KillzXGaming
5160d0f688
More fixes with cubemaps and skybox rendering
2019-05-14 18:21:38 -04:00
KillzXGaming
6c8fac8bc1
Add and load custom pbr diffuse and specular cube maps
2019-05-14 18:09:49 -04:00
KillzXGaming
145912ebea
Add PBR settings for later custom cubemap viewing
2019-05-14 17:47:57 -04:00
KillzXGaming
c367e345a3
Fix image editor orientation setting
2019-05-14 17:11:48 -04:00
KillzXGaming
9d307b08a2
Adjust mdi windows to window by default
2019-05-14 15:34:28 -04:00
KillzXGaming
f2439f2fdc
More image editor improvements
...
Array textures can be exported to DDS.
Specific channels can be edited.
Uncompressed formats for dds greatly improved.
Array textures can be exported from non dds formats as multiple images.
2019-05-14 15:12:26 -04:00
KillzXGaming
7cc5517dc7
Try to kill off program being open on update to fix deleting
2019-05-13 20:59:37 -04:00
KillzXGaming
231fba9bdd
Fix more dumb mistakes
2019-05-13 20:35:19 -04:00
KillzXGaming
13ea4aa130
Add normals color to presets for the fill color option
2019-05-13 20:29:35 -04:00
KillzXGaming
5351a22f18
Fix mistake
2019-05-13 20:22:04 -04:00
KillzXGaming
b4fde67c82
More improvements. Add option to fill image with color.
2019-05-13 20:20:26 -04:00
KillzXGaming
b1140e0349
Remove some unused stuff
2019-05-13 18:36:14 -04:00
KillzXGaming
713370881f
Fix orientation cube texture conflict finally!
2019-05-13 17:17:36 -04:00
KillzXGaming
e3f720289b
Generate min and max value for FMDL for camera centering later
2019-05-13 15:51:06 -04:00
KillzXGaming
67d1b6920a
Some improvements from yesterday. Start to improve uv editor.
...
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
c11ebce612
Fix texture names on import having improper names in some special cases.
2019-05-12 16:53:55 -04:00
KillzXGaming
7e855caa47
Start to save bffnt back. Not finished yet
2019-05-12 13:02:39 -04:00
KillzXGaming
0b2dd29bae
Fix sampler saving and lod options for wii u samplers
2019-05-12 11:26:05 -04:00
KillzXGaming
94554db10c
Load hex view for generic archive nodes
2019-05-11 20:52:14 -04:00
KillzXGaming
059b406128
Update generic archive class with node wrapper and conversion
2019-05-11 20:51:23 -04:00
KillzXGaming
aba65a7a10
Use loading icon again till i can otpmize some things
2019-05-11 20:08:58 -04:00
KillzXGaming
1118111b7e
Color fix for opengl 3ds textures
2019-05-11 18:36:10 -04:00
KillzXGaming
032e09d5a6
Load textures in viewport for bcres
2019-05-11 18:17:35 -04:00
KillzXGaming
827e02892a
Keep the same depend index for shader params (Fix WWHD crashing)
2019-05-10 17:51:59 -04:00
KillzXGaming
2eab9c2532
Load mip maps for bcres properly
2019-05-09 15:41:41 -04:00
KillzXGaming
c98dc3380f
Adjust image editor to fit better
2019-05-09 15:26:26 -04:00
KillzXGaming
6f1a8ab816
Add all the working BCRES stuff.
