
Improved hit detection for panes.
Mouse left click now selects and moves panes. Use middle mouse or hold shift + left mouse to pan/move camera.
More progress on timeline, but currently not functional so currently disabled atm.
Multiple layout animations can be selected and played at once. Goes to the highest amount of frames.
Start to impliment a parts manager. Will allow editing external layout and animation data, and saving back properly.
2019-10-05 13:25:28 -04:00
KillzXGaming
180b1e7e7c Fix CPU usage with animation player 2019-09-28 20:52:34 -04:00