KillzXGaming
5654105016
Allow multiple window dialogs for sarc archives
2019-05-17 18:02:46 -04:00
KillzXGaming
cd721af0eb
DDS fixes. Add BC7 normal mode for slower but better quality compression
2019-05-17 15:35:10 -04:00
KillzXGaming
576da8c6e4
Fix some diffuse colors from pbr
2019-05-16 19:10:01 -04:00
KillzXGaming
def9436dc4
Some resize fixes
2019-05-16 17:53:51 -04:00
KillzXGaming
7a0e5b4af7
Load texture type for hint in material editor
2019-05-16 17:47:45 -04:00
KillzXGaming
cd57a856fc
Add improvements from yesterday.
...
PBR shader slghtly improved.
Skyobx toggle now works while viewport is active,
Cubemaps now have a check wether or not the file given is a valid cube map dds.
Update column sizing so forms load much faster
Option to right click and clear paths in settings if set
2019-05-15 15:35:05 -04:00
KillzXGaming
82040c6913
Add odyssey costume selector/viewer
2019-05-14 21:43:37 -04:00
KillzXGaming
8f35052887
If textures don't exist in the bfres, uncheck placeholder option as there isn't a way to tell if they can be used
2019-05-14 20:41:03 -04:00
KillzXGaming
85cd8dcafc
Make placeholder textures optional on import
2019-05-14 20:27:14 -04:00
KillzXGaming
f2439f2fdc
More image editor improvements
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Array textures can be exported to DDS.
Specific channels can be edited.
Uncompressed formats for dds greatly improved.
Array textures can be exported from non dds formats as multiple images.
2019-05-14 15:12:26 -04:00
KillzXGaming
b4fde67c82
More improvements. Add option to fill image with color.
2019-05-13 20:20:26 -04:00
KillzXGaming
67d1b6920a
Some improvements from yesterday. Start to improve uv editor.
...
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
a1273c86dc
Fix color for unused param colors
2019-05-12 18:20:00 -04:00
KillzXGaming
b71468c6b5
Improve param colors
2019-05-12 18:17:59 -04:00
KillzXGaming
29ad8dee78
Some adjusments. Add option to hide all fmdls with rightclicking folder
2019-05-12 18:10:33 -04:00
KillzXGaming
c11ebce612
Fix texture names on import having improper names in some special cases.
2019-05-12 16:53:55 -04:00
KillzXGaming
f62ad21e7d
Improve material param list to support higher param color values than 1
2019-05-12 12:06:54 -04:00
KillzXGaming
83b2f69fb0
Update render info and user data lists for bfres properly
2019-05-12 12:00:50 -04:00
KillzXGaming
bddb4f1f02
Update the object in options editor to show the edited value
2019-05-12 11:53:43 -04:00
KillzXGaming
078c841190
Fix shader options not editng or saving back
2019-05-12 11:52:36 -04:00
KillzXGaming
5c605ead3f
Fix dialog to remove sampler/attribute inputs
2019-05-12 11:34:09 -04:00
KillzXGaming
a2d23b0d43
Fix input order
2019-05-12 10:52:47 -04:00
KillzXGaming
47d79b812e
Fix sampler/attribute input editor
2019-05-12 10:46:41 -04:00
KillzXGaming
d90e852e5e
Fix material editor for bfres
2019-05-11 21:58:23 -04:00
KillzXGaming
9e4949d5ef
Use vertical orientation for texture map view
2019-05-11 20:08:01 -04:00
KillzXGaming
3c4d6a51a4
Support wrap and filters for bcres texture maps.
2019-05-11 20:05:27 -04:00
KillzXGaming
0c5a43aab0
Export tex1 properly even without tex2
2019-05-11 18:26:18 -04:00
KillzXGaming
67d17a5a11
Improve bcres editor. Start to add drawing
2019-05-11 13:10:39 -04:00
KillzXGaming
7f35cce88f
Add proper boen rename check
2019-05-11 12:38:24 -04:00
KillzXGaming
7632cc10da
Add more aamp hashes
2019-05-11 12:31:50 -04:00
KillzXGaming
00362747fc
Fix string entries not converting to yaml
2019-05-11 10:29:58 -04:00
KillzXGaming
5e50805a94
Generate smooth/rigid index list. Add toggle for the types
2019-05-10 21:08:10 -04:00
KillzXGaming
df9ace9e0e
Add bflim creation from image
2019-05-09 14:31:19 -04:00
KillzXGaming
ab1a1ab169
Many more aamp fixes
2019-05-08 19:33:49 -04:00
KillzXGaming
f1e4124066
More fixes for bone transforms
2019-05-07 21:55:24 -04:00
KillzXGaming
f86cb89716
Try to fix quat and euler settings for bones
2019-05-07 21:43:38 -04:00
KillzXGaming
e3284f0a84
More fixes with wii u bone importing and updating matricies for custom bones
2019-05-05 18:16:41 -04:00
KillzXGaming
a9e7e03455
More fixes
2019-05-05 15:34:29 -04:00
KillzXGaming
44c051d447
Optimize bone attribute formats based on skin count
2019-05-05 13:37:36 -04:00
KillzXGaming
80c316b740
Alter default format to be 8888_UNORM for weights again.
2019-05-05 13:13:00 -04:00
KillzXGaming
758e922183
Cleanup and fixes
2019-05-04 21:20:47 -04:00
KillzXGaming
85c5051b36
Apply assimp matrix properly
2019-05-04 20:40:37 -04:00
KillzXGaming
76799de193
Prevent passing bad settings if textures are scrolled quickly
2019-05-04 19:36:00 -04:00
KillzXGaming
0fa72c7467
This works better
2019-05-04 19:32:57 -04:00
KillzXGaming
af7d563abb
Reselect setting if unselected and is altered
2019-05-04 19:30:37 -04:00
KillzXGaming
c48b2a3f02
Update texture editors with theme controls. Add 3DS texture importer
2019-05-04 19:21:37 -04:00
KillzXGaming
8962f34e50
Load components by default now
2019-05-04 17:38:51 -04:00
KillzXGaming
686d6f809e
Fix duplicate name check causing infinite loop
2019-05-04 15:15:44 -04:00
KillzXGaming
6303769adb
More AAMP stuff. Add more import settings for dae/fbx.
2019-05-03 15:36:04 -04:00
KillzXGaming
a8957c0a0d
Check viewport is null for adding drawables. Fixes some crashes.
2019-05-02 19:59:20 -04:00