2019-05-09 14:49:11 -04:00
KillzXGaming
df9ace9e0e
Add bflim creation from image
2019-05-09 14:31:19 -04:00
KillzXGaming
fe7d2e2e60
Some fixes to image editor with the zoom settings
2019-05-08 18:17:11 -04:00
KillzXGaming
1c92eec25c
Pls work
2019-05-08 17:57:19 -04:00
KillzXGaming
29b660e849
Try to fix build errors again
2019-05-08 17:53:25 -04:00
KillzXGaming
007b92ba47
Try to fix errors
2019-05-08 17:41:19 -04:00
KillzXGaming
b67de2ae9f
Fix wii u bfres rebuilding
2019-05-08 17:30:29 -04:00
KillzXGaming
f372373cdc
Add file types for all file formats
2019-05-08 16:45:27 -04:00
KillzXGaming
e744b3de26
Prepare some archive format rework
2019-05-08 16:28:04 -04:00
KillzXGaming
87d061dbe1
Add setting to auto load models when an archive is open
2019-05-08 16:13:07 -04:00
KillzXGaming
ddf70f700a
Fix image editor not updating on some edits
2019-05-08 15:46:26 -04:00
KillzXGaming
9b0690ea06
Fix column text position
2019-05-08 15:36:46 -04:00
KillzXGaming
f1e4124066
More fixes for bone transforms
2019-05-07 21:55:24 -04:00
KillzXGaming
bcd77f29ca
Add support for old 3ds ptcl versions
2019-05-06 19:13:16 -04:00
KillzXGaming
72579451b8
Fix bone names on import and some import errors
2019-05-06 17:19:07 -04:00
KillzXGaming
9005b9ee0f
Load 3ds emitters and some fixes
2019-05-05 20:50:15 -04:00
KillzXGaming
2847aa4fda
Some minor fixes and setting
2019-05-05 17:30:11 -04:00
KillzXGaming
a9e7e03455
More fixes
2019-05-05 15:34:29 -04:00
KillzXGaming
6bc0d562f2
Set zoom settings on load
2019-05-05 12:37:34 -04:00
KillzXGaming
59ab2acfd1
Save settings when changed
2019-05-05 12:34:35 -04:00
KillzXGaming
b6da2b236d
Add image box control with zoom feature
2019-05-05 12:31:44 -04:00
KillzXGaming
758e922183
Cleanup and fixes
2019-05-04 21:20:47 -04:00
KillzXGaming
0fc310380b
Fix my stupid mistakes with assimp.
2019-05-04 20:48:19 -04:00
KillzXGaming
85c5051b36
Apply assimp matrix properly
2019-05-04 20:40:37 -04:00
KillzXGaming
c48b2a3f02
Update texture editors with theme controls. Add 3DS texture importer
2019-05-04 19:21:37 -04:00
KillzXGaming
8962f34e50
Load components by default now
2019-05-04 17:38:51 -04:00
KillzXGaming
7cdd454466
Add tooltips for image editor
2019-05-04 16:58:53 -04:00
KillzXGaming
52cddcac75
Disable property change even on load to speed up image loading
2019-05-04 16:48:45 -04:00
KillzXGaming
7cec448cd0
Fix duplicate meshes
2019-05-04 15:53:05 -04:00
KillzXGaming
50b8697432
And one more last fix, i promise this is the last one for renaming dupes.
2019-05-04 15:30:16 -04:00
KillzXGaming
025703f33e
Another fix
2019-05-04 15:28:38 -04:00
KillzXGaming
afdc56f0d4
Fix wring the string variable
2019-05-04 15:21:31 -04:00
KillzXGaming
e2e054f623
And another fix
2019-05-04 15:20:31 -04:00
KillzXGaming
4b1541d259
Improve duplicate name check
2019-05-04 15:18:32 -04:00
KillzXGaming
686d6f809e
Fix duplicate name check causing infinite loop
2019-05-04 15:15:44 -04:00
KillzXGaming
7668f9ad4c
Update the channels properly when another image gets changed.
2019-05-04 14:32:45 -04:00
KillzXGaming
ae7dadf5b1
Few more fixes and use icon for alpha display
2019-05-04 14:22:21 -04:00
KillzXGaming
3af14bbc0f
More image editor fixes
2019-05-04 14:06:36 -04:00
KillzXGaming
f4a43827a2
Cleanup some settings
2019-05-04 13:47:55 -04:00
KillzXGaming
6a7fe523e3
Load channel ocmponents for some formats
2019-05-04 13:38:18 -04:00
KillzXGaming
d100a974eb
Add null check if pixcturebox updates from other events
2019-05-04 13:09:54 -04:00
KillzXGaming
f351f30eb7
Disable by default until it's finished
2019-05-04 13:08:09 -04:00
KillzXGaming
9cb712cf12
Start to impliment component selectors for textures
2019-05-04 13:03:42 -04:00
KillzXGaming
489d47243b
Support R4G4 decoding
2019-05-04 12:48:23 -04:00
KillzXGaming
017c1ab1e3
More fixes to 3ds formats. Fix gzip decompressing giving wrong size.
