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Commit Graph

350 Commits

Author SHA1 Message Date
KillzXGaming
54f6fbb227 Some fixes. Some progress on converting switch/wii u texture binaries 2019-06-02 14:08:10 -04:00
KillzXGaming
e51fb070c6 Start adding conversion methods for automatic wii u - switch conversion and vice versa 2019-06-01 18:15:48 -04:00
KillzXGaming
7cb5885e6f More archive improvements 2019-06-01 17:49:39 -04:00
KillzXGaming
60a1e52dfe Fix error dialog label size 2019-06-01 15:16:39 -04:00
KillzXGaming
4d7171605b Add option to remove unused textures on save. 2019-06-01 12:30:17 -04:00
KillzXGaming
7845840209 Some more fixes to magic checks 2019-06-01 10:23:06 -04:00
KillzXGaming
28d00d6a16 Add extension checks for gfpak 2019-06-01 09:49:33 -04:00
KillzXGaming
d46df12ecf Default the compression mode for BC7 to fast if edited via default program feature. 2019-06-01 09:28:07 -04:00
KillzXGaming
01ae391de6 Add NUSHDB shader file. 2019-05-31 19:08:55 -04:00
KillzXGaming
3dd300e15f Make sure to use the right GX2 swizzling code so i don't break anything 2019-05-31 17:21:13 -04:00
KillzXGaming
a3a6f9b98e Load the x64 folder for direct x tex by default as it causes issues without. 2019-05-31 17:12:23 -04:00
KillzXGaming
da15dc55fc Don't use legacy by default. 2019-05-31 15:45:21 -04:00
KillzXGaming
ed2a3b8041 Disable opengl texture loading for legacy 2019-05-31 15:38:49 -04:00
KillzXGaming
921b267b44 Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
31b2ab8260 Add material icons for transparent and translucent things. 2019-05-30 21:42:23 -04:00
KillzXGaming
3b4bb242c5 Starto to add material presets. Add option to add empty meshes 2019-05-30 15:28:43 -04:00
KillzXGaming
62a4d9f9c6 Revert using the newer gx2 swizzle code as it needs more testing 2019-05-29 19:17:29 -04:00
KillzXGaming
d1c32844d1 Fix skeleton issues. More archive improvement. 2019-05-29 14:24:24 -04:00
KillzXGaming
f9ccce42df More fixes.
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
bb2d548a40 More fixes 2019-05-28 17:34:20 -04:00
KillzXGaming
15a59166c5 Fix illegal chatacters for folder extracting 2019-05-28 17:13:01 -04:00
KillzXGaming
aa314095c7 Add a better method 2019-05-28 16:55:17 -04:00
KillzXGaming
be19e8e2e2 Add archive check for extracting files with illegal characters 2019-05-28 16:53:02 -04:00
KillzXGaming
d2db5c1c68 Fix filename for generic archive exporting 2019-05-28 16:46:33 -04:00
KillzXGaming
57c1af7022 Add functions to export data properly for generic archives 2019-05-28 16:43:57 -04:00
KillzXGaming
6999a6debf Add SP2 archive stuff 2019-05-28 16:11:40 -04:00
KillzXGaming
394d0e8d90 Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size. 2019-05-28 14:34:30 -04:00
KillzXGaming
f787c59627 Add setting to limit vertex skin to better help prevent crashes 2019-05-27 20:02:57 -04:00
KillzXGaming
d743d39efc Some adjustments and fixes 2019-05-27 18:00:03 -04:00
KillzXGaming
0763f080c0 Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts 2019-05-26 16:44:35 -04:00
KillzXGaming
e3a410a75a More adjustments 2019-05-26 15:33:16 -04:00
KillzXGaming
c92988e909 Update filters 2019-05-26 11:56:42 -04:00
KillzXGaming
7bad5175ef Now seanim animation imports should work 2019-05-26 11:48:30 -04:00
KillzXGaming
3ffc7d7f6d More seanim fixes 2019-05-26 11:39:34 -04:00
KillzXGaming
9b0883150a More progress on seanim importing 2019-05-26 11:32:12 -04:00
KillzXGaming
8fc4ae525e Cleanup smd a bit 2019-05-26 11:02:07 -04:00
KillzXGaming
6afb66932b Fixup smd exporting and add importing smd back 2019-05-26 10:56:23 -04:00
KillzXGaming
35f6b182e1 Fix an error when creating a new model with skeleton 2019-05-25 14:33:21 -04:00
KillzXGaming
bad0d1fb76 Toggle amount counter if checked 2019-05-25 14:29:08 -04:00
KillzXGaming
e720214b5e Add option to configure the rotation of the bones manually 2019-05-25 14:27:39 -04:00
KillzXGaming
7e16f21975 Add .anim support from forge for testing, and fix export filter 2019-05-25 13:03:54 -04:00
KillzXGaming
a4459533ec More exporting fixes 2019-05-24 20:55:55 -04:00
KillzXGaming
2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
3a85f06ac7 Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore. 2019-05-22 15:26:25 -04:00
KillzXGaming
a921e46a8f Add choice to reset camera by model or default camera position 2019-05-21 18:29:12 -04:00
KillzXGaming
6d7579e6e0 More improvements.
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
02de27faad More fixes for BC7 compression speed 2019-05-20 18:48:49 -04:00
KillzXGaming
0e72164823 Load bones the same way 2019-05-20 16:10:57 -04:00
KillzXGaming
bccb8f3af4 Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash 2019-05-20 16:01:43 -04:00
KillzXGaming
49314b2842 Fix bntx and switch bfres causing corruption or crashes 2019-05-19 14:25:37 -04:00