KillzXGaming
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54f6fbb227
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Some fixes. Some progress on converting switch/wii u texture binaries
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2019-06-02 14:08:10 -04:00 |
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KillzXGaming
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9d7688cbf6
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and one more fix for material animations
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2019-06-01 19:52:45 -04:00 |
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KillzXGaming
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a02267c692
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And more fixes for material animation importing
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2019-06-01 19:49:45 -04:00 |
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KillzXGaming
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5e9a86461c
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More fixes
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2019-06-01 19:43:57 -04:00 |
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KillzXGaming
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67a9bd2894
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Set access rules in attempt to fix anymore updater issues
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2019-06-01 19:41:00 -04:00 |
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KillzXGaming
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87d8fa1ee5
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Add fmaa for shader param filter
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2019-06-01 19:37:28 -04:00 |
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KillzXGaming
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27aa3ddb46
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And more adjustments
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2019-06-01 19:32:22 -04:00 |
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KillzXGaming
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eb4d87decc
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Another fix for updater
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2019-06-01 19:31:39 -04:00 |
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KillzXGaming
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027c1d10d3
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Fix name
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2019-06-01 19:30:01 -04:00 |
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KillzXGaming
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5fff7d2dab
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Add proper material assigning for param animations
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2019-06-01 19:29:09 -04:00 |
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KillzXGaming
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41bd8f7a8f
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Fix material animation filter
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2019-06-01 19:22:27 -04:00 |
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KillzXGaming
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2f246a0ec1
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And another fix
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2019-06-01 19:10:07 -04:00 |
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KillzXGaming
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bf2e9b4d81
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More fixes for permissions
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2019-06-01 19:09:27 -04:00 |
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KillzXGaming
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aea66fa42d
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Do the same thing for moving the extracted data to master
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2019-06-01 19:03:54 -04:00 |
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KillzXGaming
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bbbb35947c
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Set attributes for paths to try to fix permission issues on updating
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2019-06-01 18:57:56 -04:00 |
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KillzXGaming
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717822e067
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More animation formats for wii u to switch
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2019-06-01 18:51:04 -04:00 |
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KillzXGaming
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e51fb070c6
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Start adding conversion methods for automatic wii u - switch conversion and vice versa
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2019-06-01 18:15:48 -04:00 |
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KillzXGaming
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7cb5885e6f
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More archive improvements
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2019-06-01 17:49:39 -04:00 |
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KillzXGaming
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60a1e52dfe
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Fix error dialog label size
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2019-06-01 15:16:39 -04:00 |
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KillzXGaming
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4d7171605b
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Add option to remove unused textures on save.
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2019-06-01 12:30:17 -04:00 |
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KillzXGaming
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7845840209
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Some more fixes to magic checks
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2019-06-01 10:23:06 -04:00 |
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KillzXGaming
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72ea6d0eb7
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Force getting the name from the binary if possible in gfpak
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2019-06-01 10:15:30 -04:00 |
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KillzXGaming
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28d00d6a16
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Add extension checks for gfpak
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2019-06-01 09:49:33 -04:00 |
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KillzXGaming
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d46df12ecf
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Default the compression mode for BC7 to fast if edited via default program feature.
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2019-06-01 09:28:07 -04:00 |
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KillzXGaming
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60ffca8e2b
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One last fix
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2019-05-31 20:29:45 -04:00 |
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KillzXGaming
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40cb06cb86
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Fix pixel types not being read properly
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2019-05-31 20:24:48 -04:00 |
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KillzXGaming
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201739dcb6
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Some fixes for parsing
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2019-05-31 20:20:07 -04:00 |
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KillzXGaming
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ffa130a98b
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Set the shader type properly
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2019-05-31 19:14:25 -04:00 |
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KillzXGaming
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01ae391de6
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Add NUSHDB shader file.
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2019-05-31 19:08:55 -04:00 |
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KillzXGaming
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3dd300e15f
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Make sure to use the right GX2 swizzling code so i don't break anything
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2019-05-31 17:21:13 -04:00 |
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KillzXGaming
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a3a6f9b98e
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Load the x64 folder for direct x tex by default as it causes issues without.
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2019-05-31 17:12:23 -04:00 |
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KillzXGaming
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da15dc55fc
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Don't use legacy by default.
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2019-05-31 15:45:21 -04:00 |
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KillzXGaming
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ed2a3b8041
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Disable opengl texture loading for legacy
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2019-05-31 15:38:49 -04:00 |
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KillzXGaming
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921b267b44
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Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
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2019-05-31 15:08:14 -04:00 |
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KillzXGaming
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79ca72bc98
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Cleanup
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2019-05-30 22:05:14 -04:00 |
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KillzXGaming
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94602f3671
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Another adjustment so more games can detect transparency
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2019-05-30 21:59:22 -04:00 |
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KillzXGaming
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7682a827cc
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Also add material icons for tranparent toggle in render state
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2019-05-30 21:46:00 -04:00 |
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KillzXGaming
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31b2ab8260
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Add material icons for transparent and translucent things.
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2019-05-30 21:42:23 -04:00 |
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KillzXGaming
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2299a61cb3
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Fix displaying normals as lines if enabled
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2019-05-30 19:34:23 -04:00 |
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KillzXGaming
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d5622e4046
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Fix calculating I vector (Fixes shading on hands in Odyssey costum viewer)
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2019-05-30 19:21:06 -04:00 |
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KillzXGaming
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250e267143
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Fix normals from being dark or flat sometimes.
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2019-05-30 19:12:38 -04:00 |
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KillzXGaming
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b12bb34082
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Another fix to prevent issues with path saving
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2019-05-30 18:02:51 -04:00 |
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KillzXGaming
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225d98ae43
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Improve path saving for byaml
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2019-05-30 17:40:54 -04:00 |
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KillzXGaming
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ccf45c7961
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Fix byaml without paths saving
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2019-05-30 17:11:41 -04:00 |
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KillzXGaming
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5b57861eb3
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Adjust the compression mode setting to only show when necessary. .
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2019-05-30 15:39:44 -04:00 |
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KillzXGaming
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3b4bb242c5
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Starto to add material presets. Add option to add empty meshes
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2019-05-30 15:28:43 -04:00 |
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KillzXGaming
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62a4d9f9c6
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Revert using the newer gx2 swizzle code as it needs more testing
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2019-05-29 19:17:29 -04:00 |
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KillzXGaming
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f1164934d2
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Apply any material edits before exported so it keeps the changes
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2019-05-29 19:06:31 -04:00 |
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KillzXGaming
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718fe989b9
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Keep extension when importing embedded files
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2019-05-29 18:47:26 -04:00 |
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KillzXGaming
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39c021913c
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Some crash fixes when adding embedded files and placeholder textures.
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2019-05-29 16:38:19 -04:00 |
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