2019-05-04 12:03:07 -04:00
KillzXGaming
4bc037e681
Fix files not compressing even if the dialog is okayed.
2019-05-03 21:08:29 -04:00
KillzXGaming
ed33ef65f9
Start to support 3DS ptcl
2019-05-03 20:53:48 -04:00
KillzXGaming
db4766c63d
Add a loaded check for dae/fbx
2019-05-03 15:40:00 -04:00
KillzXGaming
6303769adb
More AAMP stuff. Add more import settings for dae/fbx.
2019-05-03 15:36:04 -04:00
KillzXGaming
e5e3d8406f
Check skeleton on mesh export
2019-05-02 19:52:49 -04:00
KillzXGaming
fc7f208af6
More exporting fixes
2019-05-02 19:45:55 -04:00
KillzXGaming
db2f7e70bd
Fix creating new instances of files breaking tree
2019-05-02 18:56:08 -04:00
KillzXGaming
8674b462b8
Fix assimp issues and emitter saving
2019-05-02 14:31:09 -04:00
KillzXGaming
6d13637654
Save GRTF section properly for switch ptcl
2019-05-01 19:45:50 -04:00
KillzXGaming
79c2d3b384
Load and save the decompressed file size table.
2019-05-01 18:49:44 -04:00
KillzXGaming
84c643d667
Store the compressed and decompressed sizes
2019-05-01 18:08:09 -04:00
KillzXGaming
577466dcdd
Add additional game paths for later file size calculating
2019-05-01 17:16:11 -04:00
KillzXGaming
ebf1c829b3
Fix camera reset glitching out
2019-05-01 15:47:09 -04:00
KillzXGaming
fd4e3f4853
Add GTX editing/saving back.
2019-05-01 15:38:14 -04:00
KillzXGaming
9b1d36666b
Add option to clear LOD meshes
2019-04-30 21:15:56 -04:00
KillzXGaming
18d891e1a0
Add support for .z zlibbed files
2019-04-30 19:38:39 -04:00
KillzXGaming
8e68cc5606
Now have the console as a seperate window instead of a tabbed control
2019-04-30 18:00:08 -04:00
KillzXGaming
46ab6e64fa
Fill the image blocks on XTX save
2019-04-30 17:07:25 -04:00
KillzXGaming
57d19b432d
Add collade schematic
2019-04-30 16:51:43 -04:00
KillzXGaming
e19100d6fa
Show exceptions for assimp errors
2019-04-30 16:39:10 -04:00
KillzXGaming
f2c50f7dd7
Simpify BNTX deswizzling and start to do XTX saving.
2019-04-30 15:25:42 -04:00
KillzXGaming
f4cd0a9098
Only decode again if the format changes to speed up edits.
2019-04-29 20:09:15 -04:00
KillzXGaming
f2befb966b
More image editor fixes
2019-04-29 20:04:25 -04:00
KillzXGaming
dfbdc96362
Try to fix memory issues when exporting as dae
2019-04-29 19:50:12 -04:00
KillzXGaming
69ca5647f8
Another change
2019-04-29 19:43:17 -04:00
KillzXGaming
c3546e04c8
Add continuous bar for texture edits
2019-04-29 19:41:28 -04:00
KillzXGaming
f9ebaffe19
More nul checks
2019-04-29 19:38:11 -04:00
KillzXGaming
64623a0223
Add image program settings for editing with other programs.
2019-04-29 19:15:09 -04:00
KillzXGaming
68d244e9f7
Fix KCL importing issues
2019-04-29 18:53:18 -04